elf army

By guzzoid, in BattleLore

I am not familiar with the units in this universe but I would like to just start proxying one of my armies for a new army.

So lets start with elves:

Archer units- just like humans but get 3 attacks and can substitute a single one sword result for a bullseye.

Sound good?

advice on the other units?

I ve also thought about how the abilities of Elf archers could differ from those of the Daqan Faction. I could expect the archers to have shorter range and more dice or perhaps a critical hit on a crown roll instead when within melee distance. It would probably depend on the tier the archers belong to. Maybe a low tier unit could be kept simple but still abilities are fun.

For example, they could move after attacking if the dice were kept to a modest 2. Thoughts?

I posted a complete set of rules for the Latari (Elves) and Waiqar (Undead) on BGG .

There are also experimental rules for magicians here .

You are welcome to use them as they are or as inspiration for your own rules.

Have fun!

I completely endorse NeoPhysix's rules and unit abilities as an excellent supplement to the game while we wait for an official expansion. They are very well thought-out and keep the theme of these armies from other Terrinoth sources.

Very nice neo!