I think many people have over looked the most shocking part of the wave 5 reveal... the Decimator has no defense dice. Not. A. One. Anything that goes its direction is going to decimate it. Doesn't seem very sturdy even with 16 hp.
0 defense die?!?!
I think many people have over looked the most shocking part of the wave 5 reveal... the Decimator has no defense dice. Not. A. One. Anything that goes its direction is going to decimate it. Doesn't seem very sturdy even with 16 hp.
I believe someone posted something about seeing a card that said something about increasing your agility by 1
I think we will have to wait and see what the rest of the upgrade cards are. But yes I agree, it's a big gamble with no defense dice at all. My Bomber list which uses two Gamma's with clusters and Jonus backed by two academies will be throwing 18 dice at it in the opening salvo if I get into range 2... Even more if range 1. Yikes.
It looks like there might be a modification called Tactical Jammer that comes with the Decimator. Even if it increases agility by 1, in order to put it inline with SD it would have to cost 5
Well the Borg Sphere in Attack Wing is doing quite fine with its 0 Defense (though it has 6 attack dice). In fact it is considered broken due to its maneuver dial (it only move in straight lines left, right, forwards, or backwards) and upgrade options. I have a feeling that the overall capabilities of this new ship are also going to depend on upgrades and maneuverability.
Most squads can alpha right around that number of dice. Every single 1 would have to be at range 1 and hit to kill it. Statistically that is very unlikely. Most squads firing on full will take 3 rounds to kill it (since at range 3 it will get a dice) and it looks like there are defensive crew and upgrades coming. I don't think it will end game as well at all but if it decimates the opposition quickly it will be a big pile of HP to take down with only 1-2 ships firing at it.
Stat-wise and upgrade-wise it seems more like a small capital ship than a traditional 'large ship'
Actually I have seen lots of people comment on this. And I feel like they are totally blowing it out of proportion. How many great ships are there with only 1 defense die? YT-1300, B-Wing, Lambda, Y-wing. B-wing and YT-1300 are two of the nastiest ships in the game. How much better is that 1 die really? 1 attack die ships take damage almost everytime they get shot at. Even from low attack dice ships.
I think 0 agility would be a bigger deal on a Rebel ship. Rebel ships tend to have few total attack dice in s fleet, but they are spead out over fewer ships, neabubg that they can get through more agility dice. But against a 0 agility ship six ships each with 2 attack dice is just as good as four ships each with three attack dice. Fewer ships with bigger dice (like you see in rebel builds) is less effective against a 0 agility ship.
Most squads can alpha right around that number of dice. Every single 1 would have to be at range 1 and hit to kill it. Statistically that is very unlikely. Most squads firing on full will take 3 rounds to kill it (since at range 3 it will get a dice) and it looks like there are defensive crew and upgrades coming. I don't think it will end game as well at all but if it decimates the opposition quickly it will be a big pile of HP to take down with only 1-2 ships firing at it.
Statistically, while unlikely it will die on turn 1, it will certainly die before a similarly costed falcon unless the dial is equal to or greater than said falcon, which is unlikely
Comparing the Decimator to the Falcon, the Decimator has 3 more total life than the falcon and cost the same for the highest skilled pilot but has one less defense die.
The B-Wing has 3 more shields than the X-wing but has one less defense die and is one point more than the X-wing. The B-Wing as a stand alone ship is considered one of the best things in the game and generally people would rather take a B over and X.
There is nothing to worry about, if anything the Decimator is going to be more powerful than the Falcon.
lets be clear. I play mostly rebels and YT and B are my favorite ships. Both have dials that support 1 defense die (the B-wing should not avoid red maneuvers, in fact ive found that it's survival depends on it). I can't see such a large Imperial freighter having a dial anywhere close to decent
I guess we have a home for expose now. 4 dice at 360 arc.
lets be clear. I play mostly rebels and YT and B are my favorite ships. Both have dials that support 1 defense die (the B-wing should not avoid red maneuvers, in fact ive found that it's survival depends on it). I can't see such a large Imperial freighter having a dial anywhere close to decent
It has a Green 2-Bank.
Ships that have a Green 2-Bank: A-Wing, E-Wing, TIE, TIE Interceptor, TIE Phantom
Ships that do not have a Green 2-Bank: Everything else.
It's looking to have a strong dial if you ask me...
I think the think about the Decimator is the psychological factor it plays.
Most people will look at this thing on the table and be intimidated by both it's size and hp. Couple that with a turret and you're likely to keep your distance. In this circumstance, range 3 gives it 1 defense dice and saving it to be destroyed last would be a bad idea because of the amount of damage it can take.
Conversely, I'd you choose to focus fire on this thing and take it out quickly since, hey, no defense dice at range 1-2, right? Well, in this circumstance you better be straddling range 2 because at 1 you get 4 dice back in your face. Couple that with the fact that while you're busy focusing fire on this behemoth, you're NOT shooting at it's escorts, and leaving yourself open to everyone else's attack is a bad idea.
I think it's brilliant, and I can't wait to put one of these (or 2???) on a table.
I also suspect that Intimidate may also be a defensive talent. Maybe something along the lines of, "If you have a target lock on a ship, that ship cannot spend focus tokens to attack?"
EDIT: add the Z-95 to that green 2-bank list.
From what I understand, this ship basically competed with the YT in Star Wars: Galaxies. I'd expect a Falcon-like dial.
Edited by PhantomFODoesn't seem very sturdy even with 16 hp.
About as sturdy as 13 hp and agility 1 (YT-1300).
Edit:
Identical weapon and similar points cost for the named pilots as well.
Both ships are very similar. Except for the bomb and unknown dial.
Edited by dvorWith this amount of Hull why you need to defense, it doesn't matter, greettings
Ugh, can we please not use Attack Wing for comparison when talking about this game. That games idiotically simple costing method has an absurdly twisted form of balance that can't even come close to what this game has.
I still say this thing needs reinforce. It looks and acts like a crossover between large and capital ships and it could get the ability and that would be amazing. Also if you were to expose on it that would lower range 3 to 0 agility dice too. Don't overlook the bomb slot on this thing. Proton bombs will punish range 1 attackers if the VT survives the round, and don't forget this thing will shoot before a lot of ships and many of them can be 1 shot. If you are using the high end guy he gets a partial focus action for free.
Statistically, while unlikely it will die on turn 1, it will certainly die before a similarly costed falcon unless the dial is equal to or greater than said falcon, which is unlikely
Setting aside the defensive upgrades the Falcon has access to (because they didn't spoil any defensive upgrades for the Decimator, and we want to keep it an apples-to-apples comparison), they're even in almost every scenario. That is, occasionally one or the other will survive a few more attacks, but it depends heavily on the nature of the attackers.
Also if you were to expose on it that would lower range 3 to 0 agility dice too.
No, it wouldn't. Expose would lower its Agility by 1, from 0 to 0, and then the range would allow you to add 1 defense die.
Really the test is in the pudding so if you are worries, then go grab your dice and roll. Make a list, then shoot at the Decimator. Range 3 gives it 1 evade. Don't forget to get shot back. Next turn, move to 2 range, then 1 range. That will give you an idea of how it (and you) will fare. Then try with say the falcon. Might be surprised. For added realism build a 100 point list for the Decimator and shoot back at yourself at those ranges. Focus firing has a cost, especially when you shoot a tank instead of the dpm.
That said, I like the idea of a Decimator and 2 tie interceptors. Lead with the interceptors, turtle with PTL and the focus from the new crew keeping the Decimator out of range at first, then smash forward into their faces. I can see plenty of uses for the Decimator.
Yeah I think the 0 agi is fair. You could always pair it with a couple of DTF Black squadrons. Or, put it in front of a lambda or two. People are always complaining their Interceptors get shot down too quickly....well now you know what your opponent will target first, giving your interceptors some unanswered shots.
This will be great for Epic, as well. I hate playing imps with a mess of ties all over the board. Firesprays are cool, but get tiresome. Lambda's can't hang due to their dial. This will be a good option for reducing the amount of clutter while still being viable.
lets be clear. I play mostly rebels and YT and B are my favorite ships. Both have dials that support 1 defense die (the B-wing should not avoid red maneuvers, in fact ive found that it's survival depends on it). I can't see such a large Imperial freighter having a dial anywhere close to decent
You realize this large Imperial freighter is less than 4 meters longer than a YT-1300?
I cannot wait to get my Decimator and to crash it right into Wedge Antilles, being tired of seeing that chap in too many Rebel lists. His ability is nearly worthless against this bad boy.
Maybe it has a special ability to jettison debris fields that act as obstructions...