Ok this rules question came up in a recent game. A cylon uses the caprica location, draws 2 crisis, chooses one. Now, the chosen crisis is a skill check which on failure gives the current player a choice. In our game it was "Witch Hunt". The humans fail the check.
Does the cylon get to exercise the failure condition? In the case of witch hunt, does the cylon get to send someone to sick bay?
On one hand, the rules state roughly, that if a crisis card presents a choice to the current player the cylon chooses. Whether the choice is before or after a skill check is irrevelant, in either case the cylon gets to choose.
On the other hand, the rules also say that the cylons cannot be targets of crisis cards. So the argument goes that the rule stated above is meant for crisis cards that give a initial choice, an 'or'. Furthermore, the failure condition is now targetting the cylon and giving him a choice, so the cylon should not get the choice.
We were split on the issue and couldn't figure it out, (we decided randomly and provisionally just to keep the game going)