Revealed Cylon's Crisis Question

By Utheran, in Battlestar Galactica

Ok this rules question came up in a recent game. A cylon uses the caprica location, draws 2 crisis, chooses one. Now, the chosen crisis is a skill check which on failure gives the current player a choice. In our game it was "Witch Hunt". The humans fail the check.

Does the cylon get to exercise the failure condition? In the case of witch hunt, does the cylon get to send someone to sick bay?

On one hand, the rules state roughly, that if a crisis card presents a choice to the current player the cylon chooses. Whether the choice is before or after a skill check is irrevelant, in either case the cylon gets to choose.

On the other hand, the rules also say that the cylons cannot be targets of crisis cards. So the argument goes that the rule stated above is meant for crisis cards that give a initial choice, an 'or'. Furthermore, the failure condition is now targetting the cylon and giving him a choice, so the cylon should not get the choice.

We were split on the issue and couldn't figure it out, (we decided randomly and provisionally just to keep the game going)

I wouldn't call a choice being targeted by the card. It seems inline with other stuff that's been said that the Cylon chooses as normal.

Utheran said:

Ok this rules question came up in a recent game. A cylon uses the caprica location, draws 2 crisis, chooses one. Now, the chosen crisis is a skill check which on failure gives the current player a choice. In our game it was "Witch Hunt". The humans fail the check.

Does the cylon get to exercise the failure condition? In the case of witch hunt, does the cylon get to send someone to sick bay?

On one hand, the rules state roughly, that if a crisis card presents a choice to the current player the cylon chooses. Whether the choice is before or after a skill check is irrevelant, in either case the cylon gets to choose.

On the other hand, the rules also say that the cylons cannot be targets of crisis cards. So the argument goes that the rule stated above is meant for crisis cards that give a initial choice, an 'or'. Furthermore, the failure condition is now targetting the cylon and giving him a choice, so the cylon should not get the choice.

We were split on the issue and couldn't figure it out, (we decided randomly and provisionally just to keep the game going)

The Cylon gets to choose. The Cylon is still the current player, even if he's also a revealed Cylon.

Utheran said:

On one hand, the rules state roughly, that if a crisis card presents a choice to the current player the cylon chooses. Whether the choice is before or after a skill check is irrevelant, in either case the cylon gets to choose.

Witch Hunt is an Event Crisis. The cylon cannot choose the outcome. If the Check is failed, then he can choose the target as the current player. He could not choose another revealed Cylon though.