4 Attack on Phantom: Mistake by FFG?

By Ribann, in X-Wing

However you mentioned something a few pages back about giving xwings an advantage over tie fighters cause yout feel that ties should be one shooted.

Giving the Falcon the barrel roll action without having to equip expert handling?

All because it fits in with that movies better?

Plus I believe it was you who also said you were going to make it a house rule that if someone uses the Phantom either it gets one less attack dice, or the defender gets one extra evade?

That to me sounds pretty broken

Plus ties can easily get one shooted without having to modify any existing rules, and the rebellion was always at odds with the empire as they were out gunned, out manned, and technologically behind the empire.

They resorted to stealing tech and hit and run tactics.

Plus xwings were not indestructible by any means. They had shields which gave them a little extra durability

I didn't suggest any of those.

Well then I apologize as I thought that it was you who were using those house rules

That is my bad

Guess I got your and another mixed up.

Ya. There was definitely a mix-up here. MJs house rules make sense (except maybe—MAYBE—Horton) and aren't really breaking the game in any way or giving one side a huge advantage. TBH Rebelarch (and please don't take this the wrong way, this is just the way it seems to me) I can't see why anyone would have any fun flying the Empire against the house rules you made here.
Lol. So you just give up when someone comes to the table with a falcon and expert handling attached?

If they have expert handling then they cannot equip anything in their elite slot and that's a couple more points that they can no longer spend on something else.

It's called game balance. Something your rules to like to break.

"oh wait tie fighters should die easily to xwing let's give xwings 4 attack dice, and one evade to tie fighters "

Is that how you make up your rules?

So someone in your group thought the Falcon should barrel roll so hey let's include it.

Why not have it so all ships can use upgrades free of charge. Bombers can have 3 bombs. The slave can have both heavy lasers and auto blasters, along with proton torpedoes,and bombs.

I don't like the Phantom. Let's decrease its attack dice to three. Hell why not two.

I really don't know how you can even enjoy winning a game. House rules or not, your rules are broken, one sided and if it was me, I'd feel like I was cheating.

So when you add actions to a ship, and add or subtract dice values, do you adjust every ship so that everything is balanced?

Or

" hey I don't like this. X wing should be faster".

"Ya let's add a 5 straight to its dial, and give it a boost and barrel roll action"

"Well since it's an xwing I think all pilots should be able to do two actions instead of one "

Great I idea "

"oh wait. Tie fighters shouldnt have three evades when fighting an xwing. They always get one shot in that movies"

"ya your right. One evade should be enough "

You play how your want. Your rules your house. I just hope you don't teach new players your "house rules " before teaching them the real rules.

I also hope the rest in your group don't try to teach new players the house rules way before the real rules.

Do how yout want.

I'm just glad it's not forced upon me

I like my game balanced, and fair

Edited by Krynn007

2 comments

How the bleeping bleeping bleep is this thread still going?!

And why is it now on the Falcon not having the barrel roll action?

Smh....*facepalm*

2 comments

How the bleeping bleeping bleep is this thread still going?!

And why is it now on the Falcon not having the barrel roll action?

Smh....*facepalm*

I think it's great, and this thread shall never die!!!

Theres going to be a quiz to on it

Edit

Alright page 22 lol

How many times had this post changed subjects?

Maybe next month we'll be comparing ninja turtles and He-man and why they should be pilots in wave 11

Edited by Krynn007

I will do what I did in one class than....put my name at the top, turn it in and go grab a beer.....if there is a quiz

Well, we could always go back to the beginning.

No, four red dice are not a mistake, and FFG did an excellent job with the Phantom. A few people who don't know how to handle a new ship is in no way indicative of poor game design.

/thread

Edited by WonderWAAAGH

Depends on which turtle we are discussing....I could see Leo piloting an XWing, Donny an E Wing....Raphy and Mikey would be harder to choose for...

Also what about Casey and Splinter?

Edited by Green Rabid Monkey

Dude, no way. Donnie pilots a Y-Wing all day long, and Raph cuts the Foot Clan to ribbons in his Interceptor. Meanwhile, Mikey is barrel rolling around the battlefield in a YT, laughing all the way.

Donny loves tech and the E Wing is the best almost of every ship...I see him customizing one until oblivion arrives

And you really want to give Mikey a Falcon? You really trust that lol

Edited by Green Rabid Monkey

It's the party wagon. You can't eat pizza in an X-Wing.

You can't eat pizza in an X-Wing.

Says you.

pizza_porkins_2011.jpg

C'mon, I think we're all fairly mesmerized that the guy could even fit in a ship, let alone pilot one.

Bacon is nice. Silly overpowered EU ships are not.

Mickey agrees bacon is nice on pizza....no derailing us

Chewiebunga dude!

Lol. So you just give up when someone comes to the table with a falcon and expert handling attached?

Okay, I don't know how your group are playing, maybe you added some other rules that balance it all in the end, but if you can't see why barrel roll is powerful on the Falcon, there is not much else to discuss.

Barrel roll helps you reposition, which is always nice to either get out of sight or get in a better range band to attack, or even both. Barrel roll on a big base is even better because you can cover even more ground: You gain the value of a second small base in distance. Barrel Roll with a 360 turret is the best because now it assure you that there will be a target in sight without caring about arc of fire. Now take all those benefit and do it at PS9 when everybody else moved.

Now, why don't we see build with Expert Handling more often with the Falcon? because yes, we do sometimes. Like already mentionned, there is 2 drawback for taking Expert Handling that helps balance it:

-First, it gives a stress once you use it, so if he does use it, he will be stuck to do a green maneuver next turn or lose his action, something the Falcon really need.

-Second, it use your EPT slot. So you can't make combo like say, Push the Limit to Barrel Roll AND Focus or Target Lock. You can't take Marksmanship to boost both your gunner attack.

You have to make a choice between paying 2 points to be able to barrel roll and get stressed while doing so, or take any other EPT.

I have nothing against house rules and even used some in a couple of games. But in that case, if I were in your group and been part of the discussion, I would have simply said to friend A that if he wants to barrel roll with the Falcon, he just need to take Expert Handling next game. Problem solve without unnessarily altering the rules and risking unbalancing it.

Dude, no way. Donnie pilots a Y-Wing all day long, and Raph cuts the Foot Clan to ribbons in his Interceptor. Meanwhile, Mikey is barrel rolling around the battlefield in a YT, laughing all the way.

Nah, Mickey is in the A-Wing boosting everywhere while not really helping in the fight... except in the end... by error.... Cowabunga dude! Booyakasha!

Mickey: From now on, this ship will be known as... 'The DeciVader!'

Now, why don't we see build with Expert Handling more often with the Falcon? because yes, we do sometimes. Like already mentionned, there is 2 drawback for taking Expert Handling that helps balance it:

-First, it gives a stress once you use it, so if he does use it, he will be stuck to do a green maneuver next turn or lose his action, something the Falcon really need.

-Second, it use your EPT slot. So you can't make combo like say, Push the Limit to Barrel Roll AND Focus or Target Lock. You can't take Marksmanship to boost both your gunner attack.

You have to make a choice between paying 2 points to be able to barrel roll and get stressed while doing so, or take any other EPT.

There's a build in here somewhere with Airen Cracken and Lando paired up.

To the batcave!

Now, why don't we see build with Expert Handling more often with the Falcon? because yes, we do sometimes. Like already mentionned, there is 2 drawback for taking Expert Handling that helps balance it:

-First, it gives a stress once you use it, so if he does use it, he will be stuck to do a green maneuver next turn or lose his action, something the Falcon really need.

-Second, it use your EPT slot. So you can't make combo like say, Push the Limit to Barrel Roll AND Focus or Target Lock. You can't take Marksmanship to boost both your gunner attack.

You have to make a choice between paying 2 points to be able to barrel roll and get stressed while doing so, or take any other EPT.

There's a build in here somewhere with Airen Cracken and Lando paired up.

To the batcave!

Holy free actions potential!

Depends on which turtle we are discussing....I could see Leo piloting an XWing, Donny an E Wing....Raphy and Mikey would be harder to choose for...

Also what about Casey and Splinter?

Edited by Krynn007

89b822ad02d521442a156c0577f763f9-d2ujbbb

Need more Porkins

Porkins was a great man. Shame on anyone who makes a mockery of him.

all this turtle talk has me hungry for pizza.. sigh..

C'mon, I think we're all fairly mesmerized that the guy could even fit in a ship, let alone pilot one.

I once met a guy in the 1st Royal Tank Regiment who was *big*, looked really fat but and could barely fit in his crew station in the wagon.... but he could do his basic fitness tests in time and was a **** good tanky...

i mean Challenger 2 isnt exactly the roomiest of MBTs to be inside of...

Looks can be deceiving :)

Edited by Gadge

Well I think it's safe to say the sky didn't fall because of the phantom, plenty of ways to kill it and it's not really shown up that much in competitive play.

I like my phantom echo is a monster that is hard to pin down and rewards good pilots, she's a okay with me.

As for the husky gentlemen people forget how strong you need to be to move bulk like that around, most big people are gentle because they know they could break you not because they are physically weak.

Sorry to derail to the original topic.

From my first experiences with the Phantom, I don't believe in the single high ps Phantom killer. A Phantom perhaps can't dodge all arcs, but it certainly can choose the arcs it wants to dodge. I remember chasing a Sigma Phantom with Wedge, R2 and expert handling. Didn't catch it with that clumsy X-Wing. So I do think, a well flown swarm has better chances, well flown probably means spread out a bit. First hunch, the Phantom feels a bit over the top, but that may be just my bad flying.

As an aside: X-Wing is certainly better balanced than anything ever made by Games Workshop, but for that you don't even get brownie points.