What's always annoyed me about the Millenium Falcon and now the Decimator is that it has a Range 1-3 three dice turret. A 360 fire arc that's impossible to dodge: if you can hit it it can hit you and it doesn't interact with the game's main mechanic, maneuvering, much. The Y-wing and HWK turrets can be dealt with by sticking at Range 3, they have short range: they can be dodged if you fly right. When I saw two more 360 ships, I thought the Falcon plague had spread, but the Outrider's ingenious.
It's only got two dice on its attack, so while it can shoot back, it doesn't shoot back hard: most heavy fighters and advanced TIE models can hit back harder. However, you can bring it to Falcon territory by adding the HLC an Outrider title: now you have a 4 dice 360 turret...
...with a Range 1 blindspot.
I personally think this is design genius on FFG's part. It adds a whole new dimension to maneuvering in a fight against an HLC Outrider. Rather than nullifying the maneuver mechanic, it interacts with it in a whole new way.
The thing I like about it is that it introduces a spectacular counterplay element: people using it try their best to get targets at range 2, while people playing against it try their best to get into range 1. And the size of its base, oddly enough, can be just as beneficial to either player in that regard. (for instance, it can barrel roll great distance to get range 2, but it can also be more easily blocked from doing so than a small base ship could.)