What's always annoyed me about the Millenium Falcon and now the Decimator is that it has a Range 1-3 three dice turret. A 360 fire arc that's impossible to dodge: if you can hit it it can hit you and it doesn't interact with the game's main mechanic, maneuvering, much. The Y-wing and HWK turrets can be dealt with by sticking at Range 3, they have short range: they can be dodged if you fly right. When I saw two more 360 ships, I thought the Falcon plague had spread, but the Outrider's ingenious.
It's only got two dice on its attack, so while it can shoot back, it doesn't shoot back hard: most heavy fighters and advanced TIE models can hit back harder. However, you can bring it to Falcon territory by adding the HLC an Outrider title: now you have a 4 dice 360 turret...
...with a Range 1 blindspot.
I personally think this is design genius on FFG's part. It adds a whole new dimension to maneuvering in a fight against an HLC Outrider. Rather than nullifying the maneuver mechanic, it interacts with it in a whole new way.