Outrider: Turrets Done Right

By Lagomorphia, in X-Wing

What's always annoyed me about the Millenium Falcon and now the Decimator is that it has a Range 1-3 three dice turret. A 360 fire arc that's impossible to dodge: if you can hit it it can hit you and it doesn't interact with the game's main mechanic, maneuvering, much. The Y-wing and HWK turrets can be dealt with by sticking at Range 3, they have short range: they can be dodged if you fly right. When I saw two more 360 ships, I thought the Falcon plague had spread, but the Outrider's ingenious.

It's only got two dice on its attack, so while it can shoot back, it doesn't shoot back hard: most heavy fighters and advanced TIE models can hit back harder. However, you can bring it to Falcon territory by adding the HLC an Outrider title: now you have a 4 dice 360 turret...

...with a Range 1 blindspot.

I personally think this is design genius on FFG's part. It adds a whole new dimension to maneuvering in a fight against an HLC Outrider. Rather than nullifying the maneuver mechanic, it interacts with it in a whole new way.

I've always been curious as to what effect reducing the YT-1300's (and now Wave 5 ships) turret Range to 1-2 like Turret Upgrades would have on the game.

My vote for the nickname for Outrider+HLC: The Donut Hole.

Or stick an ion cannon on there, you now have an Ion Turret that can fire range 1-3, and hand out ion tokens like a baus. Costs 8 points, but that's not too bad

The nice part of Outrider: it's a secondary, so defenders don't get a bonus for sitting at range 3. That actually pairs well with Dash's ability, as he can force ships to chase him at long range, fire behind him with four dice, and doesn't gave to worry about flying through asteroids.

For more fun, give him PTL and throw Nien in the copilot's seat. It's 52 points, but Soontir himself will struggle to catch you.

Or stick an ion cannon on there, you now have an Ion Turret that can fire range 1-3, and hand out ion tokens like a baus. Costs 8 points, but that's not too bad

The generic 2400 will probably be cheap enough to do that w/ 3 Rookie Xwings in tow. Not to shabby at all.

My vote for the nickname for Outrider+HLC: The Donut Hole.

Wouldn't that one be the donut and the Outrider+Autoblaster be the Donut Hole?

And you can't attack at range 2 and 3???, I don't think so, I like more the HLC, and lost the attack at range 1, greettings.

that blindspot won't be as hard to play around as some seem to think it is
keeping in range 1 is a lot harder than keeping out of it.. and with a 360 firing arc you don't really have any excuse to be in range 1 of any ship unless you just happen to be passing by it

But it can be done. It may not be easy, but that's not the point. The point is that a countermanuever exists.

I love the look of the Yt-2400 and cant wait to fly one.

Yea it's a large turret ship with plenty of tricks but it needs upgrades to do it and has weaknesses to deal with.

Bottom line it's a fantastic big ship, but not effortless like the Falcon can be.

Edited by Sonikgav

There is no reason why the ship, according to its legend, shouldn't have a 3 for primary attack. We can only assume that the designers don't want such strong turret fire flooding the game.

Personally I'm perfectly okay with the ship having 2 attack by default because of the inclusion of the very sexy cannon slot and the few options we have with adding the Outrider title. Why? Because we're getting a large based ship that includes Barrel-Roll by default, for the Rebellion. Two things I personally felt were sorely needed anyway are being corrected with this inclusion. I'm so SO happy for this announcement, and hey, the Imperials get something pretty cool too with a small flying command center.

It will still be nice without the Outrider title. I fly ORS lot and with anti pursuit lasers you still have a ship that ends up dealing alot of damage.

You could always do a cheap YT-2400, and add an HLC plus Anti Pursuit, so you don't ever get a blind spot, and still have HLC on the front.

Or go with Auto Blaster+Outrider Title, but also include Engine Upgrade, PTL, and an Assault Missile for the approach, you shouldn't have TOO much problem staying at range 1 of SOMETHING that way.

I'm liking the option suggested above. It's not cheap but I like it (if possible).

Dash + Outrider

Nein Nunb, PTL, HTC, Advanced Sensors.

I'm liking the option suggested above. It's not cheap but I like it (if possible).

Dash + Outrider

Nein Nunb, PTL, HTC, Advanced Sensors.

No system slot. Cannon, Missile, and a Crew, with EPTs on the uniques.

I'm liking the option suggested above. It's not cheap but I like it (if possible).

Dash + Outrider

Nein Nunb, PTL, HTC, Advanced Sensors.

No system slot. Cannon, Missile, and a Crew, with EPTs on the uniques.

Also, what's the wording on the Outrider title? Does the HLC become a primary or just replace one? Someone's been asking if it still gets the 'ignore bonus dice for range' that secondary weapons get.

Edited by Sonikgav

I have to agree, it's a thinking mans falcon. I've learned to play against the other turrets because that is 80% of my local meta, but I'd rather be running lists of manueverable fighters that outposition my opponent than ships that can tank all the hits and sort of outmanuever most rebel lists that lack a Falcon.

I'm incredibly excited by the Outrider as a HLC mount. If Dash is 37 the base model will be around 29 points. With 10 Hull and 2 agility that's a lot of durability combined with a lot of froward firepower for 36 points total. 39 if I want a Recon Specialist. Pair it up with a heavy Laser B-WIng and some Z-95 support and you have the rebel version of my FIrespray Lambda 3 tie build, with slightly less tank and a lot more firepower.

I have to agree, it's a thinking mans falcon. I've learned to play against the other turrets because that is 80% of my local meta, but I'd rather be running lists of manueverable fighters that outposition my opponent than ships that can tank all the hits and sort of outmanuever most rebel lists that lack a Falcon.

I'm incredibly excited by the Outrider as a HLC mount. If Dash is 37 the base model will be around 29 points. With 10 Hull and 2 agility that's a lot of durability combined with a lot of froward firepower for 36 points total. 39 if I want a Recon Specialist. Pair it up with a heavy Laser B-WIng and some Z-95 support and you have the rebel version of my FIrespray Lambda 3 tie build, with slightly less tank and a lot more firepower.

Less Tank more Spank!

There is no reason why the ship, according to its legend, shouldn't have a 3 for primary attack. We can only assume that the designers don't want such strong turret fire flooding the game.

Honestly, I think the fluff of the ship is well represented. It was noted for having both excellent point defense weaponry (in game represented by a 360 degree turret) and a more powerful main weapon than the falcon, but with a more limited range of motion (the heavy weapon emplacement). The only way to match the fluff better would be to give the primary weapon a 180 degree arc, that's not really a big deal. And you have the option of configuring the point defense system to focus on asteroids instead ships. (which I assume is the idea behind Dash Rendar's ability. Am I wrong there?)

Or you can configure the ship to have MASSIVE heavy laser turret which struggles to hit close flying ships (which makes sense when you compare it with quad laser canons) which in my opinion has nothing to do with the outrider and everything to do with representing the configuration of YT-2400s in general.

The fluff representation of the outrider in specific, and YT-2400s in general is fantastic in my opinion.

The only issue I see is actually with the YT-1300. While most 2400 ships represent an extremely modifiable ship with basic weaponry that can be upgraded to be extremely powerful, with the 1300 they made it so that 3/4ths of the pilots represented a single possible configuration of the ship (the extremely powerful Falcon), with the stock ship (the ORS) being both under represented AND non-configurable. Personally I wish they had gone the 2400 route with the Falcon. The super powerful quad lasers should have been an add-on or something only a single pilot had instead of being built into 75% of the pilots.

But the 2400 is represented perfectly.

The cheapest 2400 with outrider ion turret and the stress crew whos name i forgot could be intresting as well

Tactician stresses ships it hits at Range 2. Mara Jade stresses everyone who isn't stressed at Range 1.

Tactician stresses ships it hits at Range 2. Mara Jade stresses everyone who isn't stressed at Range 1.

I like to call that the 'Flytrap'

Then you stick Anti Pursuit lasers on it...

I'm tempted to skip the Millenium Falcon, and wait for this to come out instead.