time for third faction?

By Lilikin, in X-Wing

A lot of the ships that would fall into this faction are just plain ugly/not iconic/designed by glorified fanfic writers and RPG book companies

Why are RPG books a worse source than video games, where the current non-movie ships are coming from?

Edited by Mikael Hasselstein

No, but I'd like to see bifactional units.

As soon as they add a third faction to Checkers, Chess or Go.

On a more cold blooded financial side of things. At this point the odds are actually greater that such a move will anger/alienate a sizeable portion of the current customers base. The risk of having even a small percentage of that group getting very vocal and insinuating that FFG is turning into a new GW could potentially be fiscally detrimental. When you look at it from that angle the smart money is on kepping a Two Faction system and just keep shuffling in the new material into one of the existing Factions.

http://boardgamegeek.com/boardgame/94234/4-player-checkers

http://en.wikipedia.org/wiki/Three-player_chess

http://en.wikipedia.org/wiki/Go_variants#Multi-player_Go

facepalm.jpg

As soon as they add a third faction to Checkers, Chess or Go.

On a more cold blooded financial side of things. At this point the odds are actually greater that such a move will anger/alienate a sizeable portion of the current customers base. The risk of having even a small percentage of that group getting very vocal and insinuating that FFG is turning into a new GW could potentially be fiscally detrimental. When you look at it from that angle the smart money is on kepping a Two Faction system and just keep shuffling in the new material into one of the existing Factions.

http://boardgamegeek.com/boardgame/94234/4-player-checkers

http://en.wikipedia.org/wiki/Three-player_chess

http://en.wikipedia.org/wiki/Go_variants#Multi-player_Go

facepalm.jpg

Interesting read. Did you notice the warning that all three games breakdown with just three player to the point that chess had to have it rules highly modified. At that point are you really playing the same game or are you playing a new game that just happens to look like chess checkers or go?

People are pissed at GW for their pricing structure, finecast, and customer service and relations. People mostly find enjoyment out of the games themselves. The fact that Fantasy has 15 completely different factions (and 40K has like 8 discounting Space Marine clones) aides in this as it makes the game far more diverse. As to the multiplayer chess example, that is turning chess into a 3+ way game. Just because you have more than two factions in a TT does not mean they all show up to the table at once (its still normally a 1v1 game).

Ignoring GW, Privateer Press is doing very well with 12 factions and Wyrd is doing great with 7. I really don't understand this sentiment that a 3rd faction would break FFG or that it is too late to add a 3rd faction. This has never been a problem for any other TTG ever. That is unless you thing FFG is that weak of a company.

Yes, I want a third faction.

I like the idea of doing that for fun, but it seems like ffg is set on this be a game of rebel(and a little bit of the new republic) vs the empire. I'd like it to stick to that. Having ships tossed between factions would lean towards Star Trek attack squadron, which would be a bad thing...

You're certainly not the only one making that comment in so many of these 'third faction' threads. However, I never see any citations. Could you point me to where FFG said that? I'd be curious to know how long ago that was, and if there's been enough time for FFG to have second thoughts.

Also, I think a third faction could stave off a possible slide towards Sun-Crusher absurdity (ie. when the possible ships left in the EU becomes so thin that they're going to produce stuff that's going to break our love).

Because by now a third faction would be so far behind shipwise it would struggle. I find it very unlikely that FFG will produce a third faction. Take the Sith or Vong in the old Wizards SWM.

That's not to say the community can't boot up the card builders, grab the "civilian" ships and make a third faction from the ships we have though.

Whether you like or do not like the Clone Wars stuff, there is an audience for it. One of the guys in my play group refuses to buy any ships until they come out with clone wars ships, he wants the arc170 and the Jedi starfighters.

Does he then mooch ships off of everyone else?

If that's his stance then he's never going to get to play this, at least not for a VERY, VERY long time. My bet is on never. All new Clone Wars production by Disney has halted, all focus is on GCW and 7. Clone Wars was axed in favour of Rebels. All of FFG's stuff is GCW: all of it. It looks like they're burying the prequel stuff for the time being.

The sneaking in of clone wars images in the SW living card game

CARD.

ART.

MEANS.

NOTHING.

These things appear in card art because it's Star Wars art and they're Star Wars things. The foreshadowing theory is about as solid as claiming global warming's caused by diminishing pirate numbers.

FFG freely shares card art between their three (now four) SW products, and sources it from all over the place, they've got in house art, RMQ art, book cover art...

Besides, just look at Predator. That's a Recusant on it, a CIS capital ship. Clone Wars confirmed?

It's painted in rebel colours with a Y-wing on it viewed from a TIE cockpit. Clone Wars tech still exists, and yes, it'll appear in a few bits of card art. That doesn't mean they're about to roll out the Ahsoka and Jar Jar pilot cards.

Edited by Lagomorphia

Now if they made that third faction like booster packs that had the cards and baseplates then that'd be a different story...

Seconded. I would love a booster pack of upgrade cards :)

No, but I'd like to see bifactional units.

Yeah, I've thought it'd be nice to see ships that can be used in both factions. Maybe different pilots for Rebels / Imperials?

With the Yt-2400 do people think its time for a smugglers/bounty hunters faction?

No.

i would like to see a third faction like calling all of those pirates, smugglers and bounty hunters OUTLAWS. with thier uglies and other cool astuff iam willing to buy dozens of thier ships + attack wing the star treck clone has how many factiosn now ? 10 or something and yeah some ships types are in multiple factions but just sayin if it works with attack wing why shouldnt it work with x wing ?. make the firing arc yellow for the outlaws and here we go betches ;P

Edit. spekin of crossover ships from attack wing we all know to well that han flew a lambda shuttle and thats just one example of many others in the star wars universe.

and hey iam always up for something new and fresh updates for this game 2 sides gettin boring after a while ;P

Edited by SoulCrusherEx

I actually really think there should be a third faction, sort of a Fringe/Outlanders faction that can either be used on its own OR be used in conjunction with either Rebel or Imperial fleets. This would probably require a reissue of Boba Fett (he’s a bounty hunter….he literally works for the highest bidder, he’s only currently Imperial because of his role in The Empire Strikes Back).

Likewise….not EVERY YT-1300 in the Galaxy is captained by a rebel sympathizer.

I think we could see some really interesting ships for pirates, bounty hunters, mercenaries, the Hutt Cartel, etc. Ships such as...

http://starwars.wikia.com/wiki/Cloakshape

http://starwars.wikia.com/wiki/HH-87_Starhopper

http://starwars.wikia.com/wiki/Aggressor_assault_fighter

http://starwars.wikia.com/wiki/YV-666

http://starwars.wikia.com/wiki/G-1A_starfighter

http://starwars.wikia.com/wiki/Gozanti_Cruiser

http://starwars.wikia.com/wiki/Maka-Eekai_L4000_transport

etc.

It's a little late to add a new one now.

A little too late? Really? How long has the game been out again? How many iterations and revised editions has it been through so far?

When was Talisman first released? How many editions has it had? How many expansions has it had?

X-wing hasn't even seen it's second birthday yet. I'm sure that given the massive interest there has been in this game, FFG will want to keep it going for a LONG time. And to keep it going for a long time, they're going to need to come up with new ideas and new ways of playing.

Epic scale battles was the first real major change to the game, but it won't be the last. There's a lot of directions FFG can take it in, and adding a new faction is only one of them.

Edited by FTS Gecko

I would love to see more factions and even 3-4 player all onto all games! You can always play 1 on 1 if you want

Everyone wants to redesign another company's game.

Short answer: NO

Long answer: Heck NO

Short answer: NO

Long answer: Heck NO

A bit closed-minded don’t you think? The Star Wars galaxy is a vast place, and the fiction spans years and years. There’s plenty of room for other factions. Just because X-Wing was the name chosen for the game doesn’t mean it absolutely MUST stay with the Galactic Civil War era and ONLY the Rebel and Empire factions.

Very Long Answer: NO, because

There are only 2 factions. The Empire. And EVERYONE else. Sure let Slave 1 be on the rebel side if you want, or the Outrider for the Empire. If you want Y-Wings and Z-95s to be smugglers and pirates like in the old Xwing and TieFighter games great. 2 sides. Good vs. Evil. VERY BIG GUYS vs. hoplessly outnumbered scrappy rag-tag freedom fighters. Its fine the way it is.

Why do so many people say no?

I see lots of "no" "heck no" "we don't need it" - but very little reasoning on why we don't need them?


I figure as long as the game balance remains and a third faction is viable - why not? Still, it would be mighty tough to put out enough ships in a short time to make a third faction viable.

People are pissed at GW for their pricing structure, finecast, and customer service and relations. People mostly find enjoyment out of the games themselves. The fact that Fantasy has 15 completely different factions (and 40K has like 8 discounting Space Marine clones) aides in this as it makes the game far more diverse. As to the multiplayer chess example, that is turning chess into a 3+ way game. Just because you have more than two factions in a TT does not mean they all show up to the table at once (its still normally a 1v1 game).

Ignoring GW, Privateer Press is doing very well with 12 factions and Wyrd is doing great with 7. I really don't understand this sentiment that a 3rd faction would break FFG or that it is too late to add a 3rd faction. This has never been a problem for any other TTG ever. That is unless you thing FFG is that weak of a company.

GW is a dinosaur waiting to DIE. X-Wing is a superior game in every way to 40K. FFG has this game correct. The less they are like GW the better off they will be.

ITT: Lots of people resistant to change.

In other news: Evolution is just a theory.

As things stand now, I can typically afford to buy ships from both factions. If you add a third faction, not only am I going to not buy the new guys, I may stop buying one of the original factions as well. I'll become a dedicated Reb or Imp for no other reason than my personal economic situation.

It seems to me that many players I know are in a similar place. They buy both factions, but aren't in a place to buy more.

People will buy whatever captures their imagination,whatever they like the look of or what interests them in terms of pilots and rules.

There were a lot of people poo-pooing the Wave Four ships when they were announced. "What's an E-Wing? What's a TIE Phantom? The TIE Defender looks stupid" etc. it won't stop the new models flying off the shelves when they hit the stores.

Some posters threw their toys out of the pram at the announcement of Epic scale ships (and Epic scale ships containing components that can be used in the regular game) as well.

If someone wants to artificially limit themselves to one particular faction, that's entirely up to them, but that doesn't mean that the game won't continue to develop and evolve in new and exciting directions, whether they choose to participate or not.

Edited by FTS Gecko

Still, it would be mighty tough to put out enough ships in a short time to make a third faction viable.

I see this argument a lot in these threads and I just don't get it. Counting wave 4, but not huge ships, each faction has 8 different ships. If they wanted to do a fringer faction (and I don't think they do, despite how cool it would be), they could meek it a big, special event and devote a whole single wave to it. Four ships. Then come out with a "fringer aces" set that releases maybe an alternate paint scheme Y-Wing and headhunter. Up to 6 ships for the faction. Not as many as the other 2 have, but both original factions were perfectly playable with only 2 ships apiece.

StarViper

Preybird Starfighter

Cloakshape Fighter

Muurian Transport

There's your Pirates & Smugglers / Black Sun faction, in one single wave. Switch Slave One to the faction, done.

Then, in the future you could add the Razor Fighter, Skipray Blastboat (shared with Imperial forces), add Z-95 and Y-Wing pilots...

Hounds Tooth, IG-2000, Pursuer-Class Enforcement Ship...

It would be cool, thematically-wise, for them to release an outlaw/fringe faction but I doubt they would do that.

Would the third faction really bring much to the game that you can't already pretty much get with either the rebel or imperial faction?

1) The game is called X-Wing. It's clearly meant to evoke the space battles from the original trilogy, and I don't recall there being a third faction in those movies.

2) Anything that resembles Star Trek is bad. Attack Wing - we don't need their scum.

3) The game is exceptionally well balanced as is. People saying "what harm could it do?" don't seem to comprehend how changing too much too fast can be a bad thing.