I've been here for some time, but only for about a year or so for X-Wing. In that time I honestly don't remember seeing any debates on if there should be Huge ships or not. Mostly I think because FFG had said at one point they weren't going to do them, so there was nothing to debate. The announcement of the CR-90 and GR-75 came as a bit of a shock.Myself I wouldn't of been against them, not if it was known that they'd be part of the Epic Rules set, because that means they don't effect the base game. I did think having all those X-Wing pilots in the Transport was a wise business choice but not a super player friendly one. I can see why some would be unhappy with having to spend $40 to $60 for a alt paint X-Wing, some pilots and other upgrades.I'm not even really dead set against a 3rd faction X-Wing, I just don't see it having much value. At least not enough value to make it worth FFG's time to put one out.IMO a 3rd faction for the sake of it, is a bit like adding 10 levels to the cap in a MMO. They're doing it not because it makes the game better, but because that's what everyone else does.If someone can list things a 3rd faction offers, that is a true improvement to the game, that more ships for the existing factions don't, then I'd like to hear it. But so far the only two things I've heard are...1) It would stop the game from becoming stagnant... Which is a huge assumption, and not even all that logically sound.2) Would offer a faction that plays differently then the existing two. Which is far to vague to be really useful as an argument. Especially given how blurred the differences between the two factions are becoming.Was there a debate about huge before they were announced. If so, did you object to huge ships then?If so, could it not easily be that your fears for a third faction are similarly overblown?
Adding another option fits the world as many of us see it. Yes, the rebellion against the empire is a big deal. But the Star Wars Universe is sooooo much bigger than that. We see Pirates and smugglers and bounty hunters all over the place. There are independant planets. Rim planets. Corellian Security people. Etc... This game shoehorns all of that into two sides right now. And its frustrating. The desire to play as independant operators and mercenaries is strong in amny. Most of the Bounty Hunters really shouldn't be flying with a wing of ties. That doesn't even start on the pirates. All things considered, some more options would be great. Beyond that, it offers ships that neither side should have but could work with. Uglies would be hilarious. Etc....