An apparently unconsidered Outrider option

By DraconPyrothayan, in X-Wing

Outrider + Ion Cannon.

It's simultaneously the cheapest option for the card and the only one that can shoot at Range 1-3.

It will be nice on the cheapest generic, for sure. I think that, maybe counterintuitively, the more expensive the pilot the more offense it needs to bring in order to be justified.

I think it's an interesting idea. 3 pts for the cannon, 5 points for the outrider title, so 8 pts total. It's expensive, but only 3 points more than the ICT we already have; a very reasonable price difference for range three, and adds a huge swath of targetable area.

It is probably going to be a very expensive Ion cannon platform at the end of the day though, probably about 35-40 points. That's not far from two Golds w/ ICTs.

Plus you can't fire your regular cannon, so you'd better bring someone else for your damage potential.

Edited by That One Guy

I think it's an interesting idea. 3 pts for the cannon, 5 points for the outrider title, so 8 pts total. It's expensive, but only 3 points more than the ICT we already have; a very reasonable price difference for range three, and adds a huge swath of targetable area.

It is probably going to be a very expensive Ion cannon platform at the end of the day though, probably about 35-40 points. That's not far from two Golds w/ ICTs.

It can also barrel roll, which will go a long way towards keeping things at Range 2 for your Tactician.

I think it's an interesting idea. 3 pts for the cannon, 5 points for the outrider title, so 8 pts total. It's expensive, but only 3 points more than the ICT we already have; a very reasonable price difference for range three, and adds a huge swath of targetable area.

It is probably going to be a very expensive Ion cannon platform at the end of the day though, probably about 35-40 points. That's not far from two Golds w/ ICTs.

It covers a lot more area than a Gold, though. The base is 4x the size, and the increased radius covers a lot of area. On top of that, it has 2 more shields and double the evade dice. It's like a YT and a Firespray had a baby.

It can also barrel roll, which will go a long way towards keeping things at Range 2 for your Tactician.

Tactician is a great addition to this build, true.

I realize the coverage of the ion cannon is superior to a Y-wing or HWK, but I think the problem is in damage/ion output. We would be putting a lot of points into this ship just to put out one Ion Cannon attack every turn; that's what I don't like about this build. Maximum one damage per turn for probably 40 points. It's good control, but it lacks punch, and its expensive. That said, I certainly think this build is worth testing on the table.

I think it's an interesting idea. 3 pts for the cannon, 5 points for the outrider title, so 8 pts total. It's expensive, but only 3 points more than the ICT we already have; a very reasonable price difference for range three, and adds a huge swath of targetable area.

It is probably going to be a very expensive Ion cannon platform at the end of the day though, probably about 35-40 points. That's not far from two Golds w/ ICTs.

It covers a lot more area than a Gold, though. The base is 4x the size, and the increased radius covers a lot of area. On top of that, it has 2 more shields and double the evade dice. It's like a YT and a Firespray had a baby.

It can also barrel roll, which will go a long way towards keeping things at Range 2 for your Tactician.

but when you approach that points cost though 2 HWKs with turret would probably provide the same overall board coverage

2 x 4 x pi x range2 squared vs 4 x pi x range 3 squared

so the 4 x pi cancels leaving 2x ranged 2 squared vs Range 3 squared, I don't have my range ruler handy but I think it is awfully close

Edit: Using 8in as the measurement for r2 and 12in as the measurement for range 3 the Outrider would have a 16 square inch board coverage advantage not counting the base size

Edited by Gundog8324

Ion is a SUPPORT weapon. not an alternative for main weapon. The damage output is not enough to win a game.

Ion Cannon? Pffft.

Autoblaster baby.

:P

Edited by Lagomorphia

Honestly the only viable cannon is the HLC if you are using the Outrider title and you are going to be paying 12 points for that bad boy.

The Ion cannon just doesn't output enough damage to justify it being on a ship thats probably over a 1/3 of your squad.

The Autoblaster is range 1 only, so that's next to useless.

I am willing to bet there might be another cannon coming... Otherwise the Outrider title doesn't give you but 1 option in my opinion.

Now without the title, the YT-2400 might be maneuverable enough on its own to just use a forward firing cannon. So the Ion cannon might be a good option. Ion them, then close to range 1 to use 3 attack dice. I would bet the YT-2400 has pretty much the same dial as the Falcon, with maybe a 3-straight green and maybe just one k-turn option.

Edited by Jo Jo

The Autoblaster is range 1 only, so that's next to useless.

I'm not sure.

Outrider autoblaster has to stay at range 1. With a large base and barrel roll that may be possible.

When closing the distance during the early game rounds, you use your missile.

Might be able to shoot every round.

Problem: The autoblaster may not be worth 10 points.

I don't know, I think everyone is underestimating being ion'ed from range 3 AND any direction. You'll be able to set up some great kill boxes with this ability. Give the rest of your team some of the multi-stress weapons/crew abilities and you can potentially knock a few ships out of the game.

Plain simple, when almost half your squad is limited to 1 damage, no matter the amount of control, you are going to have a very rough time winning games in time.

I don't like to use the Ion Cannons, and when a ship is expensive in points, you need a good firepower, not a suppurt fire, so I don't think is a good option, I prefer the HLC, even with the lost of attacks at range 1

It's a terrible choice for Dash, but for the PS2 pilot? One who can then defend at range 3 with four more shields and an extra hull over the HWK. If you can squeeze it in under 35 points or so (I'm guessing 27 points for the base model), that still leaves you 65 points to play with. That's two naked Blues and a Rookie.

It's a terrible choice for Dash, but for the PS2 pilot? One who can then defend at range 3 with four more shields and an extra hull over the HWK. If you can squeeze it in under 35 points or so (I'm guessing 27 points for the base model), that still leaves you 65 points to play with. That's two naked Blues and a Rookie.

I would actually guess probably 29-30 points for the naked PS2, because the Outer Rim Smuggler is 27 points with lower agility and pilot skill. So the question is, how much is one agility worth? According to the pricing conventions, Pilot Skill is worth one for one on the same craft. The PS2 Outrider and PS1 ORS are pretty similar, but most would rather have more agility. 29 Points seems right, gives six points for Dash's pilot skill plus one more for his card ability.

It's a terrible choice for Dash, but for the PS2 pilot? One who can then defend at range 3 with four more shields and an extra hull over the HWK. If you can squeeze it in under 35 points or so (I'm guessing 27 points for the base model), that still leaves you 65 points to play with. That's two naked Blues and a Rookie.

I think it has much more potential on the lower PS pilots for sure. Something like this could also be useful in an Epic game where the cost is more mitigated. Use it to straff from the rear, lock down ships, and focus your fire there or elsewhere.

Edited by catachan23

Delete,

Edited by negative9

I don't like to use the Ion Cannons, and when a ship is expensive in points, you need a good firepower, not a suppurt fire, so I don't think is a good option, I prefer the HLC, even with the lost of attacks at range 1

why does everyone seem to think you will not be able to attack at range 1 with the HLC?

Am I not seeing something?

The range of the HLC is (and has been) 2-3. Since the Outrider title turns off your primary attack, a YT-2400 with the Outrider title and an HLC won't be able to attack at all against a ship at Range 1.

I would actually guess probably 29-30 points for the naked PS2… 29 Points seems right, gives six points for Dash's pilot skill plus one more for his card ability.

Dash's pilot skill is 7, right--five points higher than the PS2 generic?

I would actually guess probably 29-30 points for the naked PS2… 29 Points seems right, gives six points for Dash's pilot skill plus one more for his card ability.

Dash's pilot skill is 7, right--five points higher than the PS2 generic?

I forgot how to math...

Ya doesn't seen to be any other cannon upgrades in any of the new ships. Saw proton rockets but that's not a cannon. IMO heavy laser cannons would be nice except you better hope no one comes into range 1 of you because you won't be firing anything. Might just stay with the reg 2 dice instead and equip expose or something.

The Outrider should come with a new cannon type! We're over due for one...

The Outrider should come with a new cannon type! We're over due for one...

Ya it should come with one however none appear on any of the ship previews.

I don't know, I think everyone is underestimating being ion'ed from range 3 AND any direction. You'll be able to set up some great kill boxes with this ability. Give the rest of your team some of the multi-stress weapons/crew abilities and you can potentially knock a few ships out of the game.

I love Ion cannons. I will certainly try this once just for fun if nothing else. However the HLC is the obvious choice. Ion canons are good control. The HLC just makes it dead, also a good form of control :) I hope to see more cannon upgrades in the future.

For those points however, HWKs or Y-Wings can cover a larger area, with a chance of landing 2 damage and 2 tokens. Not to mention the benefits of more overall health, etc that multiple ships bring.

Edited by Striker McBain