Honestly Thought We Would See Something Like A TIE Scout Before This

By Corellian Corvette, in X-Wing

That is really ugly.

and doesn't make sense from a design stand point. Why have a massive windowed cockpit?

Must be a year ago i predicted the VT-49 in one of those speculation threads. It makes perfect sense. Has a turret, looks really like an imperial Falcon and is decently sized for this game. Also makes sense from a design pov.

All those are things you can't say for the scout. It would have no distinct role to play for the Empire, and if it did AoE bubble effects it would end up horribly op like Howlrunner in the end.

Also both versions of it look really just absolutely ugly. Really really ugly!

And WOW, a lot of those variants posted a little higher really look like TIE engineers work after a night of too much crack, apple snapps and animal porn! Very weird and alarming animal porn too... With girafes and sharks... At least!

Edited by ForceM

I for one would love the TIE Scout in my Imperial forces. Why? It's cheap.

You can mount a crew and a sensor upgrade in it, and maybe even a cannon, and give it similar buffs to the shuttle. You would also sacrifice hull and shields to do this, but it would allow the Empire to have an advantage in <150 point games because they would have more ships on the table that buff other ships.

I think a stat line of 1/2/5/0 would be good, with a point cost somewhere between 20-30 base. Of course, I'm probably way off base since I made up those stats on the spot based on the fluff, but you get my meaning from them. They would be, in effect, "mini shuttles" that would provide support at a much lower cost.

I can see the design sense of using something based around a TIE cockpit for ease of training, considering how fast the Empire is probably popping out pilots, as well as for ease of mass production etc. But some of those variations really hurt my head as well as my eyes

From that picture, the Tie Droid is the only one that really appeals to me, not including the stuff we already have.

Although, part of the reason it appeals is the possibilities...

(And that Shapeway models seem to turn out pretty cool)

The Tie Scout feels like the Tie Crawler, just make a tie out of everything because the designers/artists have no imagination. I'm really glad we didn't get that. It's the kind of design you get when there's no quality oversight.

Right there with you, but, for me, this applies to everything outside the TIE, Advanced, Bomber, and Interceptor.

Okay, and you feel this way because those were the ones in the movies. But couldn't you then also say that the movie designers also lacked design imagination?

Believe me, most of the TIEs in the image that Corellian Corvette posted are absolute abominations. Too many of them (TIE Phantom and Defender included) came out of computer games (and many should remain there). But the TIE Scout does have a bit longer of a pedigree.

Now, I'm not sure why Correllian Corvette is expressing his distaste for the TIE Shuttle (in the Sentinel thread). Certainly it can't be any uglier than the TIE Bomber, given that it's the same craft but with a replaced secondary pod. The same goes for the TIE Boarding Craft.

The thing is, many of the TIE Bomber variants make a lot of sense to me.

I get where you're coming from as well.

Strangely, I was thinking that the only ones that I was somewhat okay with were the Bomber variants.

I don't think my aversion to the variants is solely movie based. I LOVED the X-wing games series, and I was totally ready to love the defender and all, and just hated it.

I like the Moldy Crow and the Outrider despite not being movie based, although I was on the fence about the Outrider for a while.

Some of those TIE's are completely fan made and not "real". Like the TIE Skimmer or TIE Boat, TIE Torpedo bomber and the TIE Lambda, the TIE Advanced bomber and the TIE electronic warfare, or all those trainer variant TIEs, to name a few.

The TIE Scout while not the prettiest belle at the ball could have a good practical use in X-Wing, even the TIE Fire Control could be useful although not a very unique looking ship.

Strangely, I was thinking that the only ones that I was somewhat okay with were the Bomber variants.

I don't think my aversion to the variants is solely movie based. I LOVED the X-wing games series, and I was totally ready to love the defender and all, and just hated it.

I like the Moldy Crow and the Outrider despite not being movie based, although I was on the fence about the Outrider for a while.

While my first love for Star Wars beyond the movies comes through the roleplaying games, I also loved the X-Wing and/or/vs. TIE-Fighter games. That said, I do think they introduced a lot of stuff that wasn't incredibly well thought through.

The problem with the various authors with various purposes problem is that it makes the SWU less coherent. People naturally love those versions of the SWU that came out of the games/stories that they loved best, and they tend to go 'WTF?' with the stuff coming out of the games/stories they're unfamiliar with.

For my sake, I like the material from the RPG (WEG's D6 to be precise), because the RPG had to present a more-or-less coherent universe. The games certainly had to present good-looking ships, but they didn't have to fit into a broader understanding of the SWU. I'm the kind of guy who likes and thrives on that broader understanding. YMMV.

As far as I'm concerned, these are the legitimate models of TIE starfighter.

The one's FFG's already made,
TIE fighter, TIE interceptor, TIE defender, TIE bomber, TIE phantom, TIE advanced x1

And the three FFG hasn't made:
TIE droid, TIE scout, TIE avenger

Kind of on the fence about the TIE oppressor and TIE aggressor (the two SWG ones) and the TIE vanguard.

The others are mostly abominations (especially those two X-winged TIE fighters) or simple refits warranting no more than a title card which are covered under the above. Basically, I like the ones that actually have design to them and thus don't look like bad kitbashes.

Edited by Lagomorphia

Strangely, I was thinking that the only ones that I was somewhat okay with were the Bomber variants.

I don't think my aversion to the variants is solely movie based. I LOVED the X-wing games series, and I was totally ready to love the defender and all, and just hated it.

I like the Moldy Crow and the Outrider despite not being movie based, although I was on the fence about the Outrider for a while.

While my first love for Star Wars beyond the movies comes through the roleplaying games, I also loved the X-Wing and/or/vs. TIE-Fighter games. That said, I do think they introduced a lot of stuff that wasn't incredibly well thought through.

The problem with the various authors with various purposes problem is that it makes the SWU less coherent. People naturally love those versions of the SWU that came out of the games/stories that they loved best, and they tend to go 'WTF?' with the stuff coming out of the games/stories they're unfamiliar with.

For my sake, I like the material from the RPG (WEG's D6 to be precise), because the RPG had to present a more-or-less coherent universe. The games certainly had to present good-looking ships, but they didn't have to fit into a broader understanding of the SWU. I'm the kind of guy who likes and thrives on that broader understanding. YMMV.

"wasn't incredibly well thought through"

Nicely put. It made me smile.

I think we're both basically on the same page; the Star Wars Salad Bar Page.

Sometime between when I read Splinter of the Mind's Eye and sometime after the release of Phantom Menace, I started self-selecting what was and wasn't Star Wars in my own mind. As you say, your mileage may vary.

As far as I'm concerned, these are the legitimate models of TIE starfighter.

The one's FFG's already made, TIE fighter, TIE interceptor, TIE defender, TIE bomber, TIE phantom, TIE advanced x1

And the three FFG hasn't made: TIE droid, TIE scout, TIE avenger

Kind of on the fence about the TIE oppressor and TIE aggressor (the two SWG ones) and the TIE vanguard.

The others are mostly abominations (especially those two X-winged TIE fighters) or simple refits warranting no more than a title card which are covered under the above. Basically, I like the ones that actually have design to them and thus don't look like bad kitbashes.

I am pretty sure we are going to get the TIE Hunter, because I'm pretty sure we will get the Storm Commando Escort Carrier.

And that's based on?

And that's based on?

Just my opinion, and the fact that the game borrows from video games, meaning that other than X-wing/TIE Fighter the Rogue Squadron games are the closest thing to what we are playing.

As far as I'm concerned, these are the legitimate models of TIE starfighter.

The one's FFG's already made,

TIE fighter, TIE interceptor, TIE defender, TIE bomber, TIE phantom, TIE advanced x1

And the three FFG hasn't made:

TIE droid, TIE scout, TIE avenger

Kind of on the fence about the TIE oppressor and TIE aggressor (the two SWG ones) and the TIE vanguard.

The others are mostly abominations (especially those two X-winged TIE fighters) or simple refits warranting no more than a title card which are covered under the above. Basically, I like the ones that actually have design to them and thus don't look like bad kitbashes.

Well if FFG really wanted to cheat - repainted Phantom as the Tie V-38 the model they put a stealth field generator to make a Phantom ... so a few points cheaper glass cannon platform...

I like the Tie Droid, Tie Heavy bomber (maybe with some cool rule about ordinance), The Predator (though it's 100+ years too early in the background for that...). I also like the idea of an electronic warfare vessel - combined with the Phantom it makes for a whole e-warfare vibe ... can't see me or target me... etc... goodness.

I for one would love the TIE Scout in my Imperial forces. Why? It's cheap.

You can mount a crew and a sensor upgrade in it, and maybe even a cannon, and give it similar buffs to the shuttle. You would also sacrifice hull and shields to do this, but it would allow the Empire to have an advantage in <150 point games because they would have more ships on the table that buff other ships.

I think a stat line of 1/2/5/0 would be good, with a point cost somewhere between 20-30 base. Of course, I'm probably way off base since I made up those stats on the spot based on the fluff, but you get my meaning from them. They would be, in effect, "mini shuttles" that would provide support at a much lower cost.

Sounds like you're talking about the shuttle to me:crew, sensors, cannon, 5 hull~20pts...that's the shuttle... well half of one statwise.

The more tie variants the better jsut sayin all of them deserve to be made and be played.

iam a huge imperials fanboy but hey u heard of tie advanced ? no ? hmmm strange i heard it was made but no one fields it ... i do field em not as much as i field interceptors but i do but people nowadays dont even speak of that little brat anymore ;O

Edit: the tie picture u guys see on the third page is 50/50 mix of fanmade ties and real made ones from the computer games or designers from star wars but i guess alpha stated wich tie variants were fanmade.

Edit 2: well i would like to see tie oppressor and aggressor with a back turret of 180 degree firing arc with a bomb slot cause the aggressor was able to do those kind of things it had no shielding so maybe a 2/3/4/0 stat line ?

Edited by SoulCrusherEx

I just know that ever since the Phantom was introduced in Rebel Assault 2, it has been my favorite TIE. It fills a niche in the imperial fleet, it looks like a TIE with a very aggressive design, and it seems like something the Empire would totally try to build. Also unlike most TIEs (including the original, Advanced, and Bomber), the wings don't completely block the pilots side views.

I for one would love the TIE Scout in my Imperial forces. Why? It's cheap.

You can mount a crew and a sensor upgrade in it, and maybe even a cannon, and give it similar buffs to the shuttle. You would also sacrifice hull and shields to do this, but it would allow the Empire to have an advantage in <150 point games because they would have more ships on the table that buff other ships.

I think a stat line of 1/2/5/0 would be good, with a point cost somewhere between 20-30 base. Of course, I'm probably way off base since I made up those stats on the spot based on the fluff, but you get my meaning from them. They would be, in effect, "mini shuttles" that would provide support at a much lower cost.

Sounds like you're talking about the shuttle to me:crew, sensors, cannon, 5 hull~20pts...that's the shuttle... well half of one statwise.

Then it should be cheaper. I didn't have my cards in front of me, or I would have put the point value lower. Somewhere between the TIE Fighter and Shuttle in point cost.

The TIE Bomber could get a title card to convert it to a TIE Boarding Craft or Shuttle. Replacing torpedo or missile slots for crew.

The TIE Bomber could get a title card to convert it to a TIE Boarding Craft or Shuttle. Replacing torpedo or missile slots for crew.

I'd be on board for that.

That said, I don't think they'll do it, but you can always do it in your home games.

EaW had some really great looking fights in space but the scout was one of the weaker units designed for that game, not as bad as the tiefighter tank abomination but nothing I have a great urge to play.

My dream ship is the defender and now that's in game ffg have me for the duration.

EaW had some really great looking fights in space but the scout was one of the weaker units designed for that game, not as bad as the tiefighter tank abomination but nothing I have a great urge to play.

My dream ship is the defender and now that's in game ffg have me for the duration.

Right, but wasn't the TIE Scout's purpose one of scouting; not of combat?

A thing about this game is that it models combat, which is only a small aspect of war. As such, even with military craft, not all of them will be a perfect fit for a game of this nature.

That said, we have a number of vessels that were not designed for combat roles, but have nevertheless found their way into our game. I'm quite happy with that, because I'm not just interested in these ships' role within the confines of a 3'x3' piece of vinyl/fabric.

Maybe its just me, but the Tie Scout Seemed a bit more common than the VT-whatever.

There seems to be 2 variants to the TIE Scout on Wookiee, One where it is a 24 meter one that is stupidly big and not well thought out, then there is the 24 foot one, where it is like a TIE Advanced with funny wings and a compartment on top. It is not model variants, but errors in describing it.

180px-CCG_Limited_Premier.jpg The 24 meter one, dunno the source.

250px-Eaw_tie-scout.jpg 200px-ImperialStarfighters-RECG.jpg The Fighter sized variant, with the standard cockpit and less crazy wings. Best known from EaW.

Just saying, even though I'm not an Imperial player, It would of been cool to see this in the game, not the freighter sized version, but the bomber sized version.

2 Attack

2 Evade

5 Hull

0 Shields

Upgrade-Wise, It would have a crew slot (everything seems to have a crew slot now a'days!) and an Advanced Sensors Slot, and provide fleet support, with a maneuver dial like a Bombers and fly in formation with a flight of TIEs, providing AreaOfEffect buffs.

Maybe its just me, but this seemed more plausible (until today) that we would see more TIE variants before large ships.

Yeah I agree with you mostly. What I dont agree with is the dial, the TIE SCout should be real fast, so ether it should have high forward speed and or a medium or large sized base.

I figured if we get a tie scout it might come with the Jam action to make it stand apart from the other tie variants.

Thats a good start I think it should have crap loads of ecm and eccm capabilities. Maybe some ability that allows you to determin enemy deployment.

The Tie Scout feels like the Tie Crawler, just make a tie out of everything because the designers/artists have no imagination. I'm really glad we didn't get that. It's the kind of design you get when there's no quality oversight.

I disagree the Scout used in the card pick is like a sweet 2001 FireBird, awesome looking, fast with high auto insurance, and you get puled over alot if its red..

Even then lots of Electronic warefare craft look wonky, you cant tell me a E2 or E3 look great dispite looking like a passanger crate that looks like its sleeping with a flying saucer.

That is really ugly.

and doesn't make sense from a design stand point. Why have a massive windowed cockpit?

I think the hang up here is that your assuming that transparent material is not durable. Before I go on, it is good that recon craft have wide and or large angles of view, so they can passivly track targets. One reason bubble canopys are great on fighter craft.

Now one example I will point too is the transparent plastic used in the canopy of say a Super D Tom. It has to be able to survive the exterme air friction that craft can go through at Zone V.

Thats nothing though best example I can use right now is Fused Quarts. It has a compressive strength of 159,000 + PSI the only grade of steel that is better (comes close to fused quarts) is a super steel that was made in the last 3-4 years. Its three times stronger than mild steel.

Ugh, the TIE Crawler really gets my blood boiling. You could not design a poorer tank if you tried.

EaW had some really great looking fights in space but the scout was one of the weaker units designed for that game, not as bad as the tiefighter tank abomination but nothing I have a great urge to play.

My dream ship is the defender and now that's in game ffg have me for the duration.

Right, but wasn't the TIE Scout's purpose one of scouting; not of combat?

A thing about this game is that it models combat, which is only a small aspect of war. As such, even with military craft, not all of them will be a perfect fit for a game of this nature.

That said, we have a number of vessels that were not designed for combat roles, but have nevertheless found their way into our game. I'm quite happy with that, because I'm not just interested in these ships' role within the confines of a 3'x3' piece of vinyl/fabric.

Sorry I meant weak in design not weak in a fight, truthfully I never even used them in the game I just went straight to tried and tested tie fighters.