Decimator VT49 - speculation/tactics

By TurnDamage, in X-Wing

If I were to use him (because quite frankly, Vader is not really my kind of upgrade) I would put Vader on the lowest PS VT-49, not the highest. I would also not use him on every shot, just when it counts. But, it could be useful to land a finishing blow or an unwanted critical. With the turret, it should be easy to have a shot on the sick prey trying to flee.

But Vader is not my personal cup of tea. I don't use him in a Shuttle and I don't think I will use him in a Decimator. I do believe it can be nasty though, especially against Interceptor or any other high agility/low hull ship.

Given the point cost difference and what Pilot skill can mean on a turret, I'd run the PS8 with Vet Insticts most of the time, just to know I can eat Phantoms alive. Vader doesn't do that nearly so well.

I like the Vader card, it has a lot of uses, but the shuttle is the best place to use it. For 1/4th of your team you get a lot of danger and drawn fire(akin to Biggs but with twice as many hits.) For 40% of your team you already were drawing all the fire, losing all the tactical advantage.

I personally think Vader will be an OK upgrade, it is just that there are so many better ones available out there. Unless the Decimator comes with a way to regen shields/hull.

If I were to use him (because quite frankly, Vader is not really my kind of upgrade) I would put Vader on the lowest PS VT-49, not the highest. I would also not use him on every shot, just when it counts. But, it could be useful to land a finishing blow or an unwanted critical. With the turret, it should be easy to have a shot on the sick prey trying to flee.

But Vader is not my personal cup of tea. I don't use him in a Shuttle and I don't think I will use him in a Decimator. I do believe it can be nasty though, especially against Interceptor or any other high agility/low hull ship.

Given the point cost difference and what Pilot skill can mean on a turret, I'd run the PS8 with Vet Insticts most of the time, just to know I can eat Phantoms alive. Vader doesn't do that nearly so well.

I like the Vader card, it has a lot of uses, but the shuttle is the best place to use it. For 1/4th of your team you get a lot of danger and drawn fire(akin to Biggs but with twice as many hits.) For 40% of your team you already were drawing all the fire, losing all the tactical advantage.

Ah, but imagine you get three hits on that Phantom. Being able to crush the last hit point out of that Phantom before it goes in for another 4/5 shots would be ever so satisfying.

That's what I mean by using it wisely. Don't use it and lose 2 points just to use it; use him when you know it will count. 1-2 time per game.

If I were to use him (because quite frankly, Vader is not really my kind of upgrade) I would put Vader on the lowest PS VT-49, not the highest. I would also not use him on every shot, just when it counts. But, it could be useful to land a finishing blow or an unwanted critical. With the turret, it should be easy to have a shot on the sick prey trying to flee.

But Vader is not my personal cup of tea. I don't use him in a Shuttle and I don't think I will use him in a Decimator. I do believe it can be nasty though, especially against Interceptor or any other high agility/low hull ship.

Given the point cost difference and what Pilot skill can mean on a turret, I'd run the PS8 with Vet Insticts most of the time, just to know I can eat Phantoms alive. Vader doesn't do that nearly so well.

I like the Vader card, it has a lot of uses, but the shuttle is the best place to use it. For 1/4th of your team you get a lot of danger and drawn fire(akin to Biggs but with twice as many hits.) For 40% of your team you already were drawing all the fire, losing all the tactical advantage.

I personally think Vader will be an OK upgrade, it is just that there are so many better ones available out there. Unless the Decimator comes with a way to regen shields/hull.

Now that would just be nasty!

Yeah the better reasoning i think is whats playing with the Decimator?

Its all great tooling this thing up to the **** but whats flying with it in support could make a difference to exactly how overloaded this boat gets.

Ah, but imagine you get three hits on that Phantom. Being able to crush the last hit point out of that Phantom before it goes in for another 4/5 shots would be ever so satisfying.

That's what I mean by using it wisely. Don't use it and lose 2 points just to use it; use him when you know it will count. 1-2 time per game.

Well, yes. That's... that's how you should use Vader, isn't it?

Ah, but imagine you get three hits on that Phantom. Being able to crush the last hit point out of that Phantom before it goes in for another 4/5 shots would be ever so satisfying.

That's what I mean by using it wisely. Don't use it and lose 2 points just to use it; use him when you know it will count. 1-2 time per game.

Well, yes. That's... that's how you should use Vader, isn't it?

I don't know.... I always thought it was better to just use him every time you can while laughing maniacally and saying 'You have failed me for the last time, Admiral!'

Ah, but imagine you get three hits on that Phantom. Being able to crush the last hit point out of that Phantom before it goes in for another 4/5 shots would be ever so satisfying.

That's what I mean by using it wisely. Don't use it and lose 2 points just to use it; use him when you know it will count. 1-2 time per game.

Well, yes. That's... that's how you should use Vader, isn't it?

I don't know.... I always thought it was better to just use him every time you can while laughing maniacally and saying 'You have failed me for the last time, Admiral!'

Yeah, but if the guy you're choking doesn't end up dead on the floor you've done something wrong.

If I were to use him (because quite frankly, Vader is not really my kind of upgrade) I would put Vader on the lowest PS VT-49, not the highest. I would also not use him on every shot, just when it counts. But, it could be useful to land a finishing blow or an unwanted critical. With the turret, it should be easy to have a shot on the sick prey trying to flee.

But Vader is not my personal cup of tea. I don't use him in a Shuttle and I don't think I will use him in a Decimator. I do believe it can be nasty though, especially against Interceptor or any other high agility/low hull ship.

Given the point cost difference and what Pilot skill can mean on a turret, I'd run the PS8 with Vet Insticts most of the time, just to know I can eat Phantoms alive. Vader doesn't do that nearly so well.

I like the Vader card, it has a lot of uses, but the shuttle is the best place to use it. For 1/4th of your team you get a lot of danger and drawn fire(akin to Biggs but with twice as many hits.) For 40% of your team you already were drawing all the fire, losing all the tactical advantage.

I personally think Vader will be an OK upgrade, it is just that there are so many better ones available out there. Unless the Decimator comes with a way to regen shields/hull.

Empire needs some way to recharge shield. If we could get one, then DeciVader could be lethal. Otherwise, I'll use him in the local league but probably wouldn't take it to a tournament.

Ah, but imagine you get three hits on that Phantom. Being able to crush the last hit point out of that Phantom before it goes in for another 4/5 shots would be ever so satisfying.

That's what I mean by using it wisely. Don't use it and lose 2 points just to use it; use him when you know it will count. 1-2 time per game.

Well, yes. That's... that's how you should use Vader, isn't it?

I don't know.... I always thought it was better to just use him every time you can while laughing maniacally and saying 'You have failed me for the last time, Admiral!'

Yeah, but if the guy you're choking doesn't end up dead on the floor you've done something wrong.

The Dark Lord NEVER do something wrong!

So, I love that all three Decimator Captains have EPTs, for this mostly fluff-based reason: Expert Handling. I picture Denzel Washington in Flight.

"Hang on boys, we're gonna roll it!"

So, I love that all three Decimator Captains have EPTs, for this mostly fluff-based reason: Expert Handling. I picture Denzel Washington in Flight.

"Hang on boys, we're gonna roll it!"

With 12 hull and no evade, determination is looking very very good, as is a black squad tie with draw thier fire

So, I love that all three Decimator Captains have EPTs, for this mostly fluff-based reason: Expert Handling. I picture Denzel Washington in Flight.

"Hang on boys, we're gonna roll it!"

With 12 hull and no evade, determination is looking very very good, as is a black squad tie with draw thier fire

Oh, I probably wouldn't compete with Expert Handling. I was just going through the EPTs and it gave me a laugh. Honestly, I usually discount Determination. I'd often rather take initiative than play the odds of Pilot Crits. But, as you say, it may be a good choice here.

So, I love that all three Decimator Captains have EPTs, for this mostly fluff-based reason: Expert Handling. I picture Denzel Washington in Flight.

"Hang on boys, we're gonna roll it!"

With 12 hull and no evade, determination is looking very very good, as is a black squad tie with draw thier fire

Don't forget a shield/hull upgrade, Epic Play would be fun with 3 of these out there "Ha ha you can't kill me there aren't enough damage Cards in the deck"

What happens theoretically if all 33 cards are dealt but none of the ships are destroyed, say each VT was at 1 hull left and all of the direct hits were face down(and thus you can just recycle those cards)?

You laugh. Maniacally.

Chiraneau plus Predator. Reroll one or two dice, and turn an eyeball into a crit. Add Fleet Officer to pass focus tokens to the rest of your squad, because you won't really need them yourself.

Edit: Expose has already been math-winged to be less valuable than a Focus or Target Lock.

That is true, but for that specific pilot the more dice you get, the better. He's already got a built in baby focus. The more dice you throw, the better chance you get of getting one.

So, I love that all three Decimator Captains have EPTs, for this mostly fluff-based reason: Expert Handling. I picture Denzel Washington in Flight.

"Hang on boys, we're gonna roll it!"

With 12 hull and no evade, determination is looking very very good, as is a black squad tie with draw thier fire

Don't forget a shield/hull upgrade, Epic Play would be fun with 3 of these out there "Ha ha you can't kill me there aren't enough damage Cards in the deck"

What happens theoretically if all 33 cards are dealt but none of the ships are destroyed, say each VT was at 1 hull left and all of the direct hits were face down(and thus you can just recycle those cards)?

You no longer deal crits, and use some other thing to mark damage.

So, I love that all three Decimator Captains have EPTs, for this mostly fluff-based reason: Expert Handling. I picture Denzel Washington in Flight.

"Hang on boys, we're gonna roll it!"

With 12 hull and no evade, determination is looking very very good, as is a black squad tie with draw thier fire

An excellent idea. I've had Major Rhymer shuck 3 hits in one game thanks to that card.

As far as using Vader Sporadically. For 3 points, no thank you. I'd rather increase the things offenses some other way. Gunner comes to mind as a better use of those points. So do both the revealed crew that come with it. Basically, I see other options I like better.

If I were to use him (because quite frankly, Vader is not really my kind of upgrade) I would put Vader on the lowest PS VT-49, not the highest. I would also not use him on every shot, just when it counts. But, it could be useful to land a finishing blow or an unwanted critical. With the turret, it should be easy to have a shot on the sick prey trying to flee.

But Vader is not my personal cup of tea. I don't use him in a Shuttle and I don't think I will use him in a Decimator. I do believe it can be nasty though, especially against Interceptor or any other high agility/low hull ship.

Given the point cost difference and what Pilot skill can mean on a turret, I'd run the PS8 with Vet Insticts most of the time, just to know I can eat Phantoms alive. Vader doesn't do that nearly so well.

I like the Vader card, it has a lot of uses, but the shuttle is the best place to use it. For 1/4th of your team you get a lot of danger and drawn fire(akin to Biggs but with twice as many hits.) For 40% of your team you already were drawing all the fire, losing all the tactical advantage.

Ah, but imagine you get three hits on that Phantom. Being able to crush the last hit point out of that Phantom before it goes in for another 4/5 shots would be ever so satisfying.

That's what I mean by using it wisely. Don't use it and lose 2 points just to use it; use him when you know it will count. 1-2 time per game.

This

As far as using Vader Sporadically. For 3 points, no thank you. I'd rather increase the things offenses some other way. Gunner comes to mind as a better use of those points. So do both the revealed crew that come with it. Basically, I see other options I like better.

Why not Gunner and Merc Copilot? I like the idea of making this guy even more dangerous. But, I'm also a Vader fan. Love him on my shuttles, and I'm going to love him on this Deci. Imagine Vader with Merc and Gunner? I really don't think 3pts for Vader is that much, and considering that you can instakill someone with 1 (or even 2!) hull points left with NO Evade? I think he would just pay for himself doing that once per game.

As far as using Vader Sporadically. For 3 points, no thank you. I'd rather increase the things offenses some other way. Gunner comes to mind as a better use of those points. So do both the revealed crew that come with it. Basically, I see other options I like better.

Why not Gunner and Merc Copilot? I like the idea of making this guy even more dangerous. But, I'm also a Vader fan. Love him on my shuttles, and I'm going to love him on this Deci. Imagine Vader with Merc and Gunner? I really don't think 3pts for Vader is that much, and considering that you can instakill someone with 1 (or even 2!) hull points left with NO Evade? I think he would just pay for himself doing that once per game.

Especially against E-Wings. That ship hits hard and has remarkable abilities. If it's taken you a while to whittle those shields off, that extra crit can save you ages of trouble.

So want to see the other pilots abilities. Is this a total attacking behemoth or are there more than one style of it or are the other named pilots going to be more support related? I think it would be kind of cool if one of them had a dark curse like ability, or if it could absorb the tokens of surrounding ships. Something like if a ship receives a focus, evade or blue target lock token at range 1 the Decimator may receive it instead. Lots of good options for this kind of ship. Love what I've seen so far, but still want more. Never enough information to throw around in playlists. Can't help myself. I'm always looking for the next fun thing to try. Already proxied the Vader version of this a few games and love it. All I can say is more please.

I really want to see the upgrades and title card. I'm curious what sorts of EPTs they're packing with this thing, and whether they'll help with its survivability.

Heres my build so far for it:

Captain Oicunn

Anti-pursuit lasers

Marksmanship

Vader

Rebel captive

Mercenary

Supported by:

TieF Howler with Hull upgrade and wingman

TieF Black Sq with Wingman

TieA Cowall with Shield upgrd and Vet

{ We usally play 125pt games. :) }