Has anyone had any success with Rebel builds against Imperial Phantom builds? Is a YT or at least a turret becoming a must add to Rebel lists?
4 Rebel ships going against Whisper with Adv Cloaking device can't get it done. Certainly not regularly. It seems to me that the only way to beat a phantom is to put firing arcs in as many places as possible. Even then, with Adv Cloak, it's going to have 4 green dice, 5 at R3, and probably a modified or two to help the greens. Even 3 Red with TL + F won't be able to reliably hit a Phantom. And that's only when you have the shot, which will be the exception. Is 4 firing arcs enough to blanket for the Phantom? It doesn't seem to be. You could throw in a handful of Z95s, but they only throw 2 reds, against 4 greens I'm not sure they are really worth adding.
I had some success with a Gold Ion, but when I did get the ion hit, my other ships were out of position for the followup shot. The ion does keep them cloaked, which is good defense for the next round.
Does anyone have a proven winning strategy against Phantoms without using Rebel turret ships? The other requirement is that the list can't be tailor made to just beat Phantoms, it really should be able to hold it's own against other Rebel and Imperial lists.
Imperials don't have it easy against them, but a Firespray helps. A Tie swarm is so many ships that they can block them and blanket arks. Sure Ties have the same issue as the Z95, but at least they have 3 evades to help them survive a little longer. Imperials can also run their own Phantoms and make a big initiative bid to ensure they shoot fire and use their Adv Cloak before their opponent shoots back.