Bring Out the Big Guns! Wave 5 announcement

By dvorm, in X-Wing

I'm so putting Mara on a Phantom. Oh look, you just took a 5 die attack. And guess what, now your stressed!

Carnor with Mara nearby is going to be really annoying to deal with.

I can't justify Mara in a Phantom. Those really beg for a Recon Specialist.

If you're flying Whisper you're already drowning in focus tokens anyway. Best to give the co-pilot seat to Mara when Whisper's your pilot in my opinion. Refusing other ships their focus, target locks or special maneuvers while you're hammering them sounds like a good deal.

This exactly, running Echo would make a Recon Spec more attractive but on Whisper I would run Mara or a Rebel Captive, maybe one of these other new crew members but unless you plan on getting shot at 2x with Whisper I would think a Recon Spec would be a Waste

Please keep in mind that while this may only be a 2 ship wave Rebel Aces will be here shortly before these and there's got to be a pair of huge imperial ships on the way. Honestly I think FFG should just stop calling them Waves and just announce 2 ships at a time at this point.

My money is that FFG is trying to slow down releases hedging their bets for episode 7. The EU is not replete with attractive looking ships.

Now, who wants to speculate at dual Falcon vs dual Deci list?

Part of what I was getting at was that for a build to be viable, it has to be viable against more than just one type of ship/build. So, if Decivader is bad for interceptors but isn't a wise build against swarms, falcons, or b-wings, it doesn't really matter.

See previous proclamations of how the interceptor was dead because of flèchette torpedoes and the new droid. However, at least so far, those points have seen better use elsewhere and so interceptors haven't been affected by them. In fact, they're probably seeing more top tables than ever, based on the regional results they are the third most used ship. I actually think the greatest threat to the interceptor is not a hard counter to it but the phantom, which may simply replace it in a lot of lists.

I would say a Decivader would be viable against multiple builds, B-wings would probably be the worst match up for it because they are more shields than hull but any ship that would be hurt by crits (IE all of them) would be affected by it

Now, who wants to speculate at dual Falcon vs dual Deci list?

My opinion is that It would depend on the pilot abilities of the other VTs but I would venture it would be dice roll off's the YTs would have C3PO, R2D2 and Lando, Jan and Kyle for defensive crew upgrades (Ill assume Chewie is one of the pilots) The VTs could have Rebel Captive, Mara, so the Falcons would probably win, Falcons also win assumng their evade dice accounts for more than 3 Evades per ship, this all assumes that the attack dice would be approximately equal

Long reply because I went through the entire thread for cool new stuff to discuss!

EDIT 2: And so much for claims that the Empire (1) doesn't have any good exclusive crew and (2) don't pass actions:

Yay!

mara-jade.png

Soooooo having Mara co-pilot for Kath...mmm, redheads.

lando-calrissian.png

Very cool, and really want to try him and Han in the same ship (Chewie takes the wheel while they're in the back arguing about which of the two of them owns it?).

These look awesome. Can't wait to see the 2 small base ships!


That's an assumption, though. I'm worried they might be changing what a wave means:

In the game’s fifth wave, two large starships arrive ready for the heat of battle...


With its two high-powered new starships, multitude of upgrades, debris cloud tokens, and new missions, the fifth wave of X-Wing expansions is destined to make a massive impact when it blasts into action across gaming tables everywhere.

I hope this is only a 2-ship Wave, and it seems to be. One of each it's already more expensive than an all-small Wave ($70 to $60) and we all know our wallets could use a break.

Rear Admiral Whatshisface gives us "When attacking at Range 1-2 you may change one of your FOCUS results to a CRIT result.

I like all the crit-dealing stuff the Imperials have (Maarek, Brath, Rear Admiral Whatshisface). It's just too bad the Rebels have so many shields.

Very curious about the debris cloud tokens. Drop them if your ship is destroyed?

Replacement for asteroids? Just for variety?

IMO, you may be allowed to place up to 3 debris instead of asteroids, or something like that (since each only comes with 3, at least according to the pictures). The long, weird shapes offer a little variety to the relatively round asteroids.

Super stoked. I have got to see Leebo's pilot and Dash's crew cards.

"Leebo" appears to have quotation marks, which is great news for my nicknamed Rebel squad - with "Hobbie" and "Dutch"!

Remember, the 12 point HCL turret you are thinking about also prevents you from firing at rage 1, ever.

Unless you get a munitions failure crit.

Little bit of a thematic fail ("Oh thank the Force they knocked out my cannon, now I can use my main guns again!") but rare enough it won't matter.

A few thoughts:

  • I'm stunned that there are only two ships in this wave. And I'm kinda disappointed.
  • They actually made an EPT (I assume it's an EPT) named "Stay on Target," haha

1) I'm not. There's a lot of stuff announced that I haven't bought or played with yet. More is nice, but let's not overdo it!

2) Yay!

So right now on their product page they have the YT-2400 priced at $30, but the Decimator is priced at $40. I wondering why it's more expensive then the other large ships.

Oh, yeah, you're right. That's weird. I wonder why they'd deviate from their usual pricing in intervals of $15...

To be fair, the Core is $40.

The title is going to be very interesting. Supe up it's firepower, but risk leaving yourself vulnerable up close. I guess it's Arvel's time to shine.

And it's after the combat phase, so suck it Advanced Sensors B-wings, especially you Keyan.

1) If Arvel's overlapping someone, they can't shoot him anyway.

2) Yeah, take that, Keyan!

Any reason I couldn't expose on the Deci?

Sounds fun to me!

Any reason I couldn't expose on the Deci?

That card can finally be awesome!

Sorry folks. Even though you've removed the on-paper penalty for Exposing yourself (heh), it still adds less expected damage as a single action than a Focus.

This is why we can't have nice things. You must be fun at parties. :P

  • Predicted total point efficiency is going to be highly uncertain, as this is very unique.

What's the difference between unique and very unique? :P

Okay, 34 pts for the ultimate action passer

Colonel Jendon + FCS + Weapon Engineer + Fleet Officer

Shoot a target to gain a TL and a second one on the ship of your choice. During Activation Phase, give one of your target lock to a ship in Range 1 and a Focus to 2 ship in range 1-2. Optional, ST-321 for 3pts so you can take a TL on any ship on the board and build up your TL reserve from the start! ;P

I like it!

The only thing that the Falcon has that the Decimator doesn't is 1 agility die, and the ability to get Evade tokens.

The Decimator has the Falcon completely outclassed as far as HP and Upgrades go.

The Lvl 8 pilot costs the exact same as Han Solo, by the bye.

I bet the Decimator has a Lambda level dial though. Falcon is still in the game. Does look like a green bank on its dial though.

For what it's worth, the Decimator picture shows a 2-green bank.

I'm guessing a dial on par with the Bomber. Including a 5-speed K-turn.

Showing the 2-green-bank, that's what I was thinking. Probably not the K-Turn, but better at longer turns/banks than shorter ones.

(EDIT: Sorry for the triple post; stupid quote restrictions.)

Edited by ObiWonka

Also notably no TLs or number chits.

Interesting catch. I bet they think we've got more than enough of those already (and they're right!)

We really didn't need to go any further down the "double alphabet road" for target locks (Rebel Aces is going to include "AA/BB" and "CC/DD")...and as for ID tokens, we have 43 of them already (through Rebel Aces).

I really doubt that's the case. As a manufacturer they cannot assume that any given customer already has all of a given needed token. If it's needed in the expansion, it should be in the expansion.

Part of what I was getting at was that for a build to be viable, it has to be viable against more than just one type of ship/build. So, if Decivader is bad for interceptors but isn't a wise build against swarms, falcons, or b-wings, it doesn't really matter.

See previous proclamations of how the interceptor was dead because of flèchette torpedoes and the new droid. However, at least so far, those points have seen better use elsewhere and so interceptors haven't been affected by them. In fact, they're probably seeing more top tables than ever, based on the regional results they are the third most used ship. I actually think the greatest threat to the interceptor is not a hard counter to it but the phantom, which may simply replace it in a lot of lists.

I would say a Decivader would be viable against multiple builds, B-wings would probably be the worst match up for it because they are more shields than hull but any ship that would be hurt by crits (IE all of them) would be affected by it

You also don't need to use Vader's ability for every attack. Sure, if you meet an interceptor heavy list, it can be punishing, but, you will quickly drain those 16 THPs. So, for other situations, you save it for when it is supremely useful. Lets say there is an enemy ship with 1-2 hull remaining. Make your attack, and if it doesn't destroy the target, use Vader, take some damage, and decimate the target in the process. May not use this approach for the Rear Admiral, but the generic or the other uniques may be able make good use of it.

Also notably no TLs or number chits.

Interesting catch. I bet they think we've got more than enough of those already (and they're right!)

We really didn't need to go any further down the "double alphabet road" for target locks (Rebel Aces is going to include "AA/BB" and "CC/DD")...and as for ID tokens, we have 43 of them already (through Rebel Aces).

I really doubt that's the case. As a manufacturer they cannot assume that any given customer already has all of a given needed token. If it's needed in the expansion, it should be in the expansion.

Well if a person is using their own core set (as I believe tourney rules require you to have one) you should at least have one TL token and every other expansion you would use would have all of the TLs it would need, I don't think people will run 2 of these in a list (or if they would and some people probably will try too they will most likely have a second set of TLs to use for it or the rest of us with a million of the damned things will be nice and loan a set to that person)

Edited by Gundog8324

Part of what I was getting at was that for a build to be viable, it has to be viable against more than just one type of ship/build. So, if Decivader is bad for interceptors but isn't a wise build against swarms, falcons, or b-wings, it doesn't really matter.

See previous proclamations of how the interceptor was dead because of flèchette torpedoes and the new droid. However, at least so far, those points have seen better use elsewhere and so interceptors haven't been affected by them. In fact, they're probably seeing more top tables than ever, based on the regional results they are the third most used ship. I actually think the greatest threat to the interceptor is not a hard counter to it but the phantom, which may simply replace it in a lot of lists.

I would say a Decivader would be viable against multiple builds, B-wings would probably be the worst match up for it because they are more shields than hull but any ship that would be hurt by crits (IE all of them) would be affected by it

You also don't need to use Vader's ability for every attack. Sure, if you meet an interceptor heavy list, it can be punishing, but, you will quickly drain those 16 THPs. So, for other situations, you save it for when it is supremely useful. Lets say there is an enemy ship with 1-2 hull remaining. Make your attack, and if it doesn't destroy the target, use Vader, take some damage, and decimate the target in the process. May not use this approach for the Rear Admiral, but the generic or the other uniques may be able make good use of it.

Basically it would be fore those times you leave one hull on an academy that needs to be finished off and you want it dead, and the DeciVader can absorb those hits better than a Doom SHuttle (and not require a second ship to shoot said target to activate it)

Super stoked for the YT-2400!

Firstly I love this release. So many options and really opens up so many new things despite only being two ships, possibly even more than a 4 ship wave.

Secondly, two ships is great and makes sense given they are both large based. The cost of buying the wave is essentially the same as buying a wave of small ships, so it makes a lot of sense. The other big ship waves were more spaced out more in time so total cost was somewhat mitigated by the slower release schedule then.

My thoughts on the debris tokens is that they will be similar to asteroids but will generate stress instead of damage somehow. Instead of people completing avoiding asteroids as is common, debris fields may instead allow you to take a risk of getting stressed by going through them, but by giving you an advantage of positioning if you are willing to take a risk by going through them. Anyway just my initial thoughts.

I love how unique the ships are. The YT-2400 with barrel roll and only 2 attack dice really does feel a lot different from the YT-1300 and that is great. The Decimator is just a brutal behemoth.

The only problem, it sounds like we will be waiting at least 3 months or more for these. I want them now!

Also, Chewy with Lando and 3-PO in the Falcon is just sick. Is it even possible to kill that thing?

As for the Decimator versus turbo lasers etc. It still takes 4 turbo lasers shots to kill it. So the chance of a Corvette taking out a Decimator in 1 turn is pretty slim. Also, just close to range 2 and suddenly the Corvette is the one in trouble.

Edited by ID X T

You may ignore obstacles in the Activation Phase and for the purposes of Actions. You CANNOT still attack if you overlap an obstacle. Suddenly seems a lot less awesome...

Barrel roll

More card speculation:

Ysanne Isard-Unique Crew, Empire Only

At the start----

phase, ----

shield----

1 Damage----

your ship---

a friend----

Thoughts?

Also, the Decimator title:

Dau--- Dauntless? Daunting ___________?

After---

maneuver----

final posit----

physically?----

ship, you----

action.

After you perform your

maneuver, if your

final position

physically overlaps another

ship, you do not lose your

action.----

Sound off!

Edited by Engine25

With the advent of the Decimator, it's 3 crew, and more hull, is the Falcon no longer the the most dangerous ship in the game?

With the advent of the Decimator, it's 3 crew, and more hull, is the Falcon no longer the the most dangerous ship in the game?

Probably not. The Decimator looks like it's going to have a similar cost, so forget about using all three crew slots unless you're willing to put all of your eggs in one basket to a really dangerous degree. And with zero agility that extra hull doesn't really add any durability, especially without Chewbacca/C-3PO/etc to add more defense. Finally, it's a safe bet that it isn't going to get the Falcon's insane maneuverability. So, probably a solid ship if you want an imperial turret option, but I'm not going to be trading my Falcon for one.

With the advent of the Decimator, it's 3 crew, and more hull, is the Falcon no longer the the most dangerous ship in the game?

Um… maybe? The thing is that I think there are ways in which the Decimator is easier to counter. The Falcon has a lot of defensive tricks (and more coming); I can't say what the Decimator might be able to do for upgrades, but at the moment that 0 Agility looks like an awful risk.

No Thrawn card. They'd have put him here if they knew they weren't going to do Imperial huge ships, just to get him into the game. They must be coming.

Ninja'd.... **** but here it is anyway:

Maybe... it depends if there is any tanky sort of upgrade cards for it. With 0 agility, its probably on par with the Falcon in terms of tanking, but the Falcon has cards like C3P0 and Chewie to help tank it. We will have to see what the Deci has in terms of upgrades. If it can't survive longer than the Falcon, it isn't going to be as dangerous. Crits are going to be a killer if they start stacking up on a 12 hull vessel too.

The key might be running Escorts that don't look scary so they target the Deci first, but really are good. Like 3 Alpha Squad with a naked RA Chinareau

My vote for the nickname for Outrider+HLC: The Donut Hole.

A lot depends on the rest of those upgrades. Ysane Isard and Moff Jerjerrod both sound like they would be more of a command type upgrade. That and those Elite Talents (the first with faction uniqueness). Fleet officer is going to be amazing with an escort. Perhaps a Wingman? Or just supporting some Bombers. And I think the upgrade from Shuttle to Decimator will be worth it, as it is a bigger threat.

And we also have to see just how big it is. If the base is bigger than the standard base, than that gives it a HUGE threat area.

Alright, so the breakdown of Lando's odds are:

4/64 :|: gaining 2 Focus tokens

9/64 :|: gaining 0 Tokens

9/64 :|: gaining 2 Evade tokens

12/64 :|: gaining 1 Focus token

12/64 :|: gaining 1 Focus token and 1 Evade token

18/64 :|: gaining 1 Evade token

So, appx 14% of the time, you have wasted your action, appx 39% of the time you have gained 2 tokens, and appx 47% of the time you have gained a Focus or Evade token without having performed a Focus or Evade action.

Moreover, appx 60% of the time you will have received at least 1 Evade token, and appx 44% of the time you will have received at least 1 Focus token.

If you have Jan Ors somewhere in your squad, Lando's odds can become:

33% chance for 2 evades

47% chance for 1 evade

14% for nothing

6% for 1 focus/1 evade

An 86% chance to get at least 1 evade and a 33% chance to get 2.

I'll probably try this dual freighters squad in one of my first wave 5 games:

Chewie (42)

Lando (3)

Han (2)

PTL (3)

Total (50)

Dash (36)

Outrider (5)

HLC (7)

Jan Ors (2)

Total (50)

Edited by Harpsichord

I don't know if it's been brought but, there is 2 Ion token coming with the YT-2400 and no Ion weapon in sight. I know it could be just like the Defender Evade but, it seems strange.

Might just have to do with the mission included too...

For a "Stressimator" loadout, how about Mara, Tactician, and Rebel Captive?

You could, you could. I personally prefer the more aggressive style of two tacs and a Mara which would punish the enemy for being attacked instead of punishing him for attacking me.

You could also go for 2 Tacs and a Gunner, for potentially stressing out two ships for two turns, as long as they are in the firing arc.

I thought you could only put one of a give crew card on a ship?