Expose + Structural Damage + 1 base agility + range 3 = how many agility?

By MajorJuggler, in X-Wing Rules Questions

If a ship uses Expose and also has 1 Structural Damage card, (or has 2 face up Structural damage cards assigned to it) then it must reduce its agility value by 2, to a minimum of 0. So if a ship has 1 base agility (like a Y-wing), then it reduces to 0 agility.

However, if the ship is at range 3, then it gains an extra defense dice. So in this case, would the ship have 1 agility, or 0?

I didn't see this in the FAQ or in the rules here. Thanks.

Expose and Structural damage affect your agility value, range bonuses and shooting through obstacles add defense dice.

So, if your ship somehow manages to get 0 agility (even if it is effectively a -2) you roll 0 base defense dice, then add to that value if you are at range 3 or through an obstacle. If that shot is through an asteroid and at range 3 you do 0 (your agility) +1 (range bonus) +1 (obstacle bonus) = 2. You'd get 2 defense dice.

Edited by Cptnhalfbeard

I believe the agility is still 0. Additional range grants you more dice to roll, but your agility value remains unchanged.

This matters for Single Turbolasers; a 2 agi ship at Range 5 should have double agility (so 4 dice) plus range modifiers (another 3) for a total of 7 dice rolled, versus doubling 2 + 3 for a total of 10 dice.

(I'll let Buhallin correct me/provide citations.)

Agility is 0.

Range 3 will grant you 1 green dice (different from agility), and so at Range 3, you will roll 1 dice.

Since Expose and Structural damage affects agility value, rather than dice; and range 3 adds an additional defense dice as godofcheese pointed out, you would be rolling 1 dice.

References would be the card text of each, and page 12 paragraph 3.

Expose and Structural damage affect your agility value, range bonuses and shooting through obstacles add defense dice.

Derp! Thanks all, that makes perfect sense. Note to self, read the specific wording in the rules more carefully... :)

I believe the agility is still 0. Additional range grants you more dice to roll, but your agility value remains unchanged.This matters for Single Turbolasers; a 2 agi ship at Range 5 should have double agility (so 4 dice) plus range modifiers (another 3) for a total of 7 dice rolled, versus doubling 2 + 3 for a total of 10 dice.(I'll let Buhallin correct me/provide citations.)

I'll jump in to correct you here: Single Turbolaser is not a primary weapon, so no extra dice from range at all.

Since EPIC ships have been brought up, they have 0 dice natively, but still get to roll a Green at Range 3 (or more when fighting other Epic ships).

I believe the agility is still 0. Additional range grants you more dice to roll, but your agility value remains unchanged.This matters for Single Turbolasers; a 2 agi ship at Range 5 should have double agility (so 4 dice) plus range modifiers (another 3) for a total of 7 dice rolled, versus doubling 2 + 3 for a total of 10 dice.(I'll let Buhallin correct me/provide citations.)

I'll jump in to correct you here: Single Turbolaser is not a primary weapon, so no extra dice from range at all.

Good catch! So replace the range modifier with an EM Emitter equipped Huge ship in the way :)

I believe the agility is still 0. Additional range grants you more dice to roll, but your agility value remains unchanged.This matters for Single Turbolasers; a 2 agi ship at Range 5 should have double agility (so 4 dice) plus range modifiers (another 3) for a total of 7 dice rolled, versus doubling 2 + 3 for a total of 10 dice.(I'll let Buhallin correct me/provide citations.)

I'll jump in to correct you here: Single Turbolaser is not a primary weapon, so no extra dice from range at all.

Good catch! So replace the range modifier with an EM Emitter equipped Huge ship in the way :)

I still like:

Biggs + R2F2 + Stealth Device + Shot through Em Emitter + Range 3. Good luck hitting him. :)

Biggs + R2F2 + Stealth Device + Shot through Em Emitter + Range 3. Good luck hitting him. :)

Never understimate the power of the Blank Side....

I still like:

Biggs + R2F2 + Stealth Device + Shot through Em Emitter + Range 3. Good luck hitting him. :)

Simple counter: Target the huge ship instead.

Based on this conversation I realize I've been playing Wedge incorrectly. Wedge reduces agility value as well, so at Range 3 the target would still roll 1 dice even if he had 0 agility to begin with. This came into play just a few days ago with a Firespray that had 2 structural damage cards, and Wedge at range 3.

I still like:

Biggs + R2F2 + Stealth Device + Shot through Em Emitter + Range 3. Good luck hitting him. :)

Simple counter: Target the huge ship instead.

You can't if you have a shot at Biggs.

...great, Now I want to make that Epic list.

I still like:

Biggs + R2F2 + Stealth Device + Shot through Em Emitter + Range 3. Good luck hitting him. :)

Simple counter: Target the huge ship instead.

You can't if you have a shot at Biggs.

...great, Now I want to make that Epic list.

Biggs doesn't work with huge ships - only large and small.

I still like:

Biggs + R2F2 + Stealth Device + Shot through Em Emitter + Range 3. Good luck hitting him. :)

Simple counter: Target the huge ship instead.

You can't if you have a shot at Biggs.

...great, Now I want to make that Epic list.

Biggs doesn't work with huge ships - only large and small.

Where's that written?

I still like:

Biggs + R2F2 + Stealth Device + Shot through Em Emitter + Range 3. Good luck hitting him. :)

Simple counter: Target the huge ship instead.

You can't if you have a shot at Biggs.

...great, Now I want to make that Epic list.

Biggs doesn't work with huge ships - only large and small.

Where's that written?

Epic tournament rules. They just happen to be the only rules which include list building for epic games.

Epic tournament rules. They just happen to be the only rules which include list building for epic games.

Had not realized that, thanks for pointing that out. I've been running the Biggs list for a while now and it seemed a little too good.