Would this work? AABB List

By Sonikgav, in X-Wing

So just been poking around looking at the Rebel Aces and found a couple of combo's i wanna try.

Blue Squadron + FCS, Ion Cannon, E2 Upgrade, Tactician

Blue Squadron + FCS, Ion Cannon, E2 Upgrade, Tactician

Jake Farrell + Test Pilot, Refit, Vet Instincts, Swarm Tactics

Prototype Pilot + Refit

So in theory...

2 B's throwing up Ion/Stress tokens on their targets, then re locking for their main attack on their 'helpless' targets and 2 A's Flanking, firing at PS9 when needed to try and snip out an enemies main threat asap.

I was tempted to drop Swarm/Vi to just put PTL on there since the original build would rarely use Jakes ability if hes supporting the Prototype and with PTL he would get to Evade/Barrel Roll, Focus AND Boost in the same turn but then i feel that Prototype is kinda wasted AND it does have to deal with Stress.

Any thoughts?

Edited by Sonikgav

My initial thought is... That is a lot of upgrades.

Would you rather run that list or 3Blue2Proto?

edit to add, with refits you could run 2Blue2Refit+Bigg for 99 pts.

Edited by BahnCalamari

Well yeah i know i could just run 5 Naked ships but i just wanted to try something a little different.

Yeah theres alot of upgrades but theyre still 'relatively' cheap and points wise theyre not much different that running 3 named Pilots etc (or even Naked E-Wings/Defenders/Phantoms) and with the Rise of the Phantom i figure this list has a chance to catch them out. The A-Wings counter Echo and the B's throwing Tokens around (if they hit) should hurt the others.

Advanced sensors on B's is a must have item...every time IMO.

:)

Advanced sensors on B's is a must have item...every time IMO.

:)

Not in my opinion. Not this build anyway. I don't have to worry about not getting an action because my K-Turn should be to get behind something I just stunned and want to finish off, which will be Target Locked.

Yea Advanced Sensors are cool on a B but I think it depends on the Job I plan on having it do.

I really enjoy this list and will try it with a few tweaks. I really like Jake and want to put him in a lot of lists, but not this one. I think for this list you are better served with two greens with PtL+refit. Getting those two dice out with a TL focus will be more effective for you then an increase to PS. Also because of how maneuverable Jake is compared to the proto you might find it hard to keep him with it. Only other thing might be interesting is once all this is out is switch FCS for scopes and then toss VI on both A wings. Would give you a really nice dodge control list.

Ill test out both versions i guess.

I did like the PS9 'surprise' but i do like the more rounded version too.

The only thing that bugs me, is why the Scopes? What Benefit does dropping the B's down to PS0 have other than diving in to block?

Ill test out both versions i guess.

I did like the PS9 'surprise' but i do like the more rounded version too.

The only thing that bugs me, is why the Scopes? What Benefit does dropping the B's down to PS0 have other than diving in to block?

You can no longer have your maneuvers and actions interrupted by unexpected moves on your opponent's part?

I mean, that's pretty nice, even though Advanced Sensors trumps that whole-heartedly.

Best case would be to use it to drop a Prox Mine (yes I know this upgrade combo doesn't exist yet) to eleminate a low-level pilot, or possibly to use Saboteur on a very specific pilot with no guess-work.

Other than that, though...

Why is i that all of the Upgrades and Abilities that improve your Pilot Score (other than VI) ONLY effect the Attack phase?

I like it just fine, personally. I run A-A+B-B lists often enough that I've gotten really comfortable with them, and Jake Farrell looks completely awesome. Though I do agree Swarm Tactics is somewhat lackluster... that said, the B's are going to nightmares if and when you abuse someone with the combination of Tactician and those ion guns.

In short, it's a fun list that offers some very interesting and potentially awesome stuff but the lack of overall pilot skill might kill it.

Ill test out both versions i guess.

I did like the PS9 'surprise' but i do like the more rounded version too.

The only thing that bugs me, is why the Scopes? What Benefit does dropping the B's down to PS0 have other than diving in to block?

PS 0 would come in handy when trying to block, so when you see that tie ball coming you could make your B wing immune to possibly two shots and denying the block of them their actions. Its more or less an interesting thing to try at least. I still like the FCS for the Bs though.

Ill test out both versions i guess.

I did like the PS9 'surprise' but i do like the more rounded version too.

The only thing that bugs me, is why the Scopes? What Benefit does dropping the B's down to PS0 have other than diving in to block?

PS 0 would come in handy when trying to block, so when you see that tie ball coming you could make your B wing immune to possibly two shots and denying the block of them their actions. Its more or less an interesting thing to try at least. I still like the FCS for the Bs though.

I am interested in the scopes for countering swarms as well. Bs are tough, but jousting with even a Howl-backed miniswarm can see your shields off, if not the ship. Instead, charge in and have at least one TIE not shooting at you. If done right, the swarm can pile up and howl could be at range 1, no action, and you've got a focus or TL for her.

If the swarm sees that move coming, their only real choice is to break off to avoid the block. A swarm that breaks formation before a proper joust is one in trouble.

Couple of problems I see with this list.

1-There is not a lot of damage output. 2 B-Wing shooting with Ion Cannon (granted not every turn but still, I hope you didn't pay 6 points for a 1 time use) and 2 A-Wing with no upgrade to helpo them shoot. What I would do is revisit at least one B-Wing to make him into a punch, 28 pts can get you something nice, almost a Blue with HLC.

2- Swarm Tactic is Range 1. Do you really think that Jake will stay in Range 1 of the team. I feel like it is counterintuitive with his ability that allows him to fly all over the place to restrict him this way.

3- A little warning, but with predator coming and being more efficient against PS1-2 ship, if you happen to meet some ships with it, you pretty much gave a TL to all of them for 3 out of 4 of your ship.

Predator will be a pain but it's finding the points to bump them all up.

I'm so used to flying base pilots, exactly what Predator is designed to dissuade but hopefully I won't be getting shot too much.

And yea ill probably drop the named down to a pair of Greens then either PTL on each or maybe VI on them and upgrade the Blues to Daggers. I was looking to see if there's anything better than the A's but X's cost more and noone takes Y's without the Ion. Only other option would be a 3 ship list or Headhunters and...eh

Green Dagger Squadron!