I am trying to come up with a fun system for tonight's mission.
The mission is relatively simple. The Deathwatch in the course of their mission to cleanse a Fortress filled with a genestealer infestation also managed to conduct a successful investigation into what happened there.
They downloaded the communications logs, which were heavily encrypted. Shortly after turning them in, Inquisitor Archibald said he was coming aboard at once. Having arrived, he confirmed that he had identified the traitor as the Governor of one of the twin hives currently under siege.
He requested that the deathwatch accompany him to arrest the governor for interrogation (re: dissection.) However, until now the Inquisitor has been operating more or less in secret on this world investigating this threat and does not want to completely blow his cover. Therefore he is asking that this either be done as a stealth kidnapping or essentially a smash and grab.
Right now I am thinking that I could measure this by Alert Level. The more noise and violence caused (especially if it's in front of a camera) the faster the Arbites will arrive. I'm thinking an arbitrary scale of zero to 100.
The players will start at 10 on the scale, as someone would be aware of astartes landing I am sure. Then when stuff gets loud (which I'm certain it will because my players are like that) They will have three minutes (30 Rounds) before the arbites show up. If they start blowing things up that will knock off time and the Arbites will rush to the sound of gunfire and explosions in the governors spire.
If they get to 100 before the Arbites show up then that means they made enough commotion that the Arbites are now ON the scene land they will have failed that aspect of the mission. Also if they take more than 30 rounds they will have failed that aspect of the mission as well.
Primary Objective
- Arrest the Planetary Governor
- Inquisitor Archibald Must Survive
Secondary
- Download the Governor's personal data files and all logs
- Escape the scene without Arbites interference
- Kill All genestealers
Tertiary
- Kill every cultist in the spire
- Destroy the security footage
- Escape without leaving any evidence at all
Things that can give the team more time (move track backwards
- Disable the lifts leading to the palace - 25
- Disable security alarms or feeds -20
- Jam all communications into or out of the spire before tripping alarms -30
Things that move the alert track forward
- Triggering alarm +30
- Firing a weapon +5
- Non Stealth close combat kill +1
- Triggering an Explosive +50
- Doing any of the above in front of a camera 2X Multiplier
This is all off the top of my head...do you guys have any thoughts?