I'm designing a scenario for my gaming group to play and am interested in using a timer to add an element of quick decision making to the scenario.
Ideally, here is what I would like:
As both sides choose their dials, the timer is not running.
After one side completes their dial selection they start the timer for the opposing side.
Upon completion of all dials the clock will be stopped.
I only want the clock to run during dial selection.
For every two minutes a team has on their clock their opponent will be awarded X points. (Points will be used to indicate who won the scenario)
What I need help with:
- Since I have never tested this, how many points should be awarded to the opposing team due to excess time. (A few points, moderate points, a lot of points etc.. as I have not yet established scoring for the scenario)
- I could easily keep track of time with 2 stop watches, but I want the players to be able to see the time. What time keeping devices are able to do this? Not sure a chess timer would work, but I've never used one..