I'm putting together a PDF for a variant playstyle and I'm looking for suggestions for squad-building and deployment limitations. These will be generated randomly (by rolling d100) and there will be incentives for accepting them, and penalties for rejecting them. I'll explain how it all works later on, but for now I'm looking for interesting sorts of limitations. They can be Rebel- or Imperial-specific, or not. Here are some examples:
• Your squad may not contain any Large ships.
• Your squad may not contain any TIE Fighters. (I have all of these sorts of limitations covered, including Wave 4).
• Your squad may not contain any unique upgrades.
I'm also hoping for some conditions such as:
• All of your opponent's ships start play with 2 stress tokens each.
• When deploying, your opponent's ships may not be placed closer than Range 1 to one another, if possible.
Hopefully that gives you the idea of what I'm looking for. Throw some ideas at me.