Hey all,
I recently got into the game and have found it a blast. For reference I have every expansion with a few duplicates. I have only played a few games and only against other new players so after modifying my squad I would like some feed back on any improvements or things I may have over looked.
Imps (only change I made from initial attempts was remove darth vader, anti pursuit and HLC to add another academy pilot):
Howl runner
Swarm tactics
Backstabber
3x Academy Pilot
OGP
Gunner
Fire control System
Basically its about giving the opponent 3 threat axis as I fly the OGP and mini swarm like a hammer/anvil with back stabber taking a flanking role.
Rebels (Need a little more help with these guys):
My initial build was:
Lando
EU
Nien Numb
Assault Missile (If I kept playing swap for chewy)
Ten Numb
EU
Expose (would have swapped to PTL/marksman if I kept playing it)
Advanced Sensors
Fun and all to fly with a B wing performing up to 3 actions a turn (all before manoeuvre), but I realised 2 ships just isn't enough. Might try it again once wave 4 hits with Corran
I'm now looking at one of the following
Option 1 (100pts):
Wes
VI
R2D2
Ibitisam
Opportunist
Ten Numb
Marksmanship
Option 2 (99pts):
Wes
VI
R2D2
Ibitisam
Sensor Jammer
Opportunist
Dutch
Ion
R2
Option 3 (100pts):
Same as option 2 however swap Ibitisam for Ten Numb with advanced sensors and marksmanship
Option 4 (100pts):
Same as Option 2 however swap dutch for ORS with anti pursuit and Intel Agent. Potentially also swapping r2d2 to add another intel agent
Cheers