Looks like you can get it here for a resanoble price.
http://www.amazon.com/LORD-RINGS-DUNLAND-TRAP-PACK/dp/B00JVTDHTM
Its $2,000 and it still doesn't have free shipping.....
Looks like you can get it here for a resanoble price.
http://www.amazon.com/LORD-RINGS-DUNLAND-TRAP-PACK/dp/B00JVTDHTM
Its $2,000 and it still doesn't have free shipping.....
Looks like you can get it here for a resanoble price.
http://www.amazon.com/LORD-RINGS-DUNLAND-TRAP-PACK/dp/B00JVTDHTM
Its $2,000 and it still doesn't have free shipping.....
Sure I'm addicted but this is pushing it!
I shall pay..., i cant wait ![]()
I find the fact that only the Tactics mounts are restricted applies to your reasoning, but it also makes little sense to me. In a sphere where we have these awesome things called weapons (and armor), they are adding a bunch of cards that limit your ability to use them.
In the story, they were wearing armor, carrying a sword AND spear, and rode on horses... one horse, not two. They certainly were not riding 2 horses that made them ineligible for armor or weapons. Sounds ludicrous. Anyway. I'm done with my rant. I've house-ruled it the way I think it should be, and that's good enough for me.
Yeah, that is because restriction is not about theme it is about card power. Changing this as a house rule will drastically alter the balance of the game, massively increasing the power of your decks. I mean, do what you like.. it is your game.. I certainly do.. but... you know just saying.
I find the fact that only the Tactics mounts are restricted applies to your reasoning, but it also makes little sense to me. In a sphere where we have these awesome things called weapons (and armor), they are adding a bunch of cards that limit your ability to use them.
In the story, they were wearing armor, carrying a sword AND spear, and rode on horses... one horse, not two. They certainly were not riding 2 horses that made them ineligible for armor or weapons. Sounds ludicrous. Anyway. I'm done with my rant. I've house-ruled it the way I think it should be, and that's good enough for me.
Yeah, that is because restriction is not about theme it is about card power. Changing this as a house rule will drastically alter the balance of the game, massively increasing the power of your decks. I mean, do what you like.. it is your game.. I certainly do.. but... you know just saying.
yes and no. It will allow me to gain a few more attack power by having Firefoot and weapons, but I won't be able to have Firefoot and Rohan Warhorse at the same time. There are pros and cons, though I generally agree that the power level will be slightly higher. If it proves to be too powerful, then I guess I could just ADD the restriction of only one mount per character without removing the "restricted" keyword. Of course, this would only be a thematic change then which should make my decks weaker/less versatile.
Oh, and I was looking at the Galadhrim Minstrel:

I was assuming that her ability would grab an ally, since we already have Master of the Forge to grab attachments, but judging by the length of the text, her ability has to be grabbing attachments:
Response: After Galadhrim Minstel enters
play, search the top 5 cards of your deck for an
attachment and add it to your hand. Shuffle the
other cards back into your deck.
The ability is different enough from Master of the Forge (enter play ability rather than repeatable by exhausting) and is on a Silvan Minstrel rather than a Noldor Craftsman, so it's ok, but I was hoping for an ally seeker. I also hope her stats prove to be more useful than Master of the Forge since she doesn't need to exhaust each round.
nevermind
Edited by MyNeighbourTrololoActually, I'm pretty sure that is the letter "d" you can see poking through on the minstrel card, making the text "Ally card". Usually they qualify with the word card, rather than just saying Attachment, ally or Event
There are pros and cons, though I generally agree that the power level will be slightly higher. If it proves to be too powerful, then I guess I could just ADD the restriction of only one mount per character without removing the "restricted" keyword.
With great power comes poor weapons... ![]()
I agree with Scott that the last letter is a "d" and "ally card" fits the space better. As far as being more useful that Master, Master can use his ability every round where Galadhrim Minstel's ability is an etb.
And now that we are talking about that card, weren't the Galadhrim Noldor?
- possible, but maybe it's an ally with a specific trait
probably silvan...the length fits perfect:
Response: After Galadhrim Minstel enters
play, search the top 5 cards of your deck for an
silvan ally and add it to your hand. Shuffle the
other cards back into your deck.
Edit: I see now, that we have a "an" so silvan is not possible...
- the last letter is a "d "...but it belongs to "and" and not to "card" ![]()
I agree with Scott that the last letter is a "d" and "ally card" fits the space better. As far as being more useful that Master, Master can use his ability every round where Galadhrim Minstel's ability is an etb.
And now that we are talking about that card, weren't the Galadhrim Noldor?
Galadriel herself was Noldor but the Galadhrim were Silvan.
- possible, but maybe it's an ally with a specific trait
probably silvan...the length fits perfect:
Response: After Galadhrim Minstel enters
play, search the top 5 cards of your deck for an
silvan ally and add it to your hand. Shuffle the
other cards back into your deck.
Edit: I see now, that we have a "an" so silvan is not possible...
- the last letter is a "d "...but it belongs to "and" and not to "card"
Exactly. The "d" is from "and". Also, "ally card" still isn't long enough to get the alignment correct.
I agree with Scott that the last letter is a "d" and "ally card" fits the space better. As far as being more useful that Master, Master can use his ability every round where Galadhrim Minstel's ability is an etb.
I didn't say she was more useful. I just said that she's different enough that I'm ok with the similar ability. Besides, usefulness is dependent on what you want to use them for. If you find questing/combat more useful than searching for more attachments, then GM is more useful. Many times I've found that adding a ton of allies that have "exhaust to x..." cards gives me an army of allies that aren't useful for the core actions of the game. While having an Imladris Stargazer, Gleowine, and Master of the Forge all out can be pretty awesome, they might as well be attachments because their stats are pretty weak and don't contribute much after that.
I'm absolutely not saying they're bad cards! I'm just saying that your priorities are what you use to compare GM to MotF. Also, in Silvan decks, there are plenty of ways to pop her in and out of play, which should give you plenty of ways to use her ability multiple times.
After thinking more about this card, i came to this:
Response: After Galadhrim Minstel enters
play, search the top 5 cards of your deck for an
event card and add it to your hand. Shuffle the
other cards back into your deck.
The new silvan events bring allies back into your hand, so it would be a great combo...
It would be a brand-new effect and the wording needs the right space.
Doesn't it make all the sense that a minstrel would bring events rather than attachments?
After thinking more about this card, i came to this:
Response: After Galadhrim Minstel enters
play, search the top 5 cards of your deck for an
event card and add it to your hand. Shuffle the
other cards back into your deck.
The new silvan events bring allies back into your hand, so it would be a great combo...
It would be a brand-new effect and the wording needs the right space.
Hmm... that might be it, and I agree with @Ana that it makes more sense thematically. Also, judging by my mockup comparisons, it actually lines up more accurately. (I spent a good chunk of time this morning to make sure the text rendering on my card templates matched the real cards as closely as possible... and they match practically perfectly, so this is actually a great test).

Now I'm more excited for this minstrel. Thanks for theorizing with me. Now I just wish I knew her stats so I could proxy her properly. ![]()
And if the effect is so, then it is very strong, so do not expect the stats very high. 1hp is given. 1 will at least but probably not very combatant, right?
Probably 0 attack and 0/1 defense I'd say. 2 willpowerf would be awesome as questing is all you'll really use her for other than the enters play effect (chump blocking as well I suppose) but it'll probably be one.
I think 1 WP, 0 Atk, 0 Def and 1 HP...
--> with 2 WP she would be the best lore ally (3 WP with Celeborn)
--> I would play her even with 0-0-0-1...
I consider the Naith Guide to be as powerful or more powerful, so her 3 total stat points can probably be expected, and considering her profession, I agree that she isn't likely to have much combat prowess.
Pre-order via funagain is up. Ships the 27th.
Yea, there is a set date for release now: https://www.facebook.com/photo.php?fbid=305926636241830&set=pb.227274400773721.-2207520000.1403110948.&type=1&theater
Pre-order via funagain is up. Ships the 27th.
I always play chicken and see if I can catch the first one that's actually for sale on Amazon just to get it a day or two sooner...
French spoiler confirm that Galadrim Minstrel search for an event card.
French spoiler confirm that Galadrim Minstrel search for an event card.
Link?