Hey all-
Had this idea the other day when thinking about secondary weapons, specifically missiles and torpedoes.
I know they are generally expected to underperform and newbies often have their dreams shattered by a 1dmg torpedo.
I think these weapons are fundamentally flawed because they don't separate chance to hit from damage output. For example, it doesn't thematically make sense to have a TIE survive a hit from a proton torpedo. From a gameplay perspective, it also doesn't make sense to have an expensive one time use weapon to be less effective than TL+focus.
I'm not proposing major game changes, and perhaps this could throw off the balance, but I would like to see missiles and torps work like ion cannons. If this attack hits, disregard dice and make "X" happen or "deal 3 damage." Torps could revolve around sheer damage and missiles for special effects.
To me, the only one that behaves like it should is Cluster Missiles...maybe flechette torps as well.
TLDR: I want my missiles and torps to feel like a slug, not buckshot.