Thank god none of you are designers.
I'm sorry, reducing ordnance by 2 is insane. For 4 pts, the Bomber becomes THE ultimate control piece. Hell, thanks to the Ion Pulse Missile and the Flechette Torpedoes (and likely the Proton Rockets) reducing the cost of missiles/torpedoes is a really bad idea. It doesn't change the situation at all, because the cheap stuff only gets cheaper, and the more expensive stuff is still more expensive. And as usual, the TIE Advanced fixes just makes me shake my head.
Not all of us have had bad ideas, and not all of us that posted went through 6 months of testing and development in anticipation of our thoughts being torn apart on this thread...chill.
New missiles are likely to correct the cost of ordnance problem. Munitions failsafe was a step in the right direction but for a lot of things it just made ordnance more expensive and slightly less reliable (how often do you miss on a range 2-3 shot and get another attempt at that range before they take out the ship with ordnance still in the tubes?).