4 squint list advice

By Baphomet69, in X-Wing

I'm looking at running a 4 RG Interceptor list.

I would like as many opinions as possible on running them all with either:

PTL

or

VI + TC

(And please keep the opinions/explanations to these 2load outs for this exercise)

I would strongly suggest PtL over VI + TC. At PS 6 you already shoot before a good chunk of the most competitive squads (minus HSF) and most importantly can put Biggs out of commission quickly. The ability to turtle with F + E is great too, especially with the introduction of Wes (you'll still have a token left over, making at least one Opportunist follow-up not trigger). You can arc-dodge like the best of them with BR + Boost.

Compare that with VI + TC. You are still shooting after one of your biggest threats (Han) and are making yourself weaker with taking offensive-only actions. You will be relying completely on the green dice gods to spare you when you take a TL. I just don't think this combo is really that worth it.

Thanks! That's just the kind of in-depth explanation I was looking for!

Any others?

PTL is better on squints IMO. It's the only way to keep them alive consistently also with that needed second action to boost, barrel roll out of arc or turtle up to help survive the onslaught. Adding TL to them is still only one action per round, so that means if you TL that round you will not be: Boosting, barrel rolling, focusing or evading... which are all crucial in my book to stay alive.

I will say 4 RGPs with PTL on them is the fastest match I have ever lost though - so good luck with it :) I think I rolled 3 evades in 24 dice rolls and my opponent rolled all hits with modifications - every single one of them.

Good luck!

I'm looking at running a 4 RG Interceptor list.

I would like as many opinions as possible on running them all with either:

PTL

or

VI + TC

(And please keep the opinions/explanations to these 2load outs for this exercise)

I have had great success and great failure with 4 RGPs+PtL. I really don't think Targeting Computer is a good investment for an interceptor in general, especially if you can't also have a focus. Focus is more reliable and more versatile, even though they are mathematically identical (assuming attack rolls only). Also, it's nice to have that focus or evade available if you get caught in arc, which you don't with Target Lock.

Have also been looking to test Interceptors with Outmaneuver and Predator, as I really would like to believe Interceptors can work without PtL. With Outmaneuver, you significantly reduce the staying power of many heavy-hitting rebel ships, especially that Falcon. I am a big believer you have to get in Range 1 and do as much damage as quickly as possible, while likely losing a ship in the process. With Outmaneuver, Falcons and B-wings don't get that single evade, and X-wings die much faster with only one. With Predator, you get a partial target lock without your action, so you can still focus, evade, or spend it to arc dodge. AND you fly away unstressed. While not sure how successful they would be in practice yet, I intend to test them out. Give them a go yourself and see what happens!

I'm looking at running a 4 RG Interceptor list.

I would like as many opinions as possible on running them all with either:

PTL

or

VI + TC

(And please keep the opinions/explanations to these 2load outs for this exercise)

I have had great success and great failure with 4 RGPs+PtL. I really don't think Targeting Computer is a good investment for an interceptor in general, especially if you can't also have a focus. Focus is more reliable and more versatile, even though they are mathematically identical (assuming attack rolls only). Also, it's nice to have that focus or evade available if you get caught in arc, which you don't with Target Lock.

Have also been looking to test Interceptors with Outmaneuver and Predator, as I really would like to believe Interceptors can work without PtL. With Outmaneuver, you significantly reduce the staying power of many heavy-hitting rebel ships, especially that Falcon. I am a big believer you have to get in Range 1 and do as much damage as quickly as possible, while likely losing a ship in the process. With Outmaneuver, Falcons and B-wings don't get that single evade, and X-wings die much faster with only one. With Predator, you get a partial target lock without your action, so you can still focus, evade, or spend it to arc dodge. AND you fly away unstressed. While not sure how successful they would be in practice yet, I intend to test them out. Give them a go yourself and see what happens!

Off-Topic, I know Tetran Cowall can't wait for Outmaneuver.

I'm looking at running a 4 RG Interceptor list.

I would like as many opinions as possible on running them all with either:

PTL

or

VI + TC

(And please keep the opinions/explanations to these 2load outs for this exercise)

I have had great success and great failure with 4 RGPs+PtL. I really don't think Targeting Computer is a good investment for an interceptor in general, especially if you can't also have a focus. Focus is more reliable and more versatile, even though they are mathematically identical (assuming attack rolls only). Also, it's nice to have that focus or evade available if you get caught in arc, which you don't with Target Lock.

Have also been looking to test Interceptors with Outmaneuver and Predator, as I really would like to believe Interceptors can work without PtL. With Outmaneuver, you significantly reduce the staying power of many heavy-hitting rebel ships, especially that Falcon. I am a big believer you have to get in Range 1 and do as much damage as quickly as possible, while likely losing a ship in the process. With Outmaneuver, Falcons and B-wings don't get that single evade, and X-wings die much faster with only one. With Predator, you get a partial target lock without your action, so you can still focus, evade, or spend it to arc dodge. AND you fly away unstressed. While not sure how successful they would be in practice yet, I intend to test them out. Give them a go yourself and see what happens!

Off-Topic, I know Tetran Cowall can't wait for Outmaneuver.

I have tried and tried to make Cowall work as an effective arc-dodger, with little success. Not to say I haven't gotten use from his ability to select his turn speed, but Cowall always dies first because he can't move like his RGP buddies, or Soontir and Carnor (PtL on all). But, my complaint is just that. In any situation that I have tested, they suffer without Push the Limit. So, like I said, waiting for a good chance to test out the new cards in the league to see if anything changes.

Basically, nothing trumps PTL for the extra action on a RG. Revan explained the reason, especially regarding a comparison to TC.

Edited by AlexW

Anyone use Lorir to much effect? Without an EPT he's tough to keep alive IMO.

Anyone use Lorir to much effect? Without an EPT he's tough to keep alive IMO.

Just used him last Sunday. He was amazing. The best way to explain how to use him is to fly him like you would Backstabber (except wih boost and the funky barrel roll). Just don't use his ability every turn.

Anyone use Lorir to much effect? Without an EPT he's tough to keep alive IMO.

Just used him last Sunday. He was amazing. The best way to explain how to use him is to fly him like you would Backstabber (except wih boost and the funky barrel roll). Just don't use his ability every turn.

Every time I took him to the table, I never regretted it and sometimes even wondered why I don't use him more often. Just like Revanchist said, use his ability only when it's necessary. The mobility he has when he's not stress at the start of the turn is astounding He's better left alone to hunt by himself so nobody is in his way.

The one I never got to use effectively yet is Kanos. Last game I took him, I never got the chance to use his ability so I ended up flying him as if it was a 24pts standard RG. The other game before, I used the ability maybe once or two... yeah, I definetly prefer a PtL Saber for the same cost or RG for one point more.

Edited by Red Castle

I've used Kanos to great effect before. Mae has to be a lone flanker that your opponent ignores so you can really judge those distances. It's nice getting that guaranteed hit if you need it on your rolls. It's not nice not being able to PTL and focus as well. That's his big drawback.

Anyone use Lorir to much effect? Without an EPT he's tough to keep alive IMO.

Just used him last Sunday. He was amazing. The best way to explain how to use him is to fly him like you would Backstabber (except wih boost and the funky barrel roll). Just don't use his ability every turn.

Every time I took him to the table, I never regretted it and sometimes even wondered why I don't use him more often. Just like Revanchist said, use his ability only when it's necessary. The mobility he has when he's not stress at the start of the turn is astounding He's better left alone to hunt by himself so nobody is in his way.

The one I never got to use effectively yet is Kanos. Last game I took him, I never got the chance to use his ability so I ended up flying him as if it was a 24pts standard RG. The other game before, I used the ability maybe once or two... yeah, I definetly prefer a PtL Saber for the same cost or RG for one point more.

I've used Kanos to great effect before. Mae has to be a lone flanker that your opponent ignores so you can really judge those distances. It's nice getting that guaranteed hit if you need it on your rolls. It's not nice not being able to PTL and focus as well. That's his big drawback.

I have had success with Kanos. The key is to treat him like he's not an interceptor. Similarly to the mention above that Lorrir works really well if you play him like Backstabber. Unfortunately, he would be much better with an EPT, but try this:

Put him in a TIE swarm. Bring up the rear, but make sure you stay within range of Howlrunner. He really needs that reroll. And, you can always spend your evade token on defense if needed, but Howlrunner is typically the higher priority for the enemy. He does more damage if you give Howlrunner Squad Leader to pass him a focus, but that leaves Howlrunner dangerously tokenless.

He has his place, but that place is strangely in a swarm, not as a lone wolf like how most interceptors excel.

I have wondered about 2 RGP's with Push the limit and 2 of the 21 point Ps4's with opportunist. In theory you should be stripping tokens with your RGP's and then you're clear to Opportunist somethings face off. It makes your higher PS ships your less dangerous as well, allowing them through the initial shots to where, hopefully, you've dealt enough damage that they can't catch you effectively. Even a falcon is going to worry about 14 attack dice round one. Statistically speaking you should be able to take it out the following turn, even if you loost an Interceptor.

I too just used Lorrir this weekend, and he can be amazing.

The problem with him is that he can't take an EPT, or I'd put PTL on him in a second.

I find that if you can keep him out of the first round of combat as a flanker, he'll do well. It's that first round or two that he is at his most vulnerable. But once he does get behind his opponents, he has absolutely no problem keeping them in his sights by using that funky barrel roll of his. When you actually see how many possibilities there are using that 1 bank as his barrel roll, there is almost no where that is safe for your opponent.

I flew Dark Curse with Hull Upgrade, Lorrir with Hull Upgrade, and 2 Royal Guards with PTL and Targeting computer against a HSF list. It was an exciting game to say the least. Lorrir kept dancing around asteroids until he had the perfect shot, and the RGP's made excellent use of the targeting computers with TL and Focus on their opponents. Dark Curse just spoiled Han's day, as he couldn't make use of his re-roll.

Lorrir is tons of fun, but he is risky to fly.

I would strongly suggest PtL over VI + TC. At PS 6 you already shoot before a good chunk of the most competitive squads (minus HSF) and most importantly can put Biggs out of commission quickly. The ability to turtle with F + E is great too, especially with the introduction of Wes (you'll still have a token left over, making at least one Opportunist follow-up not trigger). You can arc-dodge like the best of them with BR + Boost.

Compare that with VI + TC. You are still shooting after one of your biggest threats (Han) and are making yourself weaker with taking offensive-only actions. You will be relying completely on the green dice gods to spare you when you take a TL. I just don't think this combo is really that worth it.

Also you'll be getting basically a free action with PTL (and doing the two need the most, Evade and Focus). While targetting computer sucks 2 pts from you and requires you to SPEND an action to get a TL.

Besides, in my play, F and TL seem to be about the same effectiveness. I don't cry when I occassionally roll red blanks, as I know at least I've saved a F for defense.

(I do cry when I play Ints and roll 3 blanks... haha. My friend rolled 5 blanks/focus with no focus last game though. hilarious.)

I too just used Lorrir this weekend, and he can be amazing.

The problem with him is that he can't take an EPT, or I'd put PTL on him in a second.

Lorrir would not be a good candidate for PtL since his special barrel roll gives a stress token. He would be perfect for Predator or Outmaneuver though. But that´s just wishful thinking anyway...

I too just used Lorrir this weekend, and he can be amazing.

The problem with him is that he can't take an EPT, or I'd put PTL on him in a second.

Lorrir would not be a good candidate for PtL since his special barrel roll gives a stress token. He would be perfect for Predator or Outmaneuver though. But that´s just wishful thinking anyway...

Or Advanced Sensors, or FCS

I too just used Lorrir this weekend, and he can be amazing.

The problem with him is that he can't take an EPT, or I'd put PTL on him in a second.

Lorrir would not be a good candidate for PtL since his special barrel roll gives a stress token. He would be perfect for Predator or Outmaneuver though. But that´s just wishful thinking anyway...

Lorir with outmaneuver.... So awesome.

I too just used Lorrir this weekend, and he can be amazing.

The problem with him is that he can't take an EPT, or I'd put PTL on him in a second.

Lorrir would not be a good candidate for PtL since his special barrel roll gives a stress token. He would be perfect for Predator or Outmaneuver though. But that´s just wishful thinking anyway...

Or Advanced Sensors, or FCS

Oh god, the Lorrir potentialities with Adv. Sensors.

"So, yeah, I'm going to be pulling one of my ga-zillion green maneuvers. But first, let me be in this substantially different position first! Aaaand my stress is gone. Again. Whew! Back to you, John!"

John, being a Dagger Squadron pilot who had to purchase an Engine Upgrade alongside his Adv. Sensors, starts weeping silently into his salt-water taffy.

I too just used Lorrir this weekend, and he can be amazing.

The problem with him is that he can't take an EPT, or I'd put PTL on him in a second.

Lorrir would not be a good candidate for PtL since his special barrel roll gives a stress token. He would be perfect for Predator or Outmaneuver though. But that´s just wishful thinking anyway...
Or Advanced Sensors, or FCS

Oh god, the Lorrir potentialities with Adv. Sensors.

"So, yeah, I'm going to be pulling one of my ga-zillion green maneuvers. But first, let me be in this substantially different position first! Aaaand my stress is gone. Again. Whew! Back to you, John!"

John, being a Dagger Squadron pilot who had to purchase an Engine Upgrade alongside his Adv. Sensors, starts weeping silently into his salt-water taffy.

Edited by Aminar