Coming out of Imdaar Alpha weekend w/ a Defender, Ewing and Z95, I spent the next week on vacation w/o internet access or my star wars minis. (BTW, family reunions suck when you're the only real geek/nerd/gamer in the family
) With only a pencil & paper, I killed time squadbuilding to put my new ships & cards to good use when I got back.
I'm now fixated on one idea... Building an effective alpha strike list using Vader, Captain Jonus, and my new Defender. Those 3 ships have a baseline cost of 81pts, leaving us 19pts of upgrades, ordinance & initiative bidding. Now let us try and build a list that can isolate and kill a squad centerpiece (Biggs, Howlrunner, etc) or cut down opposing ship count ASAP to establish a favorable mid-to-endgame.
Before we get started, a few comments. This is a casual thought experiment (hence the thread title
). We are not building the 2014 world champ list, though we are mindful of what makes competitive lists strong and trying to find the best way to combat them within our established restrictions. Restrictions breed creativity, as the saying goes. We also go ahead fully acknowledging the inherent weaknesses of 3 ship lists, alpha strike lists, the TIE advanced & the TIE bomber, so don't waste everyone's time commenting on such things unless you are offering ideas to compensate for those inherent weaknesses. We all know ahead of time that making this work is an uphill battle from the get go.
That being said, here's what I've got so far...
Version 1.x - Vader w/ swarm tactics
1.0 - 99pts
Vader w/ swarm tactics & assault missile
Captain Jonus w/ concussion missile
Delta Squadron DFD w/ HLC
1.1 - 100pts
Vader w/ swarm tactics & assault missile
Captain Jonus w/ veteran instincts & concussion missile
Delta Squadron DFD w/ HLC
1.2 - 100pts
Vader w/ swarm tactics & assault missile
Captain Jonus w/ homing missile
Delta Squadron DFD w/ HLC
1.3 - 100pts
Vader w/ swarm tactics & assault missile
Captain Jonus w/ assault missile
Delta Squadron DFD w/ HLC
1.4 - 100pts
Vader w/ swarm tactics & assault missile
Captain Jonus w/ 2x flechette torpedo & munitions failsafe
Delta Squadron DFD w/ HLC
These 4 all have Vader using swarm tactics to pull a Delta up to PS 9 for the alpha strike. I also have Vader using assault missile. Delta shoots first w/ focus and Jonus to strip tokens, Vader fires assault missile w/ focus & Jonus to land splash damage. The remaining 5pts are free to play with, mostly spent here to give Jonus some teeth of his own. I think HLC instead of missiles makes for the stronger midgame, and forgoes the need for squad leader to get the late activation target lock a missile based alpha strike needs against pilots like Biggs and Howlrunner. I'm pretty certain Vader needs to run assault missile to help combat enemy lists with high ship counts, like TIEswarms and Imperial Methadone, and punish Biggs & Howlrunner formations.
Version 2.x - Elite Defenders
2.0 - 100pts
Vader w/ assault missile
Rexlar Brath w/ HLC
Captain Jonus
2.1 - 100pts
Vader w/ assault missile
Colonel Vessery w/ veteran instincts & assault missile
Captain Jonus w/ draw their fire & seismic charge
2.2 - 100pts
Vader w/ assault missile
Colonel Vessery w/ veteran instincts & HLC
Captain Jonus w/ draw their fire
2.3 - 100pts
Vader w/ assault missile
Colonel Vessery w/ veteran instincts, ion cannon & assault missile
Captain Jonus
These versions have Jonus in a pure support role, but allow the Defender to break away and be a stronger independent force in the midgame. These builds have Vader shooting first in the alpha strike, making his missile less likely to push through vs high agility targets.
All these lists make the Defender the prime target, since it's the only ship w/ 3 attack after the alpha strike. Vader w/o engine upgrade is weaker in the endgame than w/, but only 1.x could spare the points for it, nerfing Jonus' output in the process. Thoughts??