On this subject obviously I think RAW are pretty clear given charging characters Strain for uncancelled Threats is listed in the combat section in a chart that says that. Lets address RAI as well.
Frenzied Attack, Dodge, Side Step, Body Guard, all Talents in combat that provide either offensive or defensive buffs to combat checks. All of them ranked as well, to provide more benefit per rank per Strain.
Know Somebody, Smooth Talker, Wheel and Deal, Street Smarts, Plausible Deniability, Nobody's Fool, Code Breaker, Defensive Slicing, all social or technical ranked Talents that provide 'offensive' or 'defensive' buffs to social and technical checks, none of which require the expenditure of Strain in order to benefit from them. I think that points out RAI as well RAW that Strain costs were not expected to be charged or utilized as a finite resource in social and technical encounters.