The Falcon has a better chance of getting line and pulling off a shot on the Phantom than any other ship in the game, and for a ship that cannot take a hit, that's a big deal and a weakness of the ship. Moreover, a Phantom cannot stay at range 3 indefinitley or for long. The way you're portraying the Phantom it cannot be beaten or hit ever. All it takes is a good shot or two to leave your Phantom Out of the game, and the Falcon is the best way, by far, to manage that.
Say what you will about clever phantom pilots, Clever Falcon pilots are their weakness.
Not even close to saying it can never be hit, and hardly unbeatable. I'm just saying that your dislike of the Falcon combined with your avoidance of anything that uses green dice is leading you to overstate the Phantom's vulnerability to the Falcon.
The Phantom has multiple options for defense. One of those is mitigated by turrets. One is mitigated by very high PS pilots. For the very small cases where an opponent overlaps both, yes, a lot of the Phantom's defenses vanish. But in any situation where it only has to deal with one threat, the Phantom can rely on the other.
You're trying to combine that overlap and declare the Phantom weak against turrets as a whole, when it's really only a serious problem against high-PS turrets.