Finally got around to picking up my two copies of Imperial Aces yesterday (last two in the store - had to do it!), as well as the X-Wing and upgrades from the Transport pack (split it with a friend who took all the Transport stuff). So I've been playing around with the new pilots, because there were some things I wanted to try out (who hasn't wanted to play RGP + PtL x4??) and also just because they were shiny and new.
Just finished this game:
Wes Janson (29)
+ R2-D2 (4)
Luke Skywalker (28)
+ R5-P9 (3)
+ Determination (1)
Jek Porkins (26)
+ Hull Upgrade (3)
+ Push the Limit (3)
+ R5-D8 (3)
vs
Soontir Fel (27)
+ Royal Guard TIE (0)
+ Stealth Device (3)
+ Targeting Computer (2)
+ Push the Limit (3)
Turr Phennir (25)
+ Royal Guard TIE (0)
+ Shield Upgrade (4)
+ Stealth Device (3)
+ Push the Limit (3)
Lieutenant Lorrir (23)
+ Royal Guard TIE (0)
+ Shield Upgrade (4)
+ Hull Upgrade (3)
Rolled for Initiative and Imperials gave it to Rebels so Turr could position after Porkins and avoid his guns. The X-Wings started in formation near one edge, facing off against Lorrir, who wisely did an immediate hard turn to avoid direct combat until the other two Interceptors, who were together toward the middle, could join the battle at the same time. Long story short, Imperials won without losing a ship. Both Stealth Devices were stripped, and Soontir was down to one Hull, but thanks to the other upgrades, both other Interceptors had 3 Hull left. They had some luck to pull it off, with Luke blanking defense against a natural four-hit roll, and Soontir landing Blinded Pilot twice on pilots who were not Luke. One crit prevented Porkins from hitting the ship Wes had just pulled a token off of, and the other at the end kept Wes from returning point-blank fire.
The most important take away for me, though, was just how much fun the new stuff was to fly. I love maneuverable ships with multiple actions, so Interceptors were already a favorite. I was pleasantly surprised with just how well a three-ship build ran with them. And while Lorrir can't get EPT/PtL, his pilot ability sort of acts like a Boost + Barrel Roll. If you haven't tried him yet, do it! I read a lot on these forums and have seen the graphics people have made, but man, you really don't understand how unique his movement is until you fly it. At one point, he wound up facing away from the action, but was subsequently able to use his strange move to fly a strafing circle around the firefight.
On the other side, Porkins was hands-down my favorite. I didn't even get to try Luke/R5-P9 because of the lucky shot on him, but Porkins was a lot of fun. K-Turning, discarding the stress, discarding the damage if any, and still ending up with a Focused/TL'd shot is awesome. Poor Wes, too, would've been great use in an X-Wing sandwich against a defenseless Interceptor if it wasn't for the (un)timely Blinded Pilot card.
Oh, and Soontir Boosting into Range 1, then using PtL for a 4-dice TL/Focus attack?! WOW!
All told, I was super excited while playing that game, despite the somewhat one-sidedness. The new stuff = fun stuff!
Edited by ObiWonka