Release the Cracken! (Initial run with a Z95)

By Cptnhalfbeard, in X-Wing Battle Reports

So I won a Z95 at AoIA and had to give it a whirl - I went with the following list:

Lando + C3P0 + Opportunist + MF

Airen Cracken

Jan Ors + Blaster Turret

I really liked this build for the crazy action economy - you typically have 2 ships getting 2 actions every round, and with Lando firing last, Opportunist got tons of use.

I was up against Howlrunner, Mauler Mithel, Carnor Jax, and Kir Kanos (don't recall his exact build). While Cracken didn't do much damage himself, his ability was a huge help. The fact that he is giving out actions during combat is great, no problem TLing higher PS ships. Also works out if you lose your action from bumping, he still can hand out a freebie. With Lando firing with opportunist & a die from Jan, he is rolling 5/6 dice almost every turn. Do that with TL and Focus, and this means plenty of dead ties. I took out Howlrunner in one shot in the first round, then Kir with one shot in the next. Even though C3PO only works once per attack, it's not too hard to break up a formation and cut down on the number of shots on the Falcon. Lando stuck around no problem, won without losing a ship. Not sure how much I like the other Z95 pilots, but so far so good!

One problem would be against a High maneuverability squad, (which is funny to me because you have 2 Turrets) if they can dodge, Cracken's arc long enough to kill him you are down to only 1 bonus action, (also remember you can't perform 2 actions in a round regardless of the phase, so Jan will have no focus to spend with her turret) and Lando takes a huge hit in offense (I assume Cracken is supposed to help Jan strip Tokens)