Couldn't really find this information anywhere.. maybe messed up on my search, who knows. Anyway, has anyone incorporated a school system in their campaigns?
During the Under the Black Sun campaign, I found spots where they could end up in different sections of a city, both trade districts, as well as a random landing pad if shot down. I was thinking of adding a whole town in one of the areas where they may come across a school. The school would only have either a beginner classes starting at maybe 2500 credits (which would only bring a untrained skill from 0-1), or just having classes that could teach them a more passive type ability, such as learning another language (so wouldn't have to roll to see if they can find a translation) or to learn about a culture maybe where they could gain a bonus when interacting with a certain race? Still probably the 2500 credit a class since I dont want them just upping their stats and knowledge to make things too easy.
Also would probably have them roll a knowledge check to see if they had retained the information. Such as easy classes being a difficulty check of easy. To maybe in the future if I want to give them a chance to upgrade a learned skill. Lets say each level going for is that difficulty. So lets say it's their 8th campaign story and they go for computers from 2 to 3. and they would have 3 purple dice against their knowledge check to see if they succeed in learning the information.
Any thoughts/information on a school system would be appreciated. Thanks. I couldn't find anything in the Core Rulebook.