So, after my recent crushing victory in a Team Epic game, I've started jonesing for some sweet new Huge-Ship Combos.
I am particularly wondering how to make the Transport broken as hell.
So, what follows is my take on one such potential combo, but I would really like further ideas as well. Cheers!
Public Transportation: Still stressful a long, long time ago, even in a galaxy far, far away.
We start with the
Dutyfree
Title (increasing the range of the Jam action to 1-3), and pair it with a
Frequency Jammer.
Now you can stress out 2 ships, one of them twice and one of them at up to R4!
To get an extra pseudo-jam at stress free, we add Raymus Antilles , who can stress out your opponent at R1-3 if they chose a White maneuver.
For the Damage, we're using Slicer Tools . Considering that we've used a Jam action, these would be best placed on a separate ship, but with enough Ions we can alternate turns of it. Jam lasts for 2 stresses anyway.
You can provide some of those Ions yourself with the Ionization Reactor. 5 energy stored from the early-game (as we don't have any other energy-requiring cards in this build yet), and you can blow the Reactor to Ionize everyone at Range 1.... before your action.
The underlined upgrades are 2, 4, 7, 6 and 4 points, respectively. Put onto one Transport, and it will cost 53.
You get the ability to spend 1 action to stress out 3 ships, the ability to spend 1 action to damage up to 4 of them in a single round, and the ability to Ionize everyone at R1 at once, to make that stress permanent.
This combo flies well with: A different Huge ship with Slicer Tools (I'd vote for the Quantum Storm for this role), and Escorts that can Ionize and/or Stress their victims.
Edited by DraconPyrothayan