Greetings all, so as the title suggests I am looking for a few ideas on how to properly utilize this concept in an upcoming campaign, Jewel of Yavin to be exact. What I have come up with so far and how we got here~
A few weeks ago, upon hearing that I would be GMing EotE again for my gaming group, a member of said group makes a comment about how interesting it might be to play a Hutt (And of course throws in his best Jabba impression for good measure.) We all have a good laugh, but after that I started to consider...would it work?
Fast forward a week or two, and we meet up for some character creation. By this time I have searched the forum and found a few ideas on how to roll up a Hutt PC, but am looking to find out what sort of backstory and motivations this guy would have. Obviously he is not going to be a stereotypical Hutt, but certainly still involved in...nefarious activities. His basic outline he gives to me is that he is the Star Wars equivalent of the Oracle from DC comics. A slicer/outlaw tech Hutt who remains at a distance but still involves himself in whatever activities are going to benefit his rise to success. Beyond that, he leaves the rest of the character to me to create. (Not because of lack of interest, mostly because I have the best grasp of the rules as the GM and am the biggest Star Wars nerd of the group.)
Because he basically wants to "buff" the other characters rather than fight himself, which makes sense for a Hutt, I am left with coming up with some unorthodox ideas. My initial thought was to have him make use of remote camera droids and holotransmitters in order to still be present with the others. Oh, I should also mention one of the other players has decided to be this Hutt's naive "servant" (i.e. slave), so the thought of carrying a holo device so Master is always nearby was an idea.
Beyond that though, does anyone have any suggestions? I have no problem with making up some houserule stats for him, and obviously the other PCs are all onboard (One of them being a willing slave and all) but I just want him to have enough to contribute to what is going on. What kind of things can he do in combat, out of combat etc? Note that at some point in the campaign, I will be making sure his character makes a few...unexpected appearances, either because an enemy got the drop on his location or because it's just necessary plotwise to be in person.