Help choosing build for store tourney please.

By phocion, in X-Wing

Hi All

Ok, so I am going to a game store tourney tomorrow and I am hoping to get a bit of the collective wisdom to apply to the lists I am considering. I am used to playing 150 point games rather than 100, which is why I was hoping for some feedback. I have been playing casual for a while but this is my first organised event. I don't know the meta at the store, so I don't know what I will be facing, though am expecting the usual archetypes (TIE Swarm, HSF etc, or variants of those). It isn't my FLGS (don't have one) so am trying to cover all eventualities.

I am more drawn towards an XXBB list over a XXXX, as it is a little more survivable in terms of hit points and gives a more varied range of responses. I am fairly experienced running those two types, though I could use A's or Y's. I have plenty of stuff to build from, but I am slightly limited in that my Rebel huge ships havent arrived yet so I haven't got any of the pilot cards or upgrades that come with those.

The lists I am considering are:

1.

-Luke Skywalker - X-Wing 28

R2-D2 4

Draw Their Fire 1

-Red Squadron Pilot - X-Wing 23

-Blue Squadron Pilot - B-Wing 22

-Blue Squadron Pilot - B-Wing 22

100 Points

I think this one might be a decent late game build due to the difficulty in trying to kill Luke. He can act as a mini Biggs in the early rounds until the formation needs to split up.

2.

-Garven Dreis - X-Wing 26

-Biggs Darklighter - X-Wing 25

R2-F2 3

-Blue Squadron Pilot - B-Wing 22

-Blue Squadron Pilot - B-Wing 22

98 Points

Not sure what to fill the last 2 points with, could always throw an FCS onto a Blue or an R2 onto Garven. But I think this might be the slightly more survivable build. Garven feeds Biggs focus during the early rounds to take advantage of the extra evade dice from R2F2 to keep the whole squad alive. Alternatively could upgrade R2F2 to R2D2 and try to keep Biggs alive that way.

3.

-Blue Squadron Pilot - B-Wing 22

HLC 7

-Blue Squadron Pilot - B-Wing 22

HLC 7

-Rookie Pilot - X-Wing 21

-Rookie Pilot - X-Wing 21

100 Points

I think this one might be the worst choice due to low pilot skill. The HLCs will be critical to success and if the first few rounds of shooting dont go my way I can see this list being picked apart pretty fast by higher PS builds.

4.

-Red Squadron Pilot -X-Wing 23

-Red Squadron Pilot - X-Wing 23

-Dagger Squadron Pilot - B-Wing 24

Advanced Sensors 3

-Dagger Squadron Pilot - B-Wing 24

Advanced Sensors 3

As reserve I can always go with the well known Red Daggers. Decent pilot skill and reasonably survivable, though very little support or synergy. I think the points spent on pilot skill might be a bit wasted if there are a lot of Academy TIEs around on the day.

I am leaning towards either of the first 2 builds, but any suggestions and ideas are welcome.

Thanks in advance.

Were I you I'd pick between 3 and 4. In the end any XXBB list will perform well. 3 and 4 are the most generic, but also the hardest to fly against.

In the ened they're all good lists, but List 2 doesn't have the synergy you want because Biggs won't get his focus until the PS6 pilots fire. List one Luke will get focused down to the point you're best off with Biggs.

Well i'll tell you for 100 pts i am using:

3x Bwing-blue pilot

2x Awing-prototype pilot.

100 pts.

it hasn't failed me once yet.

Well i'll tell you for 100 pts i am using:

3x Bwing-blue pilot

2x Awing-prototype pilot.

100 pts.

it hasn't failed me once yet.

How do you fly that beast? A Wings flank? Certainly you can't really fly in formation, the wheels are so different.

BTW Phocion, play with 4, have you considered Biggs Walks the Dogs? It is a solid build and has significant success.

Well i'll tell you for 100 pts i am using:

3x Bwing-blue pilot

2x Awing-prototype pilot.

100 pts.

it hasn't failed me once yet.

How do you fly that beast? A Wings flank? Certainly you can't really fly in formation, the wheels are so different.

The Prototypes can also block or be used to at least put some shots on ships trying to Dodge the Blues I played against a list like this at Imdaar Alpha and I made a mistake lost carnor early so I was playing 29pts down (and a very disruptive 29pts at that) so I could't really get the "feel" of how it would play, I feel I could have beat it if I didn't have an interceptor 1 shotted at r3 turn 1 or at least I could have done more damage and been able to bump myself from 4th to 3rd

I look at Squad #2 and say "oh well, Biggs needs to die anyway as he's almost as big an offensive threat as anyone else on that team." I suppose the plan is for Garven to pass Biggs his Focus token assuming he gets it to spend. I actually like the first squadron better as the highest priced ship is also the hardest to kill instead of the one that must be killed.

Nothing wrong with the last two.

OK i'm back for this thread.

how does it play. Bwings usually go up the middle of one of the flanks. Awings go opposite flank. Awings have the speed capability to get arround asteroids or if there is a gap fly past most and try circle arround back or flank the enemy. IF your opponent tries to setup a joust with the awings they let the bwings slam them on a flank and possibly get a rear shot. if they dive at the bwings the awings get to do that instead.

having 5 ships is a very forgiving formation since only tie swarms will outnumber you. also this formation has a total of 30 dammage. (8 to take out a bwing 4 for an awing) Only an imperial shuttle formation can bring more hp. (4 shuttles)

The b-wings want to focus their target down. awings will come from flank/rear and finish it off as they cross past each other.. DO NOT K-TURN to go after. use your sharp turns (or gentles) along with asteroids to get better defensive .. if he k-turns he is giving himself stress and shots at range 3 probably along with possible bonus asteroids defending you .. with A-wings hitting him in the flank trying to finish off that one target that survived 3 bwings.

Next turn you can pull into him for another range 2 maybe 1 set of shots.. a wings now can play bumper cars. Your opponent will be forced to break up his formation due to so many things in the way now (his hopefully 2-3 units vs your 4 or 5) you may lose 1 bwing (if he hasn't spread shots or still has all his fighters) or awing this turn but you will kill at least 1 more unit of his..

With this formation you can somewhat also afford to break ranks by turn 3 or 4. But be consious of setting up pincer attacks .. (one from flank/rear and another flank/front) in late game. you should have 4 fighters (one dinged up tho) and he'll probably at this point be down to 2. 1 awing and bwing can basically keep one tied up with the other 2 bwings (or 1 bwing) and A-wing can do for the second target.

If he keeps his units together then he's still facing 2 bwings hammering one target and the a-wings trying to finish off or block.

note: look at how much fire dice as well this puts out .. 13 range 2-3, 18 at range 1. with focus at range 1 still that's like 6-9 hits.

as ackbar would somehat say (replace cruiser with fighter)

25432126.jpg

now a variation you could run would be

3x Y-wing gold squadron, Turret upgrade: Blaster turret.

2x Awing-prototype pilots.

100 pts.

the penalties of swapping to bwings instead:

Same amount of hitpoints, the Y wing basically swaps the stats on shields and hull. This is a bit more dangerous since you are taking more hits on hull you MIGHT see more crits due to less shield absorbs.

You also lose a bit of agility that the B-wing offers (bwing can make spd 1 sharp turns y wing can't) on it's dial AND you lose the ability to barrel roll.

The bonus:

you gain full 360 turret capability on your weapons and still have the same amount of firepower a bwing carries since you took that upgraded blaster turret over your piddly 2 shot one) These 2 things may make up for the fact that you're not as manuverable.

i'll give the ywing list a shot but i feel that the bwing one is better.

As for going for a mix. 2b and 1 y .. i don't feel that it's a good idea overall but it does offer 3 more dice at range 2 / 3 after initial joust pass while you set yourself up for next attack run.

Either formation will benefit greatly from the rebel aces pac. as being able to upgrade your A-wings with the refit makes them cheaper!

this allows you to upgrade one of your bwings to have a refit and a crewmember:

my pick:

Tactician. Fire this b-wing last. IF the target survives. he's stressed and is screwed on his manuver next turn probably. this will make it easier 2nd turn for the awings to engage and not get focused by all enemy ships .. granted you move first but you've restricted one of his fighte'rs moves somewhat.

Edited by Hatebringer

Figured I'd give a bit of update and say thanks for the feedback.

Went with Red Daggers in the end (figured the unpredictability would help) and it did well; had some difficulty against a Vader Doom Shuttle and 2 Bounty Hunters with gunner but the list gave a good accounting of itself before it went down. Worked better against a 6 TIE swarm with Mauler, Howl, Night Beast, Gundark, a Black and Academy, with two Swarm Tactics and draw their fire and SU on the Black. One Of the Bs managed to block the swarm for a couple of turns in a row, causing a huge TIE pile up, which was amusing as the rest of the squad fired on the motionless (and actionless) ties. Managed to take down 3 TIES this way though the blocking B went down too from point blank TIE fire. After that it was just cleaning up. Dice ran hot for me for a couple of turns which really helped and one of my X wings seemed to have the eye of the gods on it as it rolled double evades 3 or 4 times in a row (I blame the snazzy red and white custom paint job). Did well against some more experienced tourney players. Learned stuff and had fun too, which is the point of the whole exercise.

The Biggs walks dogs is effective and good,

2x- Dagger Squadron Pilot with adv sen (27pts)

Biggs (25)

Rookie (21)

Though at my store for Endaar guy who won and did not lose a match flew the following,

Y-W Gold Squadron Pilot with ion (23)

Y-W •"Dutch" Vander with ion (28pts)

HWK Rebel Operative with ion (21pts)

HWK •Roark Garnet with blaster (23pts)

I don't remember if the Rebel Op had ion or a blaster, but he did amazing.

Edited by Cubanboy

I've also run the BBBAA list. It's a lot of fun. It got me 4th in both of the Imdaar Alpha events I participated in. I unfortunately figured out how to best use it with my play style too late to place higher. I could have potentially won either event if I had figured it out sooner.