Hi All
Ok, so I am going to a game store tourney tomorrow and I am hoping to get a bit of the collective wisdom to apply to the lists I am considering. I am used to playing 150 point games rather than 100, which is why I was hoping for some feedback. I have been playing casual for a while but this is my first organised event. I don't know the meta at the store, so I don't know what I will be facing, though am expecting the usual archetypes (TIE Swarm, HSF etc, or variants of those). It isn't my FLGS (don't have one) so am trying to cover all eventualities.
I am more drawn towards an XXBB list over a XXXX, as it is a little more survivable in terms of hit points and gives a more varied range of responses. I am fairly experienced running those two types, though I could use A's or Y's. I have plenty of stuff to build from, but I am slightly limited in that my Rebel huge ships havent arrived yet so I haven't got any of the pilot cards or upgrades that come with those.
The lists I am considering are:
1.
-Luke Skywalker - X-Wing 28
R2-D2 4
Draw Their Fire 1
-Red Squadron Pilot - X-Wing 23
-Blue Squadron Pilot - B-Wing 22
-Blue Squadron Pilot - B-Wing 22
100 Points
I think this one might be a decent late game build due to the difficulty in trying to kill Luke. He can act as a mini Biggs in the early rounds until the formation needs to split up.
2.
-Garven Dreis - X-Wing 26
-Biggs Darklighter - X-Wing 25
R2-F2 3
-Blue Squadron Pilot - B-Wing 22
-Blue Squadron Pilot - B-Wing 22
98 Points
Not sure what to fill the last 2 points with, could always throw an FCS onto a Blue or an R2 onto Garven. But I think this might be the slightly more survivable build. Garven feeds Biggs focus during the early rounds to take advantage of the extra evade dice from R2F2 to keep the whole squad alive. Alternatively could upgrade R2F2 to R2D2 and try to keep Biggs alive that way.
3.
-Blue Squadron Pilot - B-Wing 22
HLC 7
-Blue Squadron Pilot - B-Wing 22
HLC 7
-Rookie Pilot - X-Wing 21
-Rookie Pilot - X-Wing 21
100 Points
I think this one might be the worst choice due to low pilot skill. The HLCs will be critical to success and if the first few rounds of shooting dont go my way I can see this list being picked apart pretty fast by higher PS builds.
4.
-Red Squadron Pilot -X-Wing 23
-Red Squadron Pilot - X-Wing 23
-Dagger Squadron Pilot - B-Wing 24
Advanced Sensors 3
-Dagger Squadron Pilot - B-Wing 24
Advanced Sensors 3
As reserve I can always go with the well known Red Daggers. Decent pilot skill and reasonably survivable, though very little support or synergy. I think the points spent on pilot skill might be a bit wasted if there are a lot of Academy TIEs around on the day.
I am leaning towards either of the first 2 builds, but any suggestions and ideas are welcome.
Thanks in advance.