I am not altogether happy about those. They are a bit like d100 BFG and don't always accurately reflect what is said about crafts in the BFG fluff. I would have expected the rules to add a bit more detail (as voidship combat in RT adds detail vis-a-vis BFG) too.
I am not sure how much to add though in order to not bog down the combat and that's where I would like to have some input. What would you like to see out of Attack Craft rules? Or are you satisfied with as-is?
The more detailed method I have in mind right now is sort-of a mini-game within voidship combat rules. Basically each round every side makes more than three rolls or so and there is some tactical options and some bidding system involved. Would that be too much?
Alex