Yeah...
not such a good move on FFG's part. I won't comment further i'm just that annoyed.
Your thoughts?
Cheers
My deck isn't so good now
Yeah...
not such a good move on FFG's part. I won't comment further i'm just that annoyed.
Your thoughts?
Cheers
My deck isn't so good now
All I have to say to this is " I,mma f**k up your card pool for fun"
but on a serious note it's needed cause of a whole lot of crazy stuff out there but **** it's gonna kinda screw up a whole lot of decks. Aw well time to run a lot of recursion stuff in the meta now but order got it's sniper back yay!!!!!!!!!!!!!!!!!!!!!!!!!!!
at least its not cursed broken
Good and Death getting love...Nothing wrong with that. Sure it has Order but it is not a broken card like curse broken or something...Very glad to see this card coming back as it was one of the DS cards that I was sad to see didn't have a 4 Point shuriken =D
Now just Bring back Roam the World and I will be very VERY Happy.
Death and Good getting a lot of love, but I have a feeling Good won't use it as much as the other symbols, seeing as it's just another amazing 4 check to consider running.
Yay, love that cursed blood.
I'm not sure what to think about this move. The cards not broken, but it seems like it helps control, and i though FFG was pro agro. I'm just not sure about this.
Give us trade youe passion for glory now there is a card we can all love.
c pyrotecnic a said:
Give us trade youe passion for glory now there is a card we can all love.
uhhhm... no.
Seems control is going to be running more 4's and agro more 3's. Also it seems agro deck's attacks are starting to cost less and controls costing more. For instance fire's highest attack in some decks around my area is 4 and the deck rolls 5 and 6 like woah where the control decks around here check 4s like almost every check and are crammed full of 2/4 and 3/4 foundations. Not sure if this is part of an larger pattern just something ive been noticing as of late.
bloodocean said:
Seems control is going to be running more 4's and agro more 3's. Also it seems agro deck's attacks are starting to cost less and controls costing more. For instance fire's highest attack in some decks around my area is 4 and the deck rolls 5 and 6 like woah where the control decks around here check 4s like almost every check and are crammed full of 2/4 and 3/4 foundations. Not sure if this is part of an larger pattern just something ive been noticing as of late.
Perhaps if you could've put this on my other thread? =/
So NOBODY thinks having cursed blood back is a bad thing? I'm scared, honestly.
Bloodrunstrue said:
bloodocean said:
Seems control is going to be running more 4's and agro more 3's. Also it seems agro deck's attacks are starting to cost less and controls costing more. For instance fire's highest attack in some decks around my area is 4 and the deck rolls 5 and 6 like woah where the control decks around here check 4s like almost every check and are crammed full of 2/4 and 3/4 foundations. Not sure if this is part of an larger pattern just something ive been noticing as of late.
Perhaps if you could've put this on my other thread? =/
So NOBODY thinks having cursed blood back is a bad thing? I'm scared, honestly.
Not at all. hell ask Hata (or Dutpotd who Hata turned to shortly after) about my reaction when he pointed out that it was going to be watermarked and that he was running it in his deck when I played him Sunday at the PotM.
I'm scared sure. But not OMG GOING TO BREAK THE GAME scared.
vermillian said:
I'm scared sure. But not OMG GOING TO BREAK THE GAME scared.
Wait and see.
I'd be much more happier if this card didn't have order on it. Damnit so much for more aggro. =/
Well I suppose FFG have to find SOME way of mucking it all up being FFG ¬_¬
Bloodrunstrue said:
vermillian said:
I'm scared sure. But not OMG GOING TO BREAK THE GAME scared.
Wait and see.
I'd be much more happier if this card didn't have order on it. Damnit so much for more aggro. =/
Well I suppose FFG have to find SOME way of mucking it all up being FFG ¬_¬
Somebody has swine flu =/
You seem extraordinarily bitter. You ought to list why...
I'll speak on both behalves:
Against:
The card creates building speed like none other. Akin to J Talbain, it's almost the ultimate foundation punisher. Not only do I have a Cursed Blood in my staging area, but should you play a foundation (I believe even as a block), I might just be able to add a foundation to my staging area. Might be a Blood Runs True, might be a Torn Hero, who knows? And if I don't check a foundation, prepare to have your foundation blown sky high. That Chester's Backing you had to roll a 4 for? Gone, at virtually no cost. Torn Hero, the one card that kills my Order control? Gone.
For:
Good now seriously has an array of stupidly good control (or rather, conter-control) pieces enough to function very well. Red Lotus, Journey, Torn Hero, Cursed Blood, the list is extensive. It gives Good a decent building speed and control game enough to not only keep up with its competitors, but to differentiate it from the symbols it is almost always seen with (Air, Earth, Life, Water, none of whom can use Cursed Blood).
Death can only get better, and it's starting to truly look better than Evil in ways. It also has Midnight Launcher and Knight Breaker, in case you guys didn't notice, but unlike Evil, it has Inhuman Perception and now Cursed Blood.
I'm actually not sure if Order will run this, seeing as how Order is a big bulky mess these days, what with Chinese, Program and Experienced all being considered, and the decks that still run Forethought having to commit 3 cards for one effect.
Anyways, although I didn't cry to see the card go because it truly is a one-sided bastard of a card: it's +1 for the player and no real advantage for the opponent, making it an otherwise unfair card, I actually like it being back BECAUSE of the fact that it has Death and Good, two symbols who really are in the shadow of the rest right about nao.
And just for some personal promotion
My TriSymbol *Gen* just got retarted
I'm thrilled this card will be coming back. My Astrid just got a lot faster, either I gain a foundation or I get another weapon in the discard and they lose some annoying foundation. I personally see Cursed Blood more of an aggro deck's tool than a control's... usually the faster you build, the faster you can start smashing face.
ShadowDragon said:
I'm thrilled this card will be coming back. My Astrid just got a lot faster, either I gain a foundation or I get another weapon in the discard and they lose some annoying foundation. I personally see Cursed Blood more of an aggro deck's tool than a control's... usually the faster you build, the faster you can start smashing face.
and in it's three rather non-aggro symbols, that's saying a lot!
MarcoPulleaux said:
And if I don't check a foundation, prepare to have your foundation blown sky high. That Chester's Backing you had to roll a 4 for? Gone, at virtually no cost.
Last I checked Destroying your foundation is a HEAVY cost. Would rather use Beautiful Nightmare if I am trying to get rid of foundation before they hit the staging for sure.
I always loved Cursed blood for its +1 foundation effect and hated it when I would discard non foundations...Sure at least I get to kill one of your but I would rather be gaining an extra foundation. Or maybe thats just me.
Agree, much pefer the aggro tool side than the control side, its more consistent as aggro any way (unless you run weeny poke)
It wasn't funny when Kiit started laughing uproariously at Haata playing Cursed Blood. It was actually more frightening... well, for me at least.
As many have pointed it out, at least it isn't the other 'cursed' card, that one is much more of a problem... And I never want to see it again.
The card itself is rather hit or miss with me. It is good in that it is agro (speed build) or it is good in that it is control (foundation negation before they get to staging area).
I think the reason I don't like it is that you never really know what you are going to get. It isn't reliable enough to use as control becuase it doesn't work all of the time, and it isn't reliable for agro either.
I think it's absolutely great in a one directioned deck, few foundations, or very few non-foundations, becuase you are then controlling your response... Even better in a deck that you can control the top card of your deck going into a build turn by your opponent. But unless you are committing a lot of your deck and resources to make curse blood work, all it is becomes a dice roll of two benificial effects and to varying degrees.
It's definately not a horrible addition to the meta, but it definately isn't game changing as the first poster has emphasized it might be.
A good card becuase it is usually a decent addition to a poorly built or casual deck, and what could be a great addition to a tailored or specifically built deck.
To that effect, I think it would be quite the wrong thing for us players to react to each and every new (or old) card coming into play as either boo to agro or yay to control, or vice versa. The game is traveling in a direction that is trying to balance the two extremes of play, I for one think the recent set releases and the cards coming back into rotation are in line with a more balanced game come the full block 3 card pool (i.e. at worlds and June/July releases), and I highly doubt there will be that many people that flat-out disagree with said assessment - give or take a few 'better' card/character alternatives.
- dut
dutpotd said:
I think the reason I don't like it is that you never really know what you are going to get. It isn't reliable enough to use as control becuase it doesn't work all of the time, and it isn't reliable for agro either.
I think it's absolutely great in a one directioned deck, few foundations, or very few non-foundations, becuase you are then controlling your response... Even better in a deck that you can control the top card of your deck going into a build turn by your opponent. But unless you are committing a lot of your deck and resources to make curse blood work, all it is becomes a dice roll of two benificial effects and to varying degrees.
Here's what you're missing...
You're trying to say that it isn't AS good because it's unreliable, in that you never really know what you're going to flip.
THAT's the reason why it's so good! Any smart player who responds with Cursed Blood knows, "My opponent played a foundation worthy of destroying, but if it isn't destroyed, that then means I just got a foundation myself!"
Sure, there are times when you want one result over the other, but again, chances are you wouldn't use Cursed Blood unless you were OK with both results.
It's certainly not the most game-changing foundation, but it's definitely better than A Beautiful Nightmare (which you'd brought up), and again, it can only help make Death and Good look better, and they really do need all the help they can get.
For sure, some random results can sometimes help you out with mind games as well as provide for a fun gaming experience.
I think I mentioned either way it is a beneficial effect.
Just not 'my' cup of tea. At least in a competitive deck, every card needs to be giving me the optimal response, not just two beneficial options that I can't control.
And definately not worthy about crying over. I mean, you can bait it just like BRT if you need to...
- dut
I think the complain is what I'd mentioned, about how the card is absolute benefit for the player at no drawback, unless you'd count destroying itself, I 'spose. Most cards have SOME sort of drawback, be it their difficulty, ability to be negated, weakenss to Olcadan's, etc. The only way to truly minimize Cursed Blood's importance is by not playing foundations, and that's saying absolutely nothing.
I think it's great it's coming back because it gives Good another tool to help combat your opponent's board, something it severely lacks. What's even better, it can help Good splash in other symbols that can create board control.
I guess the opposite can be said for its return to the already powerful Order, which is kind of a bummer, but as has already been proven, Order isn't winning all the big events.
Good right now has some very solid options for an aggro foudnation build, specifically Cursed Blood, Budhist Devotion, and Anti Social. The 3 alone can form a solid foundation base for an aggro deck. Unfortunatley they only have one, maybe 2 decent aggro characters (hildie and elena, with Elena being a poor mans hilde for the most part) and a lack of soild attacks. If they can overcome that they will be in a very good place as a solo playable symbol.
It is a VERY good base for multisymbol spike builds too...