and the Crits keep coming.

By Jo Jo, in X-Wing

I've been thinking of ways to use Brath and his expensive entry fee. His ability can be devastating, but might take a little work to trigger, with this squad I am hoping to maximize crits on the opponent. No one likes crits as one key crit can change the entire battle and this squad can dish them out quickly. Behold the squad Critical Thinking :

OGP w/ Vader 24

BH w/ Merc. Co-pilot or Saboteur . 35 (I'll have to find out which one is more effective)

Brath w/ Predator 40

Comes in at 99 points. Not really anything to spend that last point on, but taking initiative won't be horrible. The Doom shuttle does what Doom shuttles do. Brath can use Predator as a TL lite, and can hopefully land some good hits to flip into crits. If the target still has shields, no biggie, just spend the focus if need be. You could use PTL to TL and Focus, but you limit your maneuverability a bunch. Now with the Bounty Hunter, I'm not sure what crew-member will be a better option. With the MC you have to stay at Range 3 to get the most out of him, which can be tricky. With the saboteur, you got to be in close, use an action, the target has to be damaged, and its still a 50/50 chance of causing a crit. So it might take a few games to figure out which crew member is the better choice.

I think this build can cause havoc on any YT-1300 that isn't piloted by Chewie, but even the Wookiee can't sleep on Brath. It will also be good against Imp builds with Firesprays and Shuttles. This group could be nasty in epic play as well with some tweaking. The Huge ships hate crits.

Now I just got to wait to get my hands on a Defender to try it out. What do you guys think?

I have been wanting to play "Chewie Killer" Brath since he was first leaked… And as far as I'm concerned, those Huge ships are just begging to get Brath'd too.

Huge ships probably...

I feel like the list might be cool at 100 points, but it might be scary going up against a lot of ships.

To maximize Brath you would want ships equal to or greater in PS to take off shields so that his volley would be landing hits to the hull and flip them with his ability.

It is expensive but you could give him a HLC to up his damage dice to get more crits in.

Brath, Predator, HLC 47 points

Bobba with HLC, Outmaneuver, engine upgrade 53 points

I'm not a fan of the expensive Empire ships as list building is looking more like a 3 ship rebel build with this wave 4.

To maximize Brath you would want ships equal to or greater in PS to take off shields so that his volley would be landing hits to the hull and flip them with his ability.

It is expensive but you could give him a HLC to up his damage dice to get more crits in.

Brath, Predator, HLC 47 points

Bobba with HLC, Outmaneuver, engine upgrade 53 points

I'm not a fan of the expensive Empire ships as list building is looking more like a 3 ship rebel build with this wave 4.

I agree you need a higher PS ship. Actually, Brath+PtL would pair nicely with Vessery+Decoy, so they could swap, Vessery could eliminate shields with a missile or HLC, and then Brath could wreck face. Its pretty expensive, however, so maybe a Black squad with Decoy to swap with him.

Expensive Empire ships do tend to get punished currently, but we will see where the game is going. I really think the minimum competitive Rebel meta will be 4 ships, now. After Wave 4 and Rebel Aces, it will move up from 3-4 ships to 4-6 Rebels, so we may need a large number of Imperials to counter. Maybe TIE swarms, maybe one Ace and a swarmlet or a wing of hyper-mobiles like Interceptors or Phantoms.

I've been thinking of ways to use Brath and his expensive entry fee. His ability can be devastating, but might take a little work to trigger, with this squad I am hoping to maximize crits on the opponent. No one likes crits as one key crit can change the entire battle and this squad can dish them out quickly. Behold the squad Critical Thinking :

OGP w/ Vader 24

BH w/ Merc. Co-pilot or Saboteur . 35 (I'll have to find out which one is more effective)

Brath w/ Predator 40

Comes in at 99 points. Not really anything to spend that last point on, but taking initiative won't be horrible.

Adrenaline Rush on Brath! The first time you need to use a red turn you can treat it like white, that's pretty huge for a named pilot. Considering the red turns are the main weakness of the Defender, I don't see how you can really go wrong with Adrenaline Rush on a named Defender unless you had something else in mind for the EPT.

I got predator on Brath to get a re-roll so he can potentially save a focus. My only question is what crit causing crew member is better. I've never used saboteur and don't know how effective it will be. Nevet seen it used either. Merc co pilot is ok. But it might be had to stay at range 3.

This build is 3 ships but 26 hitpoints.

Edited by Jo Jo

Rexler will almost force you into a three ship build unless you something like three academies and squeeze howlrunner in there.

But while we know Advanceds are overcosted, maybe we can get away with using Maarek here. The Advanced is expensive but hardy.

Rexler

Opportunist

Maarek Stele

Wingman

Carnor Jax

Push The Limit

Maarek's ability doesn't really cause crits thought. I want every ship to cause crits and cause chaos.

I agree you need a higher PS ship. Actually, Brath+PtL would pair nicely with Vessery+Decoy, so they could swap, Vessery could eliminate shields with a missile or HLC, and then Brath could wreck face. Its pretty expensive, however, so maybe a Black squad with Decoy to swap with him.

Expensive Empire ships do tend to get punished currently, but we will see where the game is going. I really think the minimum competitive Rebel meta will be 4 ships, now. After Wave 4 and Rebel Aces, it will move up from 3-4 ships to 4-6 Rebels, so we may need a large number of Imperials to counter. Maybe TIE swarms, maybe one Ace and a swarmlet or a wing of hyper-mobiles like Interceptors or Phantoms.

I was pondering the Decoy interaction after I posted.

I worked it over and believe that Swarm Tactics nets the same use, but the drawback is a tighter formation.

With a Swarm Tactics build every ship is the same PS and order can be chosen

A)

Brath with S.T. 39

B.S.P. with S.T. x 3 48

Obsidian Squad 13 or Ac.P (+1)

------------------------------

B)

Brath S.T. ,HLC 46

B.S.P with S.T. x 2 32

Gamma Bomber with x 2 Flechette for 22

------------------------------

C)

Brath S.T. 39

B.S.P. with S.T. x2 32

R.G.P with R.G., Tar.C., S.Up. 28

------------------------------

D)

Brath S.T. 39

B.S.P. with S.T. 16

B.S.P with D.T.F. 15

Soontir with P.T.L 30

-----------------------------

E)

Brath 37

Scimitar with Flechette and Proxi x 3 63

-----------------------------

F)

Brath with Predator 40

Gamma with Flechette x 3 60

Comments on these lists?

I agree you need a higher PS ship. Actually, Brath+PtL would pair nicely with Vessery+Decoy, so they could swap, Vessery could eliminate shields with a missile or HLC, and then Brath could wreck face. Its pretty expensive, however, so maybe a Black squad with Decoy to swap with him.

Expensive Empire ships do tend to get punished currently, but we will see where the game is going. I really think the minimum competitive Rebel meta will be 4 ships, now. After Wave 4 and Rebel Aces, it will move up from 3-4 ships to 4-6 Rebels, so we may need a large number of Imperials to counter. Maybe TIE swarms, maybe one Ace and a swarmlet or a wing of hyper-mobiles like Interceptors or Phantoms.

I was pondering the Decoy interaction after I posted.

I worked it over and believe that Swarm Tactics nets the same use, but the drawback is a tighter formation.

With a Swarm Tactics build every ship is the same PS and order can be chosen

A)

Brath with S.T. 39

B.S.P. with S.T. x 3 48

Obsidian Squad 13 or Ac.P (+1)

------------------------------

B)

Brath S.T. ,HLC 46

B.S.P with S.T. x 2 32

Gamma Bomber with x 2 Flechette for 22

------------------------------

C)

Brath S.T. 39

B.S.P. with S.T. x2 32

R.G.P with R.G., Tar.C., S.Up. 28

------------------------------

D)

Brath S.T. 39

B.S.P. with S.T. 16

B.S.P with D.T.F. 15

Soontir with P.T.L 30

-----------------------------

E)

Brath 37

Scimitar with Flechette and Proxi x 3 63

-----------------------------

F)

Brath with Predator 40

Gamma with Flechette x 3 60

Comments on these lists?

A) Could be a good squad for clearing shields off the target so Brath can hit into hull and cause some crits. I just fear that you are not going to get a lot of hits without some sort of dice modification for Brath. You don't want to have to spend the focus on the attack, but after.

B) Brath is into half the price of your squad territory. With only 6 hitpoints and costing 46 points, he's too rich for my blood.

C) Kind of a squishy list. I love RGP, but I need them to have PTL. Kind of a waste to run it in formation. I would go PTL and HU on the RGP. Once Brath goes down, you don't have a lot of ships that can take a lot of damage.

D) Soontir and Brath could be a deadly duo. I don't even think you need the BSP to be ST'd up to Brath's PS. I would drop the ST, grab predator on Brath and maybe VI on the BSP's or use a named Tie Fighter. I like Dark Curse and BackStabber.

E) Never used Mines or seen them used. I can't comment on their effectiveness. But its a lot of Hitpoints, which I like. Maybe replace a mine or two with a Siesmic charge.

F) I like it!