Silhouette 2 Creatures

By Midnight_X2, in Star Wars: Edge of the Empire RPG

Hello Folks,

I'm setting up an episode that takes the heroes to a rainforest where they will encounter, amongst other things, a large dinosaur-like creature. As I am envisioning something on par with a Tyrannosaurus Rex I am building it at silhouette 2.

My question is: How does this affect combat? I went through the CRB but didn't find anything as it relates to silhouette 1 characters battling a silhouette X creature. I know how character scale weapons interact with starships (multiply soak by 10) but this isn't that scenario.

I appreciate any information or a page number if I missed it in the CRB. Thanks for the assist!

p. 212 EoE CRB, silhouette rules for personal combat.

Things like dewbacks, wampas, tauntauns and speeder bikes are silhouette 2. Rancors are 3. It would not be at all unreasonable to put something as massive and powerful as a T-Rex in the 3 camp as well. I'd be so inclined, myself. Though silhouette is a bit of a vague thing, so it could just be at the high end of 2 if that's all you want. I'm just saying you'd not be wrong making it a 3...

The neat thing about going with 3, is that most PCs (being silhouette 1 generally) will get a mechanical benefit from the size discrepancy, since you need a difference of 2 or more before it matters. Just food for thought.

The neat thing about going with 3, is that most PCs (being silhouette 1 generally) will get a mechanical benefit from the size discrepancy, since you need a difference of 2 or more before it matters. Just food for thought.

And that's why velociraptors (at least the bigger ones like we see in Jurassic Park) are much more dangerous than the T-rex.

The more you know...

I also like the mechanics backing up the idea* that t-rexes generally went after things like an ankylosaurus or triceratops (both solidly silhouette 2), since that's only a 1 size difference. While smaller stuff was too hard to catch and not worth going after.

(*cinematically speaking, at least)

p. 212 EoE CRB, silhouette rules for personal combat.

Thanks for the quick response!

I will stat is as a silhouette 3 as ccarlson101 suggested.

The only thing I'm not liking here, as a long term WEG d6 GM, is that there is a mechanic that changes the chances to hit bigger targets but no mechanic that downgrades the damage scale that bigger target takes. On the other hand, since this system uses wound threshold I guess I can just give it a sufficiently high number of WT points to make up for that.

p. 212 EoE CRB, silhouette rules for personal combat.

The only thing I'm not liking here, as a long term WEG d6 GM, is that there is a mechanic that changes the chances to hit bigger targets but no mechanic that downgrades the damage scale that bigger target takes. On the other hand, since this system uses wound threshold I guess I can just give it a sufficiently high number of WT points to make up for that.

That's exactly what you do. And don't forget to raise Soak to a decent number for the same effect. You should check out the Captive Rancor on page 415 of the CRB for an idea of how tough big stuff can be.

Edited by ccarlson101

p. 212 EoE CRB, silhouette rules for personal combat.

Thanks for the quick response!

I will stat is as a silhouette 3 as ccarlson101 suggested.

The only thing I'm not liking here, as a long term WEG d6 GM, is that there is a mechanic that changes the chances to hit bigger targets but no mechanic that downgrades the damage scale that bigger target takes. On the other hand, since this system uses wound threshold I guess I can just give it a sufficiently high number of WT points to make up for that.

Give it a rank of ship armor and that pretty much means it takes serious firepower to hurt it.