Sensor Range is really odd.

By HappyDaze, in Star Wars: Edge of the Empire RPG

Sensor Range is a mechanic. It interacts with the game mechanically. It does not do so as well as it should. Why would addressing this issue be objectionable?

There are ships with sensor range close and weapons that can fire at short. How do you that?

By having detected them with a tight beam, short sensor sweep, which per the rules you can do. They're close on passive, short on direct. That, or the targeting information was fed to you by some other source, narratively or mechanically.

You are right. Without commenting how good or bad they do, the fact is that the raw cover this situation. The only problem comes then with the advanced targeting array attachment, but this is minor I guess.

I spent a week trying to aggregate comprehensive sensor rules, but there is basically nothing about it.

A lot of what I came up ended up being house rules. =(

Astrogation was easy enough over a week to come up with comprehensive rules since there was enough written and enough examples that it all worked.

The rules for Sensor Range seem pretty straightforward, but they create some really odd situations.

It's quite possible for weapons like turbolasers to take out fighters without the fighters even being able to detect what's firing at them. Further, they couldn't even communicate with the vessel firing on them - but it can communicate with them.

If the PCs have a ship with Sensor Range Medium, they should always detect incoming fighters before the fighters can see them. At this point, they should almost always be able to evade the fighters if they wish since movement (Fly/Drive) is relative to another unit. If they can't detect you, then moving toward you in space is pretty **** unlikely unless you can't maneuver or you let it happen.

I really hope that sensor feeds can be shared (like a Star Destroyer keeping its TIEs aware of a target outside of the fighters' own Sensor Range) but this depends on Comms functioning so long as either unit has the range (otherwise the TIEs could only receive or only transmit - still not sure which one the Comms range covers).

to get this back to the OP, it's just asking that FFG clarify by stating specifically the fact that sensor feeds can be shared between allied ships via comm relays. i don't think it's unwarranted to assume that they would be and don't feel that it's going as far as "house rules" to believe so. info can be transmitted and received through comms. info can be shared between sources that are allied (read: actively sharing and coordinating maneuvers/attacks). i don't think it requires an errata or FAQ update to make it so as you can figure out how that mechanically works yourself. again, this would only cause you to have to do some range math and tracking while playing in a very small percentage of games and don't see the big deal to nitpick that the "mechanics" are not clearly stated enough.

i don't think it requires an errata or FAQ update to make it so as you can figure out how that mechanically works yourself. again, this would only cause you to have to do some range math and tracking while playing in a very small percentage of games and don't see the big deal to nitpick that the "mechanics" are not clearly stated enough.

Look at the Chedak Mark 6 Combat Scanner. It explicitly says that this information can be shared with anyone else within communications range that also has a similar device.

I see no reason why ship-based communications & sensor systems should be any less capable than the 1 Encumbrance man-portable units costing only 2k credits.

i don't think it requires an errata or FAQ update to make it so as you can figure out how that mechanically works yourself. again, this would only cause you to have to do some range math and tracking while playing in a very small percentage of games and don't see the big deal to nitpick that the "mechanics" are not clearly stated enough.

Look at the Chedak Mark 6 Combat Scanner. It explicitly says that this information can be shared with anyone else within communications range that also has a similar device.

I see no reason why ship-based communications & sensor systems should be any less capable than the 1 Encumbrance man-portable units costing only 2k credits.

Yes, and common sense is also available, and it is lighter and cheaper still...... ;)

i don't think it requires an errata or FAQ update to make it so as you can figure out how that mechanically works yourself. again, this would only cause you to have to do some range math and tracking while playing in a very small percentage of games and don't see the big deal to nitpick that the "mechanics" are not clearly stated enough.

Look at the Chedak Mark 6 Combat Scanner. It explicitly says that this information can be shared with anyone else within communications range that also has a similar device.

I see no reason why ship-based communications & sensor systems should be any less capable than the 1 Encumbrance man-portable units costing only 2k credits.

Yes, and common sense is also available, and it is lighter and cheaper still...... ;)

I don't know man. Around here Common sense is rarity 10