So Red Vette is "Galaxy Chance"?
CR90 Imperial version or proxy miniature
So Red Vette is "Galaxy Chance"?
That's an idea. But if you are asking me where the photo came from, it's someone's miniature repaint. And I only use that one because it was the one I liked most out of all the the images I examinded. I expect when I print it out that it will remain vivid but won't look as much like a miniature.
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I would guess one of the things that is holding up the Scum Epic ship, whatever ship(s) they may choose, is that they have to figure out ( playtesters would know ) if they can allow the illicit slot on them. When I consider that they will probably never mix standard weapons and epic weapons, and the fact that plenty of illicit upgrades cause damage, I believe that we won't be seeing any illicit slots on official scum epic ships. That being said, if we are going to add illicit slots to the GR-75 I don't see why not the CR-90 or any other crossover ship, regardless of crew relevance. Scum Epics for the moment are unofficial/casual game ships and we both have made up custom crew cards to balance the lack of crew anyway, so I would rather be consistant with illicit slots.
As with these two also, yes I added two points per illicit slot.
Once the punishing one comes out it should be easy to make a base for a Scum YT-1300. All you would have to do is change the names and the values.
Edited by MarinealverOnce the punishing one comes out it should be easy to make a base for a Scum YT-1300. All you would have to do is change the names and the values.
It took me a few reads to realize you didn't mean whiteout or stickers, you mean scanning the base cover and printing out an edited copy... I think you're forgetting the IG-2000 base.
Once the punishing one comes out it should be easy to make a base for a Scum YT-1300. All you would have to do is change the names and the values.
It took me a few reads to realize you didn't mean whiteout or stickers, you mean scanning the base cover and printing out an edited copy... I think you're forgetting the IG-2000 base.
Yeah but the IG-88s dont have the primary weapon turret circle printed on their base.
Once the punishing one comes out it should be easy to make a base for a Scum YT-1300. All you would have to do is change the names and the values.
It took me a few reads to realize you didn't mean whiteout or stickers, you mean scanning the base cover and printing out an edited copy... I think you're forgetting the IG-2000 base.
Yeah but the IG-88s dont have the primary weapon turret circle printed on their base.
I know you use MSpaint, and that symbol is ridiculously easy to make.
Are you actually going to use a Scum YT-1300 or are you just keeping me busy?
Edited by gabe69velasquez
Once the punishing one comes out it should be easy to make a base for a Scum YT-1300. All you would have to do is change the names and the values.
It took me a few reads to realize you didn't mean whiteout or stickers, you mean scanning the base cover and printing out an edited copy... I think you're forgetting the IG-2000 base.
Yeah but the IG-88s dont have the primary weapon turret circle printed on their base.
I know you use MSpaint, and that symbol is ridiculously easy to make.
Are you actually going to use a Scum YT-1300 or are you just keeping me busy?
Right now there is no plans for a YT-1300 kit. Got class starting this Monday as well as trying to learn a different image editing softwear. If I were to make a scum YT-1300 I would likely take the stats of the Outer Rim smuggler and place them on the tile of the Jumpmaster since it already has the arcs and color and everything else set up. I know it would be the path of least resistance but I don't claim to be a graphic artist that is anything beyond an amateur.
A partial edit of your scan, as I have to head to bed.
Cool now on to pilots.
I'm thinking of Lando Carlisian pilot skill 7 cost 44 points, Ace Azzameen pilot skill 6 cost 31 points, Aeron Azzameen pilot skil 4 cost 29 points. Oh and don't forget to add an illicit slot.
- Lando Carlisian
Pilot Skill 7 Firepower 3 Agility 1 Hull 8 Shields 5
At the start of the combat phase you may exchange pilot skill with another enemy ship at range 1-3 (or 1-2 if that is too OP)
cost 44 squadron points
So the thought behind this pilot is well Lando was the original owner of the Millennium Falcon so of course he gets falcon stats, but he will be the only S&V YT-1300 pilot to get falcon stats. As for his ability it works good for a no good swindling scoundrel because he makes deals and flips it on everyone when he believes he is about to be double crossed (this deal is getting worse every time). So as the only person to pull one on both Vader and Hans it makes sense that he has an ability that can do just that in shooting before Vader and Hans. Good against High PS lists along with the scum tactic of nerfing enemies it works. Against a low PS swarm out of luck. Don't forget the missiles and EPT along with the illicit.
- Ace Azzameen
Pilot Skill 6 Firepower 2 Agility 1 Hull 6 Shields 4
When performing a speed 3 K-turn you may use the 3 bank template instead?
cost 31 squadron points
Okay I really don't know about the ability this is a shot from the hip. So if you got a better idea then go for it. The pilot skill and point cost is consistent with ORS stats and pilot skill rise being 4 points for up to skill 6 and 2 points up to skill 4. Definitely deserves the EPT in adition to the illicit slot but I am not certain about the missile slot as the ORS doesn't have one.
- Aeron Azzameen
Pilot Skill 6 Firepower 2 Agility 1 Hull 6 Shields 4
Instead of an attack you may chose an enemy ship at range 1(-2?) that has stress tokens. That ship suffers damage equal to the number of stress tokens on that ship.
cost 29 squadron points
This seems like a perfect ability for Aeron as a slicer. Also fits with the theme that low PS ships such as Erdin Vrill has an advantage against stressed ships. Put two TPV with flechete cannons or a Hired Gun with flechete torpedoes and watch her go to work. No EPT slot or missile slot for this pilot though the illicit slot should be plenty.
Twin Suns Transport Captain
Pilot Skill 2 Firepower 2 Agility 1 Hull 6 Shields 4
<flavor text maybe somethign about the Twins Suns Transport and the Azzameen faimly>
cost 27 squadron points
So the ORS with +1 pilot skill and an illicit slot. Priced at the same as a 27 points. Don't think this will be used any more than the ORS but it makes the best S&V generic filler.
Maybe I should make another thread for this. Well if you want to start one go ahead.
Edited by Marinealver...
Maybe I should make another thread for this. Well if you want to start one go ahead.
This one already exists:
https://community.fantasyflightgames.com/topic/138350-scum-yt-1300s/
Because of these first seven spoiled cards I decided I could update the DP20 scum card to take advantage of the ordnance tube modification. And yes the three Gozanti only cards have been altered. That page is 8.5x11 inch to scale if you want to print them out.
As promised Niles Ferrier and his DP20 "The Gunship."
Edited by gabe69velasquez
I wonder if Hugh Jackman would make a good Agent Callus.
I wonder if Hugh Jackman would make a good Agent Callus.
I think he would be nearly perfect.
Edited by gabe69velasquez
Why would the Imperials need a CR-90 when they have the Raider?
Why would the Imperials need a CR-90 when they have the Raider?
Topic was started LONG before the Raider was a thing.