Repairing a Crippled CR-90 Section

By mlbrogueone, in X-Wing Rules Questions

If one section of the CR-90 is crippled, can it be repaired with the repair droid to bring it back online?

We encountered this condition last night and spent 5 minutes looking for the answer in the CR-90 instructions and online and couldn't find a ruling so we assumed you could repair the section.

You can remove damage cards from it with the WED droid, but it wil not un-cripple the section. you'll notice the crippled side has no hull value, so even if you remove damage cards, the number of damage cards is not less than the hull value.

Removing face up damage cards with the WED might be worth it, but no sense removing face down damage cards.

Edited by Cptnhalfbeard

The droid can remove damage cards. There is nothing in the rules which allows you to flip over the card of a crippled section. So the section remains crippled regardless of damage cards.

In addition to that, the crippled section has a hull value of "-". In order to uncripple the section, the number of damage cards needs to be lower than "-". That seems impossible to me.

Edited by dvor

Additional question/thought. If the repair droid is on the aft, is it restricted to only removing damage cards from the aft or can it remove them from anywhere on the ship? If it is restricted only to the section it is assigned then the crippled section fix is moot, right?

Additional question/thought. If the repair droid is on the aft, is it restricted to only removing damage cards from the aft or can it remove them from anywhere on the ship?

Unless the card says it can only be used on the section it's on, then it can be used on either section of the ship.

Reinforce for example says to pick a section, but other then that most crew/team/abilities can be used on either section.

Ok. The rule for crippling a section is that if a section has damage cards equalling or in excess of its hull value it is crippled. If you use the repair droid to remove that condition the section would no longer meet it and would then be flipped back over right? Regardless of a specific rule to flip the card over. Just thinking that it might be too open to interpretation still.

The point being that you have repaired actual damage.

Ok. The rule for crippling a section is that if a section has damage cards equalling or in excess of its hull value it is crippled. If you use the repair droid to remove that condition the section would no longer meet it and would then be flipped back over right? Regardless of a specific rule to flip the card over. Just thinking that it might be too open to interpretation still.

Nope - read our explanations again, we covered this already. The crippled side has no hull value. Therefore, even if you removed cards from it, the number of damage cards is not less than the hull value.

Edited by Cptnhalfbeard

Fair enough.

Fair enough

It usually annoys me when people try to twist the rules to get what they want, but in this instance I think you have a case because only when the ship is destroyed, both sections crippled, do you discard the all of the damage cards. Why wait until the ship is destroyed to say discard the damage cards. Well I guess the simple answer is that the face up damage cards still effect the ship, and you would want to turn them face down or repair them, but then that leaves the possibility that you have repaired the entire crippled section of the ship and yet it's still be considered crippled. That would make for a pretty busy WED-15 droid, but the ship still gets it's two actions so I'd go for it. What they are saying is even if the section as no more damage cards it's still has no hull, which begs the question what have you been repairing all that time? I'd say if you can repair it all the "damage" in a game, then flip it back to full health side instead of pretending it has no hull when it has no damage. Until they FAQ the "no damage but no hull" contradiction I'd say that's fair enough.

Fair enough

It usually annoys me when people try to twist the rules to get what they want, but in this instance I think you have a case because only when the ship is destroyed, both sections crippled, do you discard the all of the damage cards. Why wait until the ship is destroyed to say discard the damage cards. Well I guess the simple answer is that the face up damage cards still effect the ship, and you would want to turn them face down or repair them, but then that leaves the possibility that you have repaired the entire crippled section of the ship and yet it's still be considered crippled. That would make for a pretty busy WED-15 droid, but the ship still gets it's two actions so I'd go for it. What they are saying is even if the section as no more damage cards it's still has no hull, which begs the question what have you been repairing all that time? I'd say if you can repair it all the "damage" in a game, then flip it back to full health side instead of pretending it has no hull when it has no damage. Until they FAQ the "no damage but no hull" contradiction I'd say that's fair enough.

Dude.... seriously.... this one has been brought up enough times that this shouldn't be questioned anymore. There is no way to un-cripple a section of the CR90. Period. If there was, they wouldn't leave it up to some assumption, they would have written in the rules. There is nothing in this game that is a rule based on assumption,if it is not explicitly written in the rules, it is not possible.

There is nothing in this game that is a rule based on assumption,if it is not explicitly written in the rules, it is not possible.

FFG clearly chose to list the hull on the crippled section as - for a reason. If they intended for it to be repaired they would done two things.

Listed the hull value as 1 so you could have fewer damage cards then hull. They would of also listed rules for what to do when you repair a section.

Just the lack of rules for flipping a crippled section over is proof enough that you can't do it, but adding the hull value, this really doesn't even require a FAQ.

I still wouldn't mind an FAQ clarification, I think other less vague issues received a clarification.

That said I'm inclined to agree with the "-" hull point argument. It wouldn't have changed the outcome of Basementcuts and my game, but its good to find these issues and iron them out in a casual environment before there is the opportunity for controversy and hurt feelings in a more hard core environment.

Walks into room

Stops

Turn around

Walks out

There is nothing in this game that is a rule based on assumption,if it is not explicitly written in the rules, it is not possible.

Just the lack of rules for flipping a crippled section over is proof enough that you can't do it, but adding the hull value, this really doesn't even require a FAQ.

... or it's proof that they goofed up again... Until they FAQ the "no damage but no hull" contradiction ...