Chewbacca
=99
This one is just a joke, kind of. I noticed he'd fit but can't tell if it would actually be any good.
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So, any ideas? Is this combo actually terrible and I'm wasting my time?
Chewbacca
=99
This one is just a joke, kind of. I noticed he'd fit but can't tell if it would actually be any good.
-----
So, any ideas? Is this combo actually terrible and I'm wasting my time?
Sounds good - the ability to hand out two free actions is nice. The counterargument is that since cluster missiles top out at range 2, you won't be able to launch at range 3 at full effect. This doesn't ruin the alpha strike idea but does make it harder to achieve; you'll want to accelerate from out of range into range 2, which is harder with a Z-95 than an A-wing or TIE Advanced.
As Magnus mentioned, I'd avoid Clusters based on their shorter range. Homing or Concussion missiles will do a better alpha. I've been debating sending Cracken in without a missile and with Squad Leader, as that will let two other ships focus and target lock on the first round. Cracken also tends to go close to last, meaning both Tala move forward, the enemy move forward, and theres a better chance they got in to range for target locks. One Tala gets a lock with Squad Leader, and the other when Cracken, hopefully, fires.
Instead of Homing Missiles or even Concussion missiles I'd go "Alpha Assault" using the splash missiles. You'll move up and Focus and then let Cracken pass out the TL's to fire them. With the Focus they should hit and then splash other nearby targets.
While Cluster Missiles can allow Cracken to give actions to multiple ships the range limitation on Clusters makes it a poor choice when you want to alpha at R3. Giving him Squad Leader lets someone else TL late and when he shoots with his primary he lets someone else TL as well. The only real issue becomes "does someone take out the missile carriers before they get to shoot?" Here you may want Biggs thrown into the mix.
I don't get the obsession with cluster missiles on Cracken. I'd much rather just put SL on him. Now you can pass an action at PS8 (which is typically good enough) and then another in the combat phase, even at R3, and then he can CONTINUE to give 2 actions a turn instead of just one.
When we're talking about an Alpha-Strike, it's hard to beat Assault Missiles.
The best a set of Cluster Missiles can do is 6 uncanceled damage.
The best a set of Assault Missiles can do is 11 uncanceled damage.
It forces your opponent to fly unlike how they would wish, or face the wrath of the hailstorm.