What kind of pilot abilities would you like to see

By Dagonet, in X-Wing

Might be a tad OP, but

"At the beginning of each turn you must choose a ship from within your firing arc. You then must chose to receive either that ships P.S. OR its pilot ability "

I think this would be really cool, and add an interesting dynamic to the game.

If you put this on an imperial, keep Carnor at range 2 and in arc to double the fun?

Never mind a Wedge, Han, Airen, etc. :P.

After performing an action a friendly ship within range X-X may perform a free Boost action. Maybe an Outrider title card. ;)

Gain a free evade after you perform a red maneuver (not just gain stress).

This makes SO MUCH SENSE... doing crazy moves should make you harder to hit, right?

I second the when you perform an Evade action you may assign a Evade/Focus token to another ship at range 1-2 (or the second ship performs an evade action) for Imperials

Rebels-all ships in range one can reroll 1 defense die per round

This ship is not "hit" by attacks even if they take damage

Receive a stress token to duplicate your previous maneuver, may not duplicate red maneuvers or maneuver faster than 3 (3s or less are legal, duplicating a green does not shed stress you cannot use this ability if you already have a stress)

Rakky Wistol, Awing: you may ignore obstacles during your movement and activation phases.

Rakky the Grey, interceptor/fanblade pilot: when you choose Barrel roll or boost you may instead place a 1 straight or 1 bank maneuver template touching an obstacle in range 1. That obstacle performs the manuever. If this would cause the obstacle to overlap another ship, that ship rolls 1 red dice and suffers the result.

Jen'tir Kai, Bounty Hunter- firespray: you may ignore obstacles. If you are overlapping an asteroid you may roll one additional green dice.

Boba the Fett: Firespray: at the begining of the game choose 1 enemy ship. Gain a target lock on that ship. Whenever you attack or defend vs. a ship with your matching red TL token, you may reroll 1 dice.

Taffer Jackson, z-95: you may deploy touching any asteroid. You are not considered overlapping during your first turn.

Abyss, Phantom: At the beggining of combat you must transfer a token of your choice from a ship at range 1-2 if you are able. You may discard that token immediately.

I don't know about pilot abilities, but I'd like to see the C0R-G1 introduced as crew member.

ein03.jpg

Bebop title optional.

I second EIN, crew!

"you must chase this ship" seems like an appropriate ability.

Action: Attack twice with primary weapon, receive 1 stress and you may not fire next turn.

When this ship is dealt damage enough to destroy it, you may move it forward at up to speed 3. All ships at range 1 then must roll one attack die, and resolve any hits as though their agility was "0"

Ooryl Qrygg (PS6) - X-Wing - If you perform a primary attack on a ship that has already been attacked this round, you may increase or decrease your weapon range by 1, to a limit of 1-3

(aids FFG's shift, plus helps me eat swarms. Also, Ooryl.)

Nawara Ven (PS6) - X-Wing - When your maneuver cannot be completed as a result of crashing with an enemy ship, you may still perform a focus action

(It's different?)

Kirtan Loor (PS8) - Lambda - At the start of the activation phase, you can choose an enemy ship in range 1-2. Look at the chosen ships maneuver dial, and alter it's speed by +/-1. Then, assign one stress token to this ship.

I have no idea.

Edited by Rhinoviru3

"This ship is considered stressed if there are no enemies within its firing arc"

"Action: Stress an enemy ship within your firing arc to remove a stress token from this ship."

A "reverse biggs" pilot ability on a Tie Interceptor: "When attacking, an enemy must target another ship than this one if able to."

"If an attacking ship in arc and in range 1 to 3 declares an attack using a missile or torpedo card, you may immediately make a primary weapon attack. If you roll any hits or crits the attacker must make a primary weapon attack instead."

In essence shooting down the attacker's ordinance a la TIE Fighter, but they still can attack and don't lose the missile or torpedo so it isn't too powerful.

No... lets not make ordnance any worse than it already is.

Ooryl Qrygg (PS6) - X-Wing - If you perform a primary attack on a ship that has already been attacked this round, you may increase or decrease your weapon range by 1, to a limit of 1-3

(aids FFG's shift, plus helps me eat swarms. Also, Ooryl.)

Are you sure you mean primary instead of secondary? An X-Wing already attacks at those ranges.

Nawara Ven (PS6) - X-Wing - When your maneuver cannot be completed as a result of crashing with an enemy ship, you may still perform a focus action

If your maneuver causes you to overlap an enemy ship, you may assign a focus token to your ship (to prevent PTl triggering).

Kirtan Loor (PS8) - Lambda - At the start of the activation phase, you can choose an enemy ship in range 1-2. Look at the chosen ships maneuver dial, and alter it's speed by +/-1. Then, assign one stress token to this ship.

A Navigator effect for enemy ships, nice, assigning stress would be extra hurtful, you can now steer ships into asteroids or off the board. Needs a little work with interactions concerning stressed ships and red maneuvers but overall two stars, would run.

Got this idea from Episode 3. (I know, I know...) Scene at the beginning where they're in their fighters. Obi-wan gets in trouble and Anakin saves him.

When you receive a stress token, choose a friendly ship at Range 1-2. That ship may perform one free action.

This ship is not "hit" by attacks even if they take damage

I see one problem with this, isn't ion worded so that it only activates on a hit? So then ion weaponry would do normal damage to that ship? Don''t have any exact wording examples nearby to confirm.

I like the synergy abilities, like Garven, Dutch and Howlrunner. The more thinking it makes you do to get the most of it the better.

After performing an attack, all friendly ships within the defender's firing arc gain an evade token.

This ship is not "hit" by attacks even if they take damage

I see one problem with this, isn't ion worded so that it only activates on a hit? So then ion weaponry would do normal damage to that ship? Don''t have any exact wording examples nearby to confirm.

It could be interesting if that is the case I know that is the way the Ion missiles work, it could be a double-edged sword some times you would rather take the ion hit, sometimes the ion hit hurts more than the extra damage

  1. May boost using the "2" Templates instead of the 1.

Y-Wing: "After completing an attack with a secondary weapon against an enemy ship inside your firing arc within Range 1-2, you may take a stress token make another attack against that enemy with your primary weapon. You cannot use this ability if you have any stress tokens."

Edited by PhantomFO

I would like to see something like this.

When your ship bumps another it gains an evade token and the bumped ship loses a focus, target lock, or evade token.

Cannot be targeted outside of arc.

Increases the attack value of secondary weapons by one attack die.

When another ship at range 1-2 boosts or barrel rolls you may perform a free boost or barrel roll action.

I think it would be interesting to have a small or large ship with the energy mechanic from huge ships, and also the ability to equip more than one weapon to charge and fire in one round like the Tantive has.

The ability to land on an asteroid and still be able to attack and not receive damage by it and gain an evade token. But still lose an action. Basically hiding in an asteroid.

A reverse Howlrunner ability. Friendly ships within one range can reroll a defense die.

Ambush, battlefield manuipulation, and more friendly/enemy interactions.