What kind of pilot abilities would you like to see

By Dagonet, in X-Wing

When defending against a higher PS skill pilot you may make immediately make an attack at that ships PS, but you may not attack again this round (except for gunner/clusters of course) Either a EPS at 1-2pts or to put on a PS 3-5 unique pilot

Lots of good ones. I like the idea of a ship that mitigates astroid effects, could be fun to play. But here's mine: at the end of movement, and after dropping a bomb, you can move that bomb 1 in any (4) direction.

You can make a free barrel roll before of after you reveal a k turn. You gain 2 agility die. You can't perform actions or attacks this turn.