We all theorize and speculate about specific upgrades and EPT's but specific pilot abilities are not often discussed.
So lets discuss some and see what we can come up with for FFG to use as inspiration.
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Personally for instance, I'd like to see:
A pilot that k-turns while barrel rolling as a kind of half loop.
A pilot that sets his dial only after all lower ps ships have revealed theirs.
A pilot that gains an attack at R3, but gives an extra green die at R1 instead of the usual bonuses.