Phantom with bounty hunter ideas

By Krynn007, in X-Wing

Been playing around with some ideas for the new phantom and bounty hunter.

Haven't had a chance to try them out yet. Hopefully tonight or tomorrow, but was wondering what everyone here may think.

I'm sure there will be some tweaking. Lots of options, not enough points.

List #1 - 100 points

Whisper

Veteran Insticts.

Advanced cloak

Krassis Trelix

Heavy laser cannon

Recon Spec

Mauler Mithel

List #2 - 100 points

Echo

Advanced cloak

Bounty Hunter x2

List #3 - 99 points

Echo

Veteran Instincts

Advance cloak

Fire control systems

Krassis Trelix

Heavy laser cannon

Seismic charge

Mauler Mithel

List # 4 - 100 points (Just came up with it now mid type lol)

Echo

Veteran Insticts

Advance Sensors

Advanced cload

Bounty Hunter

Heavy Laser Cannon

Seismic charge

Recon Spec ( Or Rebel captive)

Mauler Mithel.

(For this list I could upgrade echo to whisper, and either take off the charge, or downgrade Mauler to maybe Night beast.)

List # 5 -99 points

Whisper

Veteran Instincts

Advance cload

Bounty Hunter

Recon Spec

Seismic charge

Academy Pilots x2

Four out of the five lists I have come up with they are only 3 ship builds. Kind of tough for imperials, but with some practice I think should be deadly.

With list 1 I've considered taking off the recon spec and maybe put a rebel captive in. Since in list # 1 & 3 I have a heavy laser cannon in there, I figured Krassis would probably work best. I could downgrade to a BH and free up some points in list 1 & 3 but how well will that do?

In list 1,3 and 4 I have included Mauler in there to try to at least make him maybe a target before the BH. Plus if he gets at range 1, then that's 2 extra dice. Which again can make him a threat. If he gets ignored, then hopefully he can lay in some hurt.

List # 2 basically has no upgrades, and the phantom is not shooting at a higher ps. He's not shooting low either, but hopefully can manage to stay out of most firing archs and get some hits in. Then there is 2 BH there as well which would be hard to ignore as well.

#5 I managed to get 2 academy pilots in there. More or less to muck things up. Get in the way. They won't be a high priority target, so they can probably get within range 1, and block. If they do become a target then that means my opponent isn't focusing on my heavy hitters.

Which list do you guys think sounds better?

I'll try some out tonight or tomorrow. Just wondering which I should try first lol

They all sound like fun. But for a competitve enviorment I wonder which would work best.

Another list I've been playing with though there is no BH is

Turr Phennir

Push the limit

Royal Guard Pilot

Push the limit

Echo

Veteran Instincts

Advance cloak

Academy pilot.

Practice this one by myself last night. Still trying to figure out the best starting position. It's been about 6 weeks or more since I flew interceptors. Practice is a must with this list.

Please feel free to suggest what you guys think may work best.

I'd like to show up to the next tourny with one of these lists. Maybe throw my opponents in for a loop

Edited by Krynn007

Update:

Played list 3 tonight. Two games. Went pretty well.

My opponent was flying

Biggs

Stealth device

Blue squadern x2

Advanced sensors

Lt. Blount

Assault missles

First game I lost Mauler early, but managed to keep echo in hard to reach areas, and managed to hit the two bwings with seismic charges.(first time I think this came useful for me)

Second game I eventually lost the bh. But Mauler got some range one shots off

Managed 2 wins with it

In all games the Phantom was deadly.

Though my opponent usually plays a lot of imperial builds so he is learning to fly the b, along with the z.

Still though, the Phantom was pretty sick. I found that in most cases you don't even really need to K-turn.

We were talking and I figured you almost need to go for the Phantom, but like he said your don't really know where its going to be, so instead of chasing it try to go for something else.

That's kind of what you want. Rolling 4-5 dice with fire control systems, and focus,really hurts

Edited by Krynn007

Given how awesome these ships are, I really do wish they teamed up well, but they cost just a hair too much together to really work. The best I've found is

Echo

Vet Instincts

Advanced Cloak

Bounty Hunter

Recon Spec

Backstabber

Academy.

Swap Backstabber for Night Beast to run Whisper.

That said, 2 Bounty hunters and Echo +Advanced Cloak could work. You seem to have missed the Advanced Cloak on your list. But the lack of Recon Specs and Vet Instincts makes me leary.

Yes your right, thought I had that in there.

Fixed now.

I agree it's hard to fit in a list. You can get 3 ships in and at few upgrades which really ups the costs, or get 4 with not much upgrades, but the point value is a little spread out.

In any of the list of you lost the Panton early can probably really put your at a disadvantage.

Be interesting to see how it'll hold up against Turrets and Falcons.

Edited by Krynn007

As a variation of your second list,

Bounty Hunter x 2

Sigma Squad

Sensor Jammer

Navigator

Stygium Particle Accelerator

Where you take the Sigma as a blocker for higher PS ships, decloaking, moving, cloaking, getting a free evade action bringing the total to 4 green dice, 1 guaranteed evade and a modification of one attack die.

Especially with the expected shift to higher PS pilots and a move away from the swarm it might work as an oddball strategy.

Given how awesome these ships are, I really do wish they teamed up well, but they cost just a hair too much together to really work. The best I've found is

Echo

Vet Instincts

Advanced Cloak

Bounty Hunter

Recon Spec

Backstabber

Academy.

Swap Backstabber for Night Beast to run Whisper.

That said, 2 Bounty hunters and Echo +Advanced Cloak could work. You seem to have missed the Advanced Cloak on your list. But the lack of Recon Specs and Vet Instincts makes me leary.

Aminar - I think this list will be amazing. The pair of Firesprays is tough by itself. Throw in a major distraction that can blow stuff up can only make it better.

Given how awesome these ships are, I really do wish they teamed up well, but they cost just a hair too much together to really work. The best I've found is

Echo

Vet Instincts

Advanced Cloak

Bounty Hunter

Recon Spec

Backstabber

Academy.

Swap Backstabber for Night Beast to run Whisper.

That said, 2 Bounty hunters and Echo +Advanced Cloak could work. You seem to have missed the Advanced Cloak on your list. But the lack of Recon Specs and Vet Instincts makes me leary.

Aminar - I think this list will be amazing. The pair of Firesprays is tough by itself. Throw in a major distraction that can blow stuff up can only make it better.

Don't get me wrong, it's a list with potential. But it's not as safe as I'd like. Changing One Bounty Hunter to a Shuttle with Engine Upgrade and Advanced sensors does give you points for Vet instincts and Recon Spec. Which was the backbone of my Imdaar Alpha list. But is one Phantom worth 3 ties? It's possible. But I liked my action denial screen. Still, if I can get them chasing Echo...

Might be worth a shot.

It even has room for an intelligence agent on Echo to outguess PS9 pilots.

Edited by Aminar

Make sure you test out against some turret lists, as these are the lists people "say" the Phantom will have the toughest time with, which DOES make sense. Try out Lando, Han, etc as well as swarms and 4 ship rebel lists.

Im curious. I like the list idea.

Edited by phild0

In pretty sure my next 100 point game my opponent will include y-wing/hwks and /or Falcon.

That will be interesting.

I can't wait to try out to Firesprays with it. Probably buy another one whenever the lgs gets them in.

2 BH with no upgrades. Echo with only advanced cloak. Could be difficult.

I may also try aminor suggestion and substitute one fire spray for a shuttle, but the aux firing arch on the Firespray could come in real convenient.

It just would be nice to fit veteran instincts on the Phantom

In pretty sure my next 100 point game my opponent will include y-wing/hwks and /or Falcon.

That will be interesting.

I can't wait to try out to Firesprays with it. Probably buy another one whenever the lgs gets them in.

2 BH with no upgrades. Echo with only advanced cloak. Could be difficult.

I may also try aminor suggestion and substitute one fire spray for a shuttle, but the aux firing arch on the Firespray could come in real convenient.

It just would be nice to fit veteran instincts on the Phantom

That and part of the joy of uaing Firesprays and Shuttles with the Phantom is that they can generally deal with falcons very well. The Firespray is cheaper and more durable than a falcon.

That said, I'd maybe even drop the Firespray from the list for 3 ties... Maybe. It's hard to say.

Well you are rolling an extra 3 attack dice,but you have 1 less hp, and no rear firing arch. I just want to find a way to make the Phantom with the bh work.

The 2 games I played last night seemed to work pretty well. My opponent only Managed to kill one ship per game. Leaving the Phantom alone, leaving her to do as she pleased.

The Firespray left is Mark in both games.

Edited by Krynn007

Well you are rolling an extra 3 attack dice,but you have 1 less hp, and no rear firing arch. I just want to find a way to make the Phantom with the bh work.

The 2 games I played last night seemed to work pretty well. My opponent only Managed to kill one ship per game. Leaving the Phantom alone, leaving her to do as she pleased.

The Firespray left is Mark in both games.

Ya it is a lot of points for just a couple ships. Being or gunned means you have to fly really well, and or rely on the dice gods

Came up with another list. Though no bounty hunter in it, this actually sounds scary

Echo

Veteran instincts

Advanced cloak

Omnicron pilot

Rebel captive

Omnicron pilot

Vader

Mauler Mithel

That 12 attack dice, with a free crit chance.

If all managed range 1, then 17 attack dice.

26 hp.

I know engine upgrade is popular with the shuttles, but I was thinking in this case I don't want them to move fast. Move them slow as possible doing 0 and 1 maneuvers. Using Mauler and the phantom to hopefully keep his /her ships occupied

To keep with the thread title:

37 Echo, VI, FCS, ACD

37 BH, Engine

25 Omicron, Engine

99

Edited by McBain

That's not bad either.

Have me another idea, put expert handling on Kath

Echo

Veteran Insticts

Advance cloak

Fire control systems

Kath scarlet

Expert handling

Omnicron pilot

Giving kath Eh gives you a nice mobile large ship.

Could take fcs off the Phantom and put on the shuttle just to divide up the upgrades a little more even

Or

Put a seismic charge on scarlet. With EH, and a bomb make it hard to catch her, and the bomb for swarms, or anything that tries to follow her

100 pts

Edit

Actually just came up with a name for this one. "Scarlets Ghost"

Edited by Krynn007

Pain Remembered:

Echo + VI + Adv Cloak + sensor jammer

OMG + Vader

OMG + EU

Academy Pilot

Pretty bare bones but pretty brutal and lots of HP. Drop sensor Jammer if you want backstabber.

I think Dagonet's double BH/sigma is also pretty fun.

Pain Remembered:

Echo + VI + Adv Cloak + sensor jammer

OMG + Vader

OMG + EU

Academy Pilot

Pretty bare bones but pretty brutal and lots of HP. Drop sensor Jammer if you want backstabber.

I think Dagonet's double BH/sigma is also pretty fun.

Cutting the Sensor jammer to put Advanced Sensors on the Engine Shuttle could do wonders for you. That shuttle build is just amazing.

Was thinking in this case, do you want the shuttle to be zipping around, or try to keep it far back, and hopefully block the path of your opponents ships, leaving the phantom to zip around?

I know engine upgrade is popular among shuttle builds, but there are times it maybe better without. Guess that depends on how you want to run them.

Either way running two shuttles, a tie, and a Phantom sounds like fun.

My main goal is to find a very competitive list and possibly bring it to the next tourny in July.

Surprisingly I didn't play against any Falcons, and out of 10 people only 2 had then. One was running duel Falcons.

I think having two shuttles, one tie,and a Phantom could do well against a swarm.

In theory you could possibly kill two ties a turn. Having vader on one shuttle to get one free crit in could be helpful.

Though I'm going to mess around with my Scarlets ghost idea.

That sounds like a lot of fun.

Sure it can easily be out gunned, but that's where proper planning, manueverability,and a bit of luck can go a long way

Edited by Krynn007

Was thinking in this case, do you want the shuttle to be zipping around, or try to keep it far back, and hopefully block the path of your opponents ships, leaving the phantom to zip around?

I know engine upgrade is popular among shuttle builds, but there are times it maybe better without. Guess that depends on how you want to run them.

Either way running two shuttles, a tie, and a Phantom sounds like fun.

My main goal is to find a very competitive list and possibly bring it to the next tourny in July.

Surprisingly I didn't play against any Falcons, and out of 10 people only 2 had then. One was running duel Falcons.

I think having two shuttles, one tie,and a Phantom could do well against a swarm.

In theory you could possibly kill two ties a turn. Having vader on one shuttle to get one free crit in could be helpful.

Though I'm going to mess around with my Scarlets ghost idea.

That sounds like a lot of fun.

Sure it can easily be out gunned, but that's where proper planning, manueverability,and a bit of luck can go a long way

A shuttle without an engine upgrade takes 3 turns to get back into the fight.(2 hard, 1 Bank, 2 hard.) A shuttle with advanced sensors and Engine upgrade can turn 135 degress in a single turn, and then be back in the fight the next turn unstressed. Shuttles need Engine Upgrade not to Zip around, as nice as it is, but to stay in the fight longer. Even slow playing your shuttle it can use Engine Upgrade.

You make a good point. They can turn around better.

I'll give it a go.

So far I've only played the two games the other night.

Tomorrow is twilight emperium night. Hopefully Sunday I may get to try some other builds.

So many things to try. Not enough time