Been playing around with some ideas for the new phantom and bounty hunter.
Haven't had a chance to try them out yet. Hopefully tonight or tomorrow, but was wondering what everyone here may think.
I'm sure there will be some tweaking. Lots of options, not enough points.
List #1 - 100 points
Whisper
Veteran Insticts.
Advanced cloak
Krassis Trelix
Heavy laser cannon
Recon Spec
Mauler Mithel
List #2 - 100 points
Echo
Advanced cloak
Bounty Hunter x2
List #3 - 99 points
Echo
Veteran Instincts
Advance cloak
Fire control systems
Krassis Trelix
Heavy laser cannon
Seismic charge
Mauler Mithel
List # 4 - 100 points (Just came up with it now mid type lol)
Echo
Veteran Insticts
Advance Sensors
Advanced cload
Bounty Hunter
Heavy Laser Cannon
Seismic charge
Recon Spec ( Or Rebel captive)
Mauler Mithel.
(For this list I could upgrade echo to whisper, and either take off the charge, or downgrade Mauler to maybe Night beast.)
List # 5 -99 points
Whisper
Veteran Instincts
Advance cload
Bounty Hunter
Recon Spec
Seismic charge
Academy Pilots x2
Four out of the five lists I have come up with they are only 3 ship builds. Kind of tough for imperials, but with some practice I think should be deadly.
With list 1 I've considered taking off the recon spec and maybe put a rebel captive in. Since in list # 1 & 3 I have a heavy laser cannon in there, I figured Krassis would probably work best. I could downgrade to a BH and free up some points in list 1 & 3 but how well will that do?
In list 1,3 and 4 I have included Mauler in there to try to at least make him maybe a target before the BH. Plus if he gets at range 1, then that's 2 extra dice. Which again can make him a threat. If he gets ignored, then hopefully he can lay in some hurt.
List # 2 basically has no upgrades, and the phantom is not shooting at a higher ps. He's not shooting low either, but hopefully can manage to stay out of most firing archs and get some hits in. Then there is 2 BH there as well which would be hard to ignore as well.
#5 I managed to get 2 academy pilots in there. More or less to muck things up. Get in the way. They won't be a high priority target, so they can probably get within range 1, and block. If they do become a target then that means my opponent isn't focusing on my heavy hitters.
Which list do you guys think sounds better?
I'll try some out tonight or tomorrow. Just wondering which I should try first lol
They all sound like fun. But for a competitve enviorment I wonder which would work best.
Another list I've been playing with though there is no BH is
Turr Phennir
Push the limit
Royal Guard Pilot
Push the limit
Echo
Veteran Instincts
Advance cloak
Academy pilot.
Practice this one by myself last night. Still trying to figure out the best starting position. It's been about 6 weeks or more since I flew interceptors. Practice is a must with this list.
Please feel free to suggest what you guys think may work best.
I'd like to show up to the next tourny with one of these lists. Maybe throw my opponents in for a loop
Edited by Krynn007