Sensor Jammers? Any good? List critique.

By Nickotine42, in X-Wing

So after a decent showing at Imdaar Alpha (3-2 and just outside of the top 8) I’m taking lessons learned to my list.

The original list was

Dutch

+ Ion

+ R2

Hobbie

+ R3-A2

2x Blue

100 points

It served me well, but losing Dutch in a couple of games severely limited Hobbie’s ability to use his droid and clear the stress. I found myself relying on the free TL to make the most out of Hobbie. The one game I really struggled was the one I flew Hobbie the worse. I also had been playtesting a lot with FCS on the blues (in a different list) and had become accustom to the TL+F attacks. I had troubles with action denial (mostly by myself), so I was chucking naked red dice and struggled to kill efficiently. I think if I continued to practice at it, the list would still work. But it’s fun building list.

So option #2

2x Blue

+Sensor Jammers

Tarn Mison

+R7(when released)

Goldie

+ Ion

100 points

More defensive build. Have not playtested the sensor jammers, so I’m not sure how effective they will be. I’ve heard that they are very, so I need to give them a go. I am severely gimping my PS on this build. But if I’m getting extra durability from 3 ships it may work. Does not address my desire for TL+F on the B’s.

I’m preparing for regionals which are in a month and want to get as much play time with the list I’ll be bringing. I also haven’t really built anything with E’s and Z’s so this whole thing might get flipped around J

Thanks for your input.

Haven't tried Sensor Jammers on Bwings but I used them a few times on shuttlebus and they worked wonders. For 4 points they mitigated 3 or 4 hits on average, so that's really good in my book. A fun way imo is to use them along a ship with Opportunist, your opponent will think twice before spending that focus token.

I would say that Sensor Jammers are one of the best upgrades out there - but they get alot less attention because they are only defensive and they have an easy counter. However - you will almost undoubtedly use them at least once or twice per game, and definitely to force them to use their focus on their attack instead of saving it for defense (which is huge). Also, if they are stressed - you "evade" 1 damage, or if they target locked, or if they had ordinance and used it before they had an additional focus - you "evade" 1 damage. Or if they bumped!

Personally, every time that i've used it, i've successfully evaded at least 3 damage (I've only used it on one ship at a time though), and if those were hull upgrades then it was worth 9 points. It's assuredly worth a good look and a good try.

I think they can find a niche use, but I'm not entirely sure that just putting them on blues is a good use. First, you need some way to make sure that they don't have focus tokens, blockers, Wes, High PS (so you shoot first and strip them), ion/stress mechanics... there are several ways to do this, but you're not using any of them.

Then there's the question of opportunity cost... for those 8 points, what else could you take? Obviously FCS/AdvS since they are in the same slot, but are cheaper. But you could also upgrade PS and kill things before they even shoot at you (instead of just mitigating the damage they do to you)... In your list, I don't think they work.

Edit: One of the best uses I've recently seen was on the Phantom - I was forced to chase it with BR and boosts, leaving me without a focus token, throwing 3 dice against an evade (he had Sytgium) + SJ... so if i rolled 3 hits, then he'd have to roll 2 blanks for me to actually do damage.

Edited by Khyros

It will do very well against the Tantive and other forthcoming huge ships. But in standard games 4 points is a whole lot to pay to force your opponent to focus. Especially because they know when they're shooting you that they'll get to focus. On a list that focuses on stressing(say paired with Navigator) and Ioning it might work better. But I haven't seen it do all that much. Recon Specialist and Marksmanship are too common.

Sensor Jammer functions brilliantly when you can deny the opponent some Actions.

Try flying 2 Sensor Jammer B-Wings with a BlockORS, and you'll see what I mean.

This forum told me Sensor Jammers were bad. I told my brother that sensor jammer B-wing wasn't worth it, that for less points he could have the far superior and cheaper Adv Sensor B-wing or FCS B-wing.

That Sensor Jammer B-wing butchered half my squad before it went down.

This forum told me Sensor Jammers were bad. I told my brother that sensor jammer B-wing wasn't worth it, that for less points he could have the far superior and cheaper Adv Sensor B-wing or FCS B-wing.

That Sensor Jammer B-wing butchered half my squad before it went down.

It's interesting because people really like C3PO who is useful at most once per round and isn't guaranteed. Sensor jammer is similar, IMO, and seems like it could be put to more use.

This forum told me Sensor Jammers were bad. I told my brother that sensor jammer B-wing wasn't worth it, that for less points he could have the far superior and cheaper Adv Sensor B-wing or FCS B-wing.

That Sensor Jammer B-wing butchered half my squad before it went down.

It's interesting because people really like C3PO who is useful at most once per round and isn't guaranteed. Sensor jammer is similar, IMO, and seems like it could be put to more use.

Pretty sure the only people who like C3P0 are the ones that want him on the falcon so he ensures a free evade each turn, which is very strong.

Sensor Jammers may be very nice on the E-Wing and an R7 astro. You make him reroll all of his hit, then turn one into a an eyeball. It also syngergizes well with the E-Wing because that means if he's using focus for offence, he's not using it for defense which means the the firepower on your very expensive ship's firepower will be more likely to stick.

Sensor Jammers absolutely stymied my bomber swarm during Imdaar Alpha. Can't tell you how many times I needed to pop that Focus just to do damage. After popping the Focus, it left me naked during defense. It disables your opponents ability to act efficiently and it even enables your own offense. There is a home for Sensor Jammers and I have a feeling they belong on a B-Wing.

Sensor Jammers absolutely stymied my bomber swarm during Imdaar Alpha. Can't tell you how many times I needed to pop that Focus just to do damage. After popping the Focus, it left me naked during defense. It disables your opponents ability to act efficiently and it even enables your own offense. There is a home for Sensor Jammers and I have a feeling they belong on a B-Wing.

This is kinda what I was thinking. I was actually going to call the list 'Counter Punch', but only 3 of the 4 ships actually have this 'ability'. If you spend that focus on attack, just know that my B is coming back at you, with you without a focus token. And the B can take it at least for one round under focus fire. I'm going to play test it and see how effective it is. I'm still worried about my PS overall. But the list is reactionary in nature. So maybe shooting last doesn't hurt it as much.

I made finals in two different Imdaar tournaments with this list:

Chewbacca (42)
Opportunist (4)
Han Solo (2)

Blue Squadron Pilot (22)
Sensor Jammer (4)

Blue Squadron Pilot (22)
Sensor Jammer (4)

Total: 100

It's not a particularly synergistic list. Chewy shoots first, usually when the still have focus, so opportunist isn't used every turn (though painful when it does). Han Solo makes my choice of action easy and it was hilarious when I rolled 4 eyes and a crit when I had TL. The Blues did a lot of damage and survived a lot of damage that would have otherwise killed them. It's a brutal list, though as I said, low on synergy. I'm taking it back to the drawing board to tinker further.

They CAN be helpful on the shuttle and bwing, however with only 1 agility you will still take damage, just not as much. On the phantom and ewing though they could be pretty powerful.

This forum told me Sensor Jammers were bad. I told my brother that sensor jammer B-wing wasn't worth it, that for less points he could have the far superior and cheaper Adv Sensor B-wing or FCS B-wing.

That Sensor Jammer B-wing butchered half my squad before it went down.

It's interesting because people really like C3PO who is useful at most once per round and isn't guaranteed. Sensor jammer is similar, IMO, and seems like it could be put to more use.

Pretty sure the only people who like C3P0 are the ones that want him on the falcon so he ensures a free evade each turn, which is very strong.

Right, but sensor jammer at worst forces an opponent to use a token to "regain their hit" or produces a miss, similar to 3PO. It doesn't double up on itself unless your opponent misses (in which case C3P0 is also useless). To ensure an evade, C3PO can end up redundant (IE, you guess 0 and get 1). Sensor jammer costs your opponent something if they get a hit, whether that is the hit itself or the spending of a token, it is doing something for you, and that's every attack. They're both good, but my point was 3PO gets some love while only a few people like sensor jammer.

As far as your list goes try: Wes, Hobbie + R3-A2, Rookie and Green + Opportunist (or another Rookie and give Swarm to Wes or Y-wing + Ion)

I ran that and came third at an Imdaar last weekend, missing out on top 2 because of the last shot of my third round taking me from a full win to a modified win.

As far as Sensor Jammers go, I've not really used it enough, the few times I've seen it used my opponent generally forgets to use it, as he has to modify my attack dice before I do and before he rolls his defense dice.

I made finals in two different Imdaar tournaments with this list: Chewbacca (42) Opportunist (4) Han Solo (2) Blue Squadron Pilot (22) Sensor Jammer (4) Blue Squadron Pilot (22) Sensor Jammer (4) Total: 100 It's not a particularly synergistic list. Chewy shoots first, usually when the still have focus, so opportunist isn't used every turn (though painful when it does). Han Solo makes my choice of action easy and it was hilarious when I rolled 4 eyes and a crit when I had TL. The Blues did a lot of damage and survived a lot of damage that would have otherwise killed them. It's a brutal list, though as I said, low on synergy. I'm taking it back to the drawing board to tinker further.

Aw man, I thought I was clever with this:

Chewbacca w/ C-3P0, Recon Specialist 48pts

Blue Squadron Pilot x 2 w/ Sensor Jammer 52pts

Thus proving I never have an original idea. Needs more Draw Their Fire somehow.

I made finals in two different Imdaar tournaments with this list: Chewbacca (42) Opportunist (4) Han Solo (2) Blue Squadron Pilot (22) Sensor Jammer (4) Blue Squadron Pilot (22) Sensor Jammer (4) Total: 100 It's not a particularly synergistic list. Chewy shoots first, usually when the still have focus, so opportunist isn't used every turn (though painful when it does). Han Solo makes my choice of action easy and it was hilarious when I rolled 4 eyes and a crit when I had TL. The Blues did a lot of damage and survived a lot of damage that would have otherwise killed them. It's a brutal list, though as I said, low on synergy. I'm taking it back to the drawing board to tinker further.

Aw man, I thought I was clever with this:

Chewbacca w/ C-3P0, Recon Specialist 48pts

Blue Squadron Pilot x 2 w/ Sensor Jammer 52pts

Thus proving I never have an original idea. Needs more Draw Their Fire somehow.

If I'm going C-3P0, I'm going to use Predator instead of Recon. It means I can focus for my action, but I get at least 1 reroll, so if I don't need it for attacks, I can use it for defense. Plus, I get it if I'm blocked. :)

Still, it's a good list and those 6 points are fun to play with. Give Han Solo a try sometime. It's a really fun ability.

I made finals in two different Imdaar tournaments with this list: Chewbacca (42) Opportunist (4) Han Solo (2) Blue Squadron Pilot (22) Sensor Jammer (4) Blue Squadron Pilot (22) Sensor Jammer (4) Total: 100 It's not a particularly synergistic list. Chewy shoots first, usually when the still have focus, so opportunist isn't used every turn (though painful when it does). Han Solo makes my choice of action easy and it was hilarious when I rolled 4 eyes and a crit when I had TL. The Blues did a lot of damage and survived a lot of damage that would have otherwise killed them. It's a brutal list, though as I said, low on synergy. I'm taking it back to the drawing board to tinker further.

Aw man, I thought I was clever with this:

Chewbacca w/ C-3P0, Recon Specialist 48pts

Blue Squadron Pilot x 2 w/ Sensor Jammer 52pts

Thus proving I never have an original idea. Needs more Draw Their Fire somehow.

If I'm going C-3P0, I'm going to use Predator instead of Recon. It means I can focus for my action, but I get at least 1 reroll, so if I don't need it for attacks, I can use it for defense. Plus, I get it if I'm blocked. :)

Still, it's a good list and those 6 points are fun to play with. Give Han Solo a try sometime. It's a really fun ability.

Han seems really good in this list after thinking about. He seems like a perfect counter to Dirty Business Man (a.k.a. Carnor Jax).

Still, it's a good list and those 6 points are fun to play with. Give Han Solo a try sometime. It's a really fun ability.

Han seems really good in this list after thinking about. He seems like a perfect counter to Dirty Business Man (a.k.a. Carnor Jax).

And against Dark Curse, incidentally.

Sens Jam is a very good damage reduction.

The only thing I hate about Sensor Jammers is that you only get one per Lambda.

I don't plan on bringing multiple space cows to the table, but don't want to spend $30 for a single upgrade card.

The only thing I hate about Sensor Jammers is that you only get one per Lambda.

I don't plan on bringing multiple space cows to the table, but don't want to spend $30 for a single upgrade card.

eBay is your friend! :)

I'm pretty happy with my two space cows. That said, I was Sensor Jammer was a two of, like some of the other upgrades in the large ships.

So after noodling on this a couple days I generated another question. My understanding of the attack sequence is.

Attacker rolls

Defender modifies dice (sensor jammer goes into affect)

Attacker modifies dice, either spend focus, spend TL, and (and this is my main question) re-rolls from pilot/crew abilities

Defender rolls

Attacker modifies defender dice

Defender modifies there own dice

So, if sensor jammers limits the re-rolls from pilots/crew, would that limit Han, Howlrunner, Gunner, Krasis, etc.? I'm leaning towards yes, but wanted to make sure.