Hello folks,
I'm hung up on the conclusion for an episode and I'm hoping the community can help me out. The first half of the adventure is worked out. A very striped down outline of events is as follows:
1. The heroes have just transported passengers to Duro. One of the passengers left a sealed case in her stateroom. She is arrested by the ISB as soon as the heroes disembark.
2. The heroes take the case to the original owner's contact. The duro contact reveals that the case contains the schematics to a lost starbase from the era when the Rakata Infinite Empire ruled over Duro.
3. The technology there could make them all rich. If the heroes don't go for credits the Duro indicates that the Empire is also looking for the starbase and must be denied any technology buried there at all costs. One way or another the heroes need to escort the Duro contact.
4. The heroes must evade security droids locking down the planet (Sons of Fortune pg. 61), Imperial pursuit, and an infestation of Fefze Beetles at the location of the starbase ruins.
Here's where I'm hung. I don't want to do the typical dungeon crawl through the starbase ruins. I want a hook, like the heroes find a hidden Rakatan community who stayed to avoid the plague that destroyed the Infinite Empire. Or the heroes face some kind of moral dilemma where whatever they find is best left lost. Or they find something that could threaten the nearby city of Ranadaast.
My players like action but they love rich plot even more. Please help me deliver something special involving the starbase.