Advanced Sensors and Decloaking

By Zoccola, in X-Wing

So I got a TIE Phantom this wekened and I have been theorizing it in my head (plan on uysing it tonight.) Is there an order of operations?

Do I decloak first and then perform my action? Or do I perform my action then decloak?

Its interesting, as the Phantom has a Barrel Roll. Specifically with Echo, you can barrel roll then decloak, or vice versa, which basically means that thing can end ANYWHERE on the table.

But then there is the question, with the decloak movement, is there a point to the Advanced Sensors on a Phantom, or am I just making an already expensive ship more expensive?

If you weren't cloaked from the previous round, Adv Sensor lets you cloak, then immediately decloak to take that move. Yes, with PTL and another barrel roll that means you can move four to the side before you reveal the dial.

You decide as both of them are before you reveal the dial.

So: decloak (optional), then use Adv. Sensors (optional), then reveal the dial.

Or: use Adv. Sensors (optional), then decloak (optional), then reveal the dial.

FAQ section 4:

Q: If a player has multiple effects that resolve at the same

time, can he resolve them in any order?
A: Yes.

If you weren't cloaked from the previous round, Adv Sensor lets you cloak, then immediately decloak to take that move. Yes, with PTL and another barrel roll that means you can move four to the side before you reveal the dial.

Advanced Sensors is always good. Sometimes you want to crash into that YT and kill on of its escorts but want your action too.

Decloak, then Move, then Action

With Advanced Sensors, Decloak or Action in whichever order you choose, then Move

If you weren't cloaked from the previous round, Adv Sensor lets you cloak, then immediately decloak to take that move. Yes, with PTL and another barrel roll that means you can move four to the side before you reveal the dial.

Im thinking at the start of game to mess with your opponents deployment, could you not start turn 2 cloaked, decloak as normal, gaining the movement from it, and then recloak with advanced sensors? Cloaking is an action, decloaking is spending a token. Could be funny, especially with Echo. Woops you thought I was going that way didnt you? :)

Wonder if it will show up in the FAQ if you can with Adv Sensors decloak, cloak, decloak then move?

Wonder if it will show up in the FAQ if you can with Adv Sensors decloak, cloak, decloak then move?

There was a lengthy discussion about this in a prior thread with a number of people arguing on either side--definitely needs a FAQ clarification, IMO.

Wonder if it will show up in the FAQ if you can with Adv Sensors decloak, cloak, decloak then move?

I'm sure we'll get an answer one way or another, but my bet is on the que method that disallows even Cloak, Decloak, Reveal.

Wonder if it will show up in the FAQ if you can with Adv Sensors decloak, cloak, decloak then move?

It's very unlikely as you can only have a game effect such as decloaking happen once per trigger. So only one decloak per reveal of the dial.

Since I don't remember exactly how the cloak stuff works, I'm just gonna throw in the rule that says you can only do a certain action once per turn...I assume cloak and decloak are considered different actions, but I'm pretty sure it'll keep you from decloaking twice in a turn, at least.

Since I don't remember exactly how the cloak stuff works, I'm just gonna throw in the rule that says you can only do a certain action once per turn...I assume cloak and decloak are considered different actions, but I'm pretty sure it'll keep you from decloaking twice in a turn, at least.

We really need a FAQ entry.

It'll be very dependent on just how many things FFG will rule that you can ACTUALLY do "immediately before" you reveal your dial/maneuver: IMO you can only do 1 thing immediately before something else, but however they will rule it will:

A) Be perfectly okay with me

and

B) Make certain people/tupes go an a rant a sream "Well NOW FFG went at did it again!!"

It'll be very dependent on just how many things FFG will rule that you can ACTUALLY do "immediately before" you reveal your dial/maneuver: IMO you can only do 1 thing immediately before something else, but however they will rule it will:

A) Be perfectly okay with me

and

B) Make certain people/tupes go an a rant a sream "Well NOW FFG went at did it again!!"

You can Fett and Navigator once you revela your dial in any order.

The same precedent applies to Advanced Sensors and decloak.

Each ability/token can only be resolved once per opportunity. You cannot decloak twice before you reveal your maneuver dial. However you can cloak and decloak with advance sensors.

Someone on BGG talked to the designer about it.

I also believe its very clear in the FAQ.

Edited by Danath

Each ability/token can only be resolved once per opportunity. You cannot decloak twice before you reveal your maneuver dial. However you can cloak and decloak with advance sensors.

Someone on BGG talked to the designer about it.

How about this is the FAQ:

Q: Can a ship perform the same Upgrade card action or Damage card action more than once per round?
A: No. Having more than one copy of the same card that requires an action to trigger its ability does not allow you to perform that action more than once per round.
So even if your had multiple cloaks you could only decloak once. Or is this not applicable because they refer to an action?
[Edited for spell'in]
Edited by Ken at Sunrise

It'll be very dependent on just how many things FFG will rule that you can ACTUALLY do "immediately before" you reveal your dial/maneuver: IMO you can only do 1 thing immediately before something else, but however they will rule it will:

A) Be perfectly okay with me

and

B) Make certain people/tupes go an a rant a sream "Well NOW FFG went at did it again!!"

You can certainly do two. It's a quesion of if you can add things midway through. We already know you can both decloak and use Advanced sensors, just not if you can cloak and then immediatley strip the token.

You can Fett and Navigator once you revela your dial in any order.

The same precedent applies to Advanced Sensors and decloak.

There is (IMO) a HUGE difference between what is suggested with Adv.S and cloak/decloak and your example:

For both Adv.S and decloak it says "immediately before" but for both Boba's ability and Navigator it says "when you reveal"

It'll be very dependent on just how many things FFG will rule that you can ACTUALLY do "immediately before" you reveal your dial/maneuver: IMO you can only do 1 thing immediately before something else, but however they will rule it will:

A) Be perfectly okay with me

and

B) Make certain people/tupes go an a rant a sream "Well NOW FFG went at did it again!!"

You can certainly do two. It's a quesion of if you can add things midway through. We already know you can both decloak and use Advanced sensors, just not if you can cloak and then immediatley strip the token.

You can Fett and Navigator once you revela your dial in any order.

The same precedent applies to Advanced Sensors and decloak.

There is (IMO) a HUGE difference between what is suggested with Adv.S and cloak/decloak and your example:

For both Adv.S and decloak it says "immediately before" but for both Boba's ability and Navigator it says "when you reveal"

The timing of when you do something and immediatley before is the same semantically in this situation. The issue with not saying immediatley before is that if Advanced sensors didn't declare immediatley I could have Ibtisam Barrel Roll before the PS1 pilots moved, which would be a very different card.

I just realized this is also possible with PtL and a Stygium Particle Accelerator.

True, you come out of it stressed, but that goes away if you use a Green maneuver... and you still get your regular action.

: If a player has multiple effects that resolve at the same time, can he resolve them in any order?

A: Yes.

I don't think there's any question that cloak then decloak with advs would work. I think decloak and then cloak with advs could work as well, but that's a bit more tricky.

The decloak, cloak, decloak however is right now, it's not an issue of actions or even timing, it's an issue of the 'one game effect per opportunity' rule. You can only decloak once per reveal of the dial.

It'll be very dependent on just how many things FFG will rule that you can ACTUALLY do "immediately before" you reveal your dial/maneuver: IMO you can only do 1 thing immediately before something else, but however they will rule it will:

A) Be perfectly okay with me

and

B) Make certain people/tupes go an a rant a sream "Well NOW FFG went at did it again!!"

You can certainly do two. It's a quesion of if you can add things midway through. We already know you can both decloak and use Advanced sensors, just not if you can cloak and then immediatley strip the token.

You can Fett and Navigator once you revela your dial in any order.

The same precedent applies to Advanced Sensors and decloak.

There is (IMO) a HUGE difference between what is suggested with Adv.S and cloak/decloak and your example:

For both Adv.S and decloak it says "immediately before" but for both Boba's ability and Navigator it says "when you reveal"

Both are addressed by a FAQ entry about timing.

The timing of when you do something and immediatley before is the same semantically in this situation. The issue with not saying immediatley before is that if Advanced sensors didn't declare immediatley I could have Ibtisam Barrel Roll before the PS1 pilots moved, which would be a very different card.

No you couldn't. If you read the 1 section/column on page 7 regarding Activation Phase in the rulebook (I have bolded words for clarity):

Activation Phase

During this phase, each ship is activated one at a

time. Starting with the ship with the lowest pilot

skill, resolve the following steps in order:

1. Reveal Dial: Reveal the active ship’s maneuver

dial by flipping it faceup.

2. Set Template: Take the maneuver template

that matches the chosen maneuver on the dial

and slide the template between the front guides

of the ship’s base (the two small bumps).

Insert it so that the end of the template is flush

against the base.

3. Execute Maneuver: Holding the template

firmly in place, grip the side walls of the base

and lift the ship off the play surface. Then place

the ship at the opposite end of the template,

sliding the rear guides of the ship into the

opposite end of the template.

Exception: To execute a maneuver, see

“Koiogran Turn.”

If the ship has any tokens assigned to it (such

as action tokens or stress tokens), move these

tokens along with the ship.

Note: If a ship executes a maneuver that

causes either its base or the maneuver

template in use to physically overlap with

another ship base, see “Moving Through a Ship”

and “Overlapping Other Ships” on page 17.

4. Check Pilot Stress: If the ship just executed

a red maneuver, place one stress token near the

ship. If the ship just executed a green maneuver,

remove one stress token from the ship (if any)

and return the token to the miscellaneous token

supply (see “Stress” on page 17).

5. Clean Up: Return the used template to the

pile of maneuver templates. Place the revealed

dial outside the play area, near the ship’s

corresponding Ship card.

6. Perform Action: The ship may perform one

action. Actions provide a wide range of benefits

and are described on pages 8–9. A ship with one

or more stress tokens cannot perform actions

(see “Stress” on page 17).

So a "Fail" on that argument IMO

It'll be very dependent on just how many things FFG will rule that you can ACTUALLY do "immediately before" you reveal your dial/maneuver: IMO you can only do 1 thing immediately before something else, but however they will rule it will:

A) Be perfectly okay with me

and

B) Make certain people/tupes go an a rant a sream "Well NOW FFG went at did it again!!"

You can certainly do two. It's a quesion of if you can add things midway through. We already know you can both decloak and use Advanced sensors, just not if you can cloak and then immediatley strip the token.

You can Fett and Navigator once you revela your dial in any order.

The same precedent applies to Advanced Sensors and decloak.

There is (IMO) a HUGE difference between what is suggested with Adv.S and cloak/decloak and your example:

For both Adv.S and decloak it says "immediately before" but for both Boba's ability and Navigator it says "when you reveal"

Both are addressed by a FAQ entry about timing.

The timing of when you do something and immediatley before is the same semantically in this situation. The issue with not saying immediatley before is that if Advanced sensors didn't declare immediatley I could have Ibtisam Barrel Roll before the PS1 pilots moved, which would be a very different card.

No you couldn't. If you read the 1 section/column on page 7 regarding Activation Phase in the rulebook (I have bolded words for clarity):

Activation Phase

During this phase, each ship is activated one at a

time. Starting with the ship with the lowest pilot

skill, resolve the following steps in order:

1. Reveal Dial: Reveal the active ship’s maneuver

dial by flipping it faceup.

2. Set Template: Take the maneuver template

that matches the chosen maneuver on the dial

and slide the template between the front guides

of the ship’s base (the two small bumps).

Insert it so that the end of the template is flush

against the base.

3. Execute Maneuver: Holding the template

firmly in place, grip the side walls of the base

and lift the ship off the play surface. Then place

the ship at the opposite end of the template,

sliding the rear guides of the ship into the

opposite end of the template.

Exception: To execute a maneuver, see

“Koiogran Turn.”

If the ship has any tokens assigned to it (such

as action tokens or stress tokens), move these

tokens along with the ship.

Note: If a ship executes a maneuver that

causes either its base or the maneuver

template in use to physically overlap with

another ship base, see “Moving Through a Ship”

and “Overlapping Other Ships” on page 17.

4. Check Pilot Stress: If the ship just executed

a red maneuver, place one stress token near the

ship. If the ship just executed a green maneuver,

remove one stress token from the ship (if any)

and return the token to the miscellaneous token

supply (see “Stress” on page 17).

5. Clean Up: Return the used template to the

pile of maneuver templates. Place the revealed

dial outside the play area, near the ship’s

corresponding Ship card.

6. Perform Action: The ship may perform one

action. Actions provide a wide range of benefits

and are described on pages 8–9. A ship with one

or more stress tokens cannot perform actions

(see “Stress” on page 17).

So a "Fail" on that argument IMO

Immediatley is a timing limitation, not a number limitation.

Edited by Aminar