I was thinking today about X-Wing stuff (as ya do), and specifically I was thinking about the Defender and its odd maneuver dial. Now, any fan of the Defender is likely to remember it from the games. Fast, extraordinarily agile and difficult to pin down. Though many people would say it is basically a much improved Interceptor with even stronger weapons and shields, it seems FFG chose not to reflect this in its dial, making it much less agile than it was in TIE Fighter. Then it hit me why they chose to do this.
Obsoleteness.
See, in this game it's pretty obvious that each ship on each faction has a role. Whether or not you find a ship or role useful is subjective, but in terms of game design each one fulfills some function or another in its own way. Whether you're talking about cheap and agile TIEs that only have punch in numbers, cumbersome Y-wings with predictable maneuvers that still manage to take all the pummelings anyway, alabaster support ships that have managed to secure a fandom of their own, or even the likes of the Firespray or YT-1300, no one ship can be said to be "exactly like the _____, but better." And this is why I feel they hampered the Defender in a turn fight. The interceptor is fast and agile, with high attack output and evasiveness. Its superior dial and destressing options open up one of the most far spanning array of possible end locations in the game. But if they'd chosen to give such a dial to the Defender as well, then truly Interceptors could be said to have been rendered obsolete. And I for one am glad they didn't chose to make one of my favorite ships in Star Wars into a museum piece. They managed to find a way to make the Defender into a maneuverable and devastating fighter while still allowing the Interceptor to retain what makes it great and unique.
Just something to think on the next time you may be wondering what they were thinking...
Edited by That One Guy