In another topic I was reading about the difficulty that comes from large parties of around 8 Players and how the narrative mechanics of the game start to generate too many results to be accounted for at that level. I didn't want to continue to sidetrack that topic, so thought it might be nice to give this issue its own.
My original reaction to the issue as described was to wonder whether you could consider having two GMs working together to expedite the increased volume of results and just the clean up/tracking of things. Otherwise, I'd say that it might require one to dilute the results some - maybe requiring multiple triumphs/despairs in order to activate certain narrative elements that would otherwise only require one in a smaller game party.
I myself think that I would love the trouble of having to figure out such issues resulting from too many players. I'm having difficulty finding enough friends to play in even small numbers regularly due to all of our differing work schedules (half of us are in the service industry and the rest have 9-5 jobs).
Edited by edisung