Ok, so Imdaar's over now, everyone has their ships and everyone has seen the Phantom in action. It seems to be a quite capable killing machine, the ultimate glass cannon. Thus far most lists I see have been focused on building around one of the two named pilots, and for good reason: both are extremely good pilots with very nice defensive bonuses (one is a bonus in survivability, the other in maneuverability) to interact with their natural offensive capabilities.
But is there something we have all been missing?
For 28 points, I introduce to you: Sigma + Hull upgrade. 5 points more than Tarn Mison for the same PS, an extra attack dice, no special pilot abilities, and with the almighty 1 turn. X-wings don't cloak, and they still do alright. Is it expensive? Maybe. Worth it? Time will tell.
Now, we have this weapon in our hands. What else could we add to make it better? The obvious choice would be RecSpec. Two focuses a turn will make you last quite a bit longer than a single X-wing (as Biggs players know, that extra focus could go a long way). Rebel Captive might be useful, as with this build it will not be cloaking as often and will be more likely to end up in arc. Merc Copilot is a cheap possibility, which its low PS helps it do more with. I guess FCS is a possibility, albeit not quite as useful as defensive upgrades. Advanced Sensors is never a bad idea.
Alright, now the real question: What lists can we run with it?
Sigma + HU + RecSpec
Howlrunner (+3 points defense of your choice)
4x AP
A new swarm. Six ships all flying in unison. Two priority targets. You'll probably never even use cloak
3x Shadow + RecSpec + HU
Like a triple Firespray, only less survivable, harder hitting, and PS 5. They can be run independently of each other
These are just some ideas I have had on "unorthodox" Phantom flying (though no such thing really exists as the Phantom hasn't even been released yet). Please feel free to suggest anything I may have missed or overlooked, where I am wrong, etc.